shatter3d
shatter3d
morph="shatter3d" — shards cut from the element's REAL surface (match-morph-shatter.ts).
Read the rig's notes
Every surface sample becomes a triangular shard lying ON the surface, facing
along its normal with the surface's albedo, sized to tile the whole skin — at
rest a mosaic of the element in its true 3D pose. Shards pair by spatial rank
and fly like shatter: burst off the surface toward the lens, slow-motion hang,
a full turn (colour swapping at the half), snap into the incoming surface —
lit on the GPU. Every element here is turned (−30° → +30° → −15°).
gap 1 defaults: 900 shards per element · burst 1 · stagger 0.25
gap 2 morph-count=2000 · morph-spread=1.6 · morph-color=#ffb35c
Ten matched pairs per gap (match keys m1–m10); scene 2 swaps the grid's rows,
so every pair also travels while it morphs:
gap 1 ui3d→ui3d · ui3d→shape · shape→ui3d · iphone→ipad · ui3d→laptop ·
chrome→ui3d · text→shape · shape→shape · text→text · shape→text
gap 2 ui3d→iphone · shape→ui3d · ui3d→shape · ipad→ui3d · laptop→chrome ·
ui3d→ui3d · shape→text · shape→ui3d · text→shape · text→ipad
Scene 1 carries the defaults (`morph=<mode>` only), scene 2 the tuned knobs —
a scene's `morph-*` params shape ITS way out.
Preview: http://localhost:4444/runtime?project=promos/primitives/morphs/shatter3d.promo- Topic
- morphs
- Scenes
- 3
- Kind
- reference rig
//
morph="shatter3d" — shards cut from the element's REAL surface (match-morph-shatter.ts).
Every surface sample becomes a triangular shard lying ON the surface, facing
along its normal with the surface's albedo, sized to tile the whole skin — at
rest a mosaic of the element in its true 3D pose. Shards pair by spatial rank
and fly like shatter: burst off the surface toward the lens, slow-motion hang,
a full turn (colour swapping at the half), snap into the incoming surface —
lit on the GPU. Every element here is turned (−30° → +30° → −15°).
gap 1 defaults: 900 shards per element · burst 1 · stagger 0.25
gap 2 morph-count=2000 · morph-spread=1.6 · morph-color=#ffb35c
Ten matched pairs per gap (match keys m1–m10); scene 2 swaps the grid's rows,
so every pair also travels while it morphs:
gap 1 ui3d→ui3d · ui3d→shape · shape→ui3d · iphone→ipad · ui3d→laptop ·
chrome→ui3d · text→shape · shape→shape · text→text · shape→text
gap 2 ui3d→iphone · shape→ui3d · ui3d→shape · ipad→ui3d · laptop→chrome ·
ui3d→ui3d · shape→text · shape→ui3d · text→shape · text→ipad
Scene 1 carries the defaults (`morph=<mode>` only), scene 2 the tuned knobs —
a scene's `morph-*` params shape ITS way out.
Preview: http://localhost:4444/runtime?project=promos/primitives/morphs/shatter3d.promo
promo#morph-shatter3d
scene#s1(duration=2.6 transition=match transition-duration=2.2)
camera(type=perspective fov=42 near=8.5 far=17000 position="0 0 1250" look_at="0 0 0")
background(top=#101626 bottom=#05070d)
environment(hdr="studio_small_04_2k" as_background=false background_color=#05070d exposure=1.0 blurriness=0.5 intensity=0.6)
lights
light#amb(type=ambient color=#9fb4ff intensity=0.8)
light#key(type=directional color=#ffffff intensity=2 position="340 680 510")
light#fill(type=directional color=#7aa2ff intensity=0.6 position="-510 170 340")
haze#hz0(match=hz0 blend=add opacity=0.4 position="-900 400 -1600" color=#3b5bff size="120000 100000" pulse=0 decay=0)
text#s1-title(text="shatter3d" kind=layer font="Roboto" size=200 worldHeight=40 color=#e8eefc weight=700 align=center position="0 420 0")
text#s1-sub(text="the real surface fractures, hangs, turns and reassembles" kind=layer font="Roboto" size=110 worldHeight=18 color=#8ea3c8 weight=500 align=center position="0 378 0")
ui3d#s1-m1(match=m1 morph=shatter3d width=600 height=440 world_width=240 position="-640 150 0" rotation="0 -30 0")
card(x=0 y=0 w=600 h=440 r=34 fill=#0b1622 stroke=#35e0ff stroke_width=3 shadow=true layout=column align=start padding="36 0 0 36" gap=16)
card(w=hug h=hug fill=transparent shadow=false layout=row align=center gap=14)
icon(set=tabler name=activity size=40 color=#35e0ff stroke_width=2.4)
text(text=Pulse size=32 weight=900 color=#f2fbff align=left)
text(text="Active users" size=22 weight=600 color=#8fb4c6 align=left)
text(text="24,881" size=76 weight=900 color=#f2fbff align=left)
progress-bar(margin="12 0 0 0" w=528 h=16 fill=0.72 color=#35e0ff track=#123041)
ui3d#s1-m2(match=m2 morph=shatter3d width=600 height=440 world_width=240 position="-320 150 0" rotation="0 -30 0")
card(x=0 y=0 w=600 h=440 r=34 fill=#181226 stroke=#3a2a5e stroke_width=2 shadow=true layout=column align=center justify=center gap=16)
card(w=150 h=150 r=75 fill=#a36bff shadow=false layout=row align=center justify=center)
icon(set=tabler name=user size=84 color=#ffffff stroke_width=2)
text(text="Maya Chen" size=40 weight=900 color=#f7f2ff align=center)
text(text="Product designer" size=22 weight=600 color=#a898c8 align=center)
card(w=200 h=56 r=28 fill=#a36bff shadow=false layout=row align=center justify=center)
text(text=Follow size=24 weight=800 color=#ffffff align=center)
primitive#s1-m3(match=m3 morph=shatter3d position="0 150 0" r