Skip to content
Docs
Open Promoeyes
fast-cut-acceleration

fast-cut-acceleration

Fast cutting · technique 09 — ACCELERATION. 11 shots, taken whole. One of the nine fast-cut disciplines, split out of the full reel beside it (fast-cutting.promo) so it can be studied and lifted on its own: a title card, the technique played straight, and a hold to land on.

Read the rig's notes
Shot lengths 18 → 14 → 11 → 9 → 7 → 6 → 5 → 4 → 3 frames, gaps shrinking with them
(0.20 → 0.10, then hard cuts). Flow entrances survive to 9 frames; below that
there is no time to travel and only centre framing is left — which is the point.
key-tick fires on every hard cut so the audio accelerates with the picture,
and the climax lands on a 2.2 s hold with the impact.

Rig: 1280×720 · 30 fps · gap-clock=run · every scene carries the three matched haze
lobes hz0/hz1/hz2 over the dark gradient, the studio HDR, and the closeup light
trio. Devices are iphone/laptop/ipad/chrome with ui3d(overlay=screen) stages;
same-kind neighbours share match=ph/mac/pad/web so the rig morphs across the gap.
Title cards are 0.7 s rhythm resets (hard cut in, hard cut out). The technique
label and the per-shot duration chip are layer text sized to the fixed camera,
so they only ride the fixed-camera shots — a framed closeup would fly past them.
Every cut wears a cue: whoosh on whips, shutter on hard cuts, impact on crash-ins,
a riser ending on the final impact. Shader ids and file names: assets/sfx/what-to-use.md.

Wall clock: 11 scenes, 5.46s + 0.59s of gaps = 6.05s. 28 audio tracks.
Preview: http://localhost:4444/runtime?project=promos/primitives/fast-cutting/fast-cut-acceleration.promo
Scenes
11
Kind
reference rig
//
    Fast cutting · technique 09 — ACCELERATION. 11 shots, taken whole.
    One of the nine fast-cut disciplines, split out of the full reel beside it
    (fast-cutting.promo) so it can be studied and lifted on its own:
    a title card, the technique played straight, and a hold to land on.

    Shot lengths 18 → 14 → 11 → 9 → 7 → 6 → 5 → 4 → 3 frames, gaps shrinking with them
    (0.20 → 0.10, then hard cuts). Flow entrances survive to 9 frames; below that
    there is no time to travel and only centre framing is left — which is the point.
    key-tick fires on every hard cut so the audio accelerates with the picture,
    and the climax lands on a 2.2 s hold with the impact.

    Rig: 1280×720 · 30 fps · gap-clock=run · every scene carries the three matched haze
    lobes hz0/hz1/hz2 over the dark gradient, the studio HDR, and the closeup light
    trio. Devices are iphone/laptop/ipad/chrome with ui3d(overlay=screen) stages;
    same-kind neighbours share match=ph/mac/pad/web so the rig morphs across the gap.
    Title cards are 0.7 s rhythm resets (hard cut in, hard cut out). The technique
    label and the per-shot duration chip are layer text sized to the fixed camera,
    so they only ride the fixed-camera shots — a framed closeup would fly past them.
    Every cut wears a cue: whoosh on whips, shutter on hard cuts, impact on crash-ins,
    a riser ending on the final impact. Shader ids and file names: assets/sfx/what-to-use.md.

    Wall clock: 11 scenes, 5.46s + 0.59s of gaps = 6.05s. 28 audio tracks.
    Preview: http://localhost:4444/runtime?project=promos/primitives/fast-cutting/fast-cut-acceleration.promo
promo#fast-cut-acceleration(width=1280 height=720 fps=30 gap-clock=run)
  metadata
    audio
      tracks
        track#music(asset=11 start=0 volume=0.2)
        track#sfx_1(sfx=select start=0.020)
        track#sfxf_1(asset="mixkit-camera-shutter-click-1133" start=0.700 volume=0.55)
        track#sfx_2(sfx=toggle-on start=0.780)
        track#sfxf_2(asset="mixkit-air-woosh-1489" start=1.300 volume=0.5)
        track#sfxf_12(asset="creatorshome-sharp-riser-327342" start=1.970 volume=0.7)
        track#sfxf_3(asset="mixkit-air-woosh-1489" start=1.980 volume=0.5)
        track#sfx_3(sfx=complete start=2.500)
        track#sfxf_4(asset="mixkit-air-woosh-1489" start=2.520 volume=0.5)
        track#sfxf_5(asset="mixkit-air-in-a-hit-2161" start=2.950 volume=0.6)
        track#sfx_5(sfx=key-tick start=3.150)
        track#sfx_4(sfx=tap start=3.180)
        track#sfxf_6(asset="mixkit-camera-shutter-click-1133" start=3.290 volume=0.55)
        track#sfx_6(sfx=key-tick start=3.290)
        track#sfxf_7(asset="mixkit-camera-shutter-click-1133" start=3.480 volume=0.55)
        track#sfx_7(sfx=key-tick start=3.480)
        track#sfxf_8(asset="mixkit-camera-shutter-click-1133" start=3.630 volume=0.55)
        track#sfx_8(sfx=key-tick start=3.630)
        track#sfxf_9(asset="mixkit-camera-shutter-click-1133" start=3.750 volume=0.55)
        track#sfx_9(sfx=key-tick start=3.750)
        track#sfxf_10(asset="mixkit-camera-shutter-click-1133" start=3.850 volume=0.55)
        track#sfxf_11(asset="mixkit-cinematic-whoosh-deep-impact-1143" start=3.850 volume=0.7)
        track#sfx_10(sfx=pop-in start=4.350)
        track#sfx_11(sfx=pop-in start=4.470)
        track#sfx_12(sfx=pop-in start=4.590)
        track#sfx_13(sfx=pop-in start=4.710)
        track#sfx_14(sfx=pop-in start=4.830)
        track#sfx_15(sfx=success start=5.250)
  materials
    physical#chrome(color=#e8ecf2 roughness=0.08 metalness=1)
    physical#coral(color=#ff5a3c emissive=#ff5a3c emissive-intensity=1.6 roughness=0.3 metalness=0.15)
    physical#cyan(color=#35e0ff emissive=#35e0ff emissive-intensity=1.4 roughness=0.3 metalness=0.15)
    physical#slab(color=#0d1626 roughness=0.6 metalness=0.1)
    physical#violet(color=#a78bfa emissive=#a78bfa emissive-intensity=1.2 roughness=0.3 metalness=0.15)
  // ================================================================