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assembly-reels

assembly-reels

Scenes
18
Kind
reference rig
promo#assembly-reels
  //
     Each scene id = one assembly preset. Everything animation-related lives
           in the <assembly> child tag: preset, seed, and the channel keyframes
           (0 = scattered/hidden, 1 = assembled; enter keys 0→1, exit 1→0).
           Keyframes stay linear — per-shard stagger and easing are baked into the
           preset on the GPU. 
  scene#wind-sweep(duration=4.6 transition=none)
    camera(type=perspective fov=30 near=8.5 far=17000 position="0 0 850" look_at="0 0 0")
    background(color=#08080b)
    text#ws-hero(text="GONE WITH THE WIND" kind=layer worldHeight=127.5)
      assembly(preset=wind-sweep seed=11)
        0.15 0
        2.05 1
        3.5 1
        4.45 0
  scene#vortex-assemble(duration=4.6 transition=none)
    camera(type=perspective fov=30 near=8.5 far=17000 position="0 0 850" look_at="0 0 0")
    background(color=#08080b)
    text#vx-hero(text="EVERYTHING\nCONVERGES? Right? Isn't itss?" kind=layer worldHeight=127.5 color=#f5f5f7)
      assembly(preset=vortex-assemble seed=4)
        0.15 0
        2.1 1
        3.55 1
        4.45 0
  scene#rain-fall(duration=4.6 transition=none)
    camera(type=perspective fov=30 near=8.5 far=17000 position="0 0 850" look_at="0 0 0")
    background(color=#08080b)
    text#rf-hero(text="LET IT RAIN" kind=layer worldHeight=127.5 gradient="#8fc7f6,#2f63ea")
      assembly(preset=rain-fall seed=21)
        0.15 0
        2.1 1
        3.55 1
        4.45 0
  scene#scatter-burst(duration=4 transition=none)
    camera(type=perspective fov=30 near=8.5 far=17000 position="0 0 850" look_at="0 0 0")
    background(color=#08080b)
    text#sb-hero(text=IMPACT kind=layer worldHeight=127.5 color=#ffd60a)
      assembly(preset=scatter-burst seed=3)
        0.2 0
        1.15 1
        3.0 1
        3.85 0
  scene#ground-shatter(duration=4.6 transition=none)
    camera(type=perspective fov=30 near=8.5 far=17000 position="0 0 850" look_at="0 0 0")
    background(color=#08080b)
    text#gs-hero(text="BREAK THROUGH" kind=layer worldHeight=127.5 color=#f5f5f7)
      assembly(preset=ground-shatter seed=9)
        0.15 0
        2.0 1
        3.55 1
        4.45 0
  scene#wave-roll(duration=4.6 transition=none)
    camera(type=perspective fov=30 near=8.5 far=17000 position="0 0 850" look_at="0 0 0")
    background(color=#08080b)
    text#wr-hero(text="RIDE THE WAVE" kind=layer worldHeight=127.5 color=#9be8d8)
      assembly(preset=wave-roll seed=14)
        0.15 0
        2.15 1
        3.55 1
        4.45 0
  scene#typewriter-materialize(duration=5 transition=none)
    camera(type=perspective fov=30 near=8.5 far=17000 position="0 0 850" look_at="0 0 0")
    background(color=#08080b)
    text#tm-hero(text="TYPE. TEST. SHIP." kind=layer worldHeight=127.5 color=#f5f5f7)
      assembly(preset=typewriter-materialize seed=2)
        0.2 0
        2.7 1
        4.0 1
        4.85 0
    text#tm-sub(text="every character on schedule" kind=layer worldHeight=51 color=#a1a1a6 opacity=1 position="0 -85 0")
      opacity
        2.8 0
        3.3 easeOutCubic 1
        4.0 1
        4.6 easeOutCubic 0
  scene#implode-flash(duration=4 transition=none)
    camera(type=perspective fov=30 near=8.5 far=17000 position="0 0 850" look_at="0 0 0")
    background(color=#08080b)
    text#if-hero(text="SNAP INTO PLACE" kind=layer worldHeight=127.5 color=#f5f5f7)
      assembly(preset=implode-flash seed=11)
        0.2 0
        1.25 1
        3.0 1
        3.85 0
  scene#orbit-assemble(duration=4.6 transition=none)
    camera(type=perspective fov=30 near=8.5 far=17000 position="0 0 850" look_at="0 0 0")
    background(color=#08080b)
    text#oa-hero(text="AROUND THE WORLD" kind=layer worldHeight=127.5 color=#f5f5f7)
      assembly(preset=orbit-assemble seed=8)
        0.15 0
        2.15 1
        3.55 1
        4.45 0
  scene#dissolve-drift(duration=5.2 transition=none)
    camera(type=perspective fov=30 near=8.5 far=17000 position="0 0 850" look_at="0 0 0")
    background(color=#08