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0-abstract-hero-scenes-very-cool

0-abstract-hero-scenes-very-cool

ABSTRACT · HERO SCENES — five ways to look at the device and nothing else, in the abstract reel's grammar. A hero scene is 5.5–6 s of one slow move around one real device at true size, lit by a rig that is the shot's whole argument. No headline: the only copy is the wordmark on the glass and, in two scenes, a strap the size of a caption. The reel's rule holds — the device never does anything interesting; the SET and the LIGHT do.

Read the rig's notes
  #   scene           dur   transition     device   the shot
  01  e01-pedestal    6.0   match-move     iphone   a drum podium with a rail of light; a 40° orbit
  02  e02-vitrine     5.5   match-move     iphone   the phone inside a glass box on a stone plinth; a push
  03  e03-depth       5.5   match-move     iphone   three phones at three depths; one rack focus, front to back
  04  e04-turntable   6.0   match-move     laptop   a soft-box you can SEE, and a laptop turning 30° under it
  05  e05-horizon     6.0   —              iphone   the phone over a ridged terrain, a sun behind the ridge

29.0 s of scene + four gaps (3.2 s) ≈ 32.2 s on the wall. Every scene also
stands alone: cut one out, set transition=none, and it is a hero beat.

THE RIGS, one claim each:
  · PEDESTAL (e01) — one area key, one cool rim, and a rail of emissive on
    the podium's top edge, so the floor of the shot is lit from inside.
  · VITRINE (e02) — an open cage of twelve metal rods, no glass: a
    transmissive pane renders opaque white in this runtime (the reel's own
    s06 wall does too, checked in the browser), so glass would hide the
    phone. An emissive ring on the lid and a thin-film ring inside give
    the case its light.
  · DEPTH (e03) — the camera never moves. focus= on three frame rows
    (580 → 1180 → 1780 mm, dof_range 180, dof_blur 9) is the whole shot:
    a rack focus is a camera move that costs no camera motion.
  · TURNTABLE (e04) — light(type=area helper=true): the soft-box draws
    its own emissive panel, so the streak on the lid has a visible source
    and the reflection in the mirror floor has something to reflect.
  · HORIZON (e05) — a heightfield (ridged=1, 700 mm amplitude) 4 m behind
    the phone with an emissive sun disc behind the ridge; the phone is
    900 mm from the lens so it reads at true size against a landscape.

THE DEVICE IS THE MATCH. Four phones and the turntable's laptop carry
match=hero, so the reel's match-move gap flies one device from hero to hero
(phone → laptop → phone across e03/e04/e05 is the reel's own s06/s07/s08
move). Every scene carries hz0/hz1/hz2. Floors: phone at floor + 79.75,
laptop at floor + 118.9.

LOOK — carried unchanged from the abstract reel:
  ink   #e9e6df    dim  #7c7970    line  #23232a
  mark  #ffb347   cool #7ad7ff   warm #ffa25e

POST. bloom → film_grain → fxaa; no dispersion in this file. dof only on
e03 (from the camera rows) and e05 (a shallow band on the phone).
  shot            bloom  thresh  grain / vignette
  01 pedestal     0.55   0.82    0.012 / 0.32
  02 vitrine      0.70   0.80    0.012 / 0.32
  03 depth        0.50   0.84    0.011 / 0.30
  04 turntable    0.45   0.86    0.011 / 0.30
  05 horizon      0.75   0.80    0.013 / 0.34

A LIMIT OF THE RUNTIME, recorded so nobody chases it again: transmissive
materials render as opaque white — in the headless capture AND in the
browser (the reel's own s06 refraction wall and s07 attenuation knot both
do). Nothing in this file depends on transmission any more; e02 was a
glass box and is now a rod cage for that reason.

NO AUDIO. Primitives reel; add at assembly time.

Capture: nx run tools:capture:webgl -- --project promos/primitives/scenes/abstract/parts/abstract-hero-scenes.promo --width 1920 --height 1080 --times "2.0,5.6,8.4,12.0,14.4,17.6,20.6,24.6,27.6,31.4"
Preview: /packages/runtime/index.html?project=promos/primitives/scenes/abstract/parts/abstract-hero-scenes.promo
Topic
scenes
Scenes
5
Kind
reference rig
//
    ABSTRACT · HERO SCENES — five ways to look at the device and nothing else,
    in the abstract reel's grammar. A hero scene is 5.5–6 s of one slow move
    around one real device at true size, lit by a rig that is the shot's whole
    argument. No headline: the only copy is the wordmark on the glass and, in
    two scenes, a strap the size of a caption. The reel's rule holds — the
    device never does anything interesting; the SET and the LIGHT do.

      #   scene           dur   transition     device   the shot
      01  e01-pedestal    6.0   match-move     iphone   a drum podium with a rail of light; a 40° orbit
      02  e02-vitrine     5.5   match-move     iphone   the phone inside a glass box on a stone plinth; a push
      03  e03-depth       5.5   match-move     iphone   three phones at three depths; one rack focus, front to back
      04  e04-turntable   6.0   match-move     laptop   a soft-box you can SEE, and a laptop turning 30° under it
      05  e05-horizon     6.0   —              iphone   the phone over a ridged terrain, a sun behind the ridge

    29.0 s of scene + four gaps (3.2 s) ≈ 32.2 s on the wall. Every scene also
    stands alone: cut one out, set transition=none, and it is a hero beat.

    THE RIGS, one claim each:
      · PEDESTAL (e01) — one area key, one cool rim, and a rail of emissive on
        the podium's top edge, so the floor of the shot is lit from inside.
      · VITRINE (e02) — an open cage of twelve metal rods, no glass: a
        transmissive pane renders opaque white in this runtime (the reel's own
        s06 wall does too, checked in the browser), so glass would hide the
        phone. An emissive ring on the lid and a thin-film ring inside give
        the case its light.
      · DEPTH (e03) — the camera never moves. focus= on three frame rows
        (580 → 1180 → 1780 mm, dof_range 180, dof_blur 9) is the whole shot:
        a rack focus is a camera move that costs no camera motion.
      · TURNTABLE (e04) — light(type=area helper=true): the soft-box draws
        its own emissive panel, so the streak on the lid has a visible source
        and the reflection in the mirror floor has something to reflect.
      · HORIZON (e05) — a heightfield (ridged=1, 700 mm amplitude) 4 m behind
        the phone with an emissive sun disc behind the ridge; the phone is
        900 mm from the lens so it reads at true size against a landscape.

    THE DEVICE IS THE MATCH. Four phones and the turntable's laptop carry
    match=hero, so the reel's match-move gap flies one device from hero to hero
    (phone → laptop → phone across e03/e04/e05 is the reel's own s06/s07/s08
    move). Every scene carries hz0/hz1/hz2. Floors: phone at floor + 79.75,
    laptop at floor + 118.9.

    LOOK — carried unchanged from the abstract reel:
      ink   #e9e6df    dim  #7c7970    line  #23232a
      mark  #ffb347   cool #7ad7ff   warm #ffa25e

    POST. bloom → film_grain → fxaa; no dispersion in this file. dof only on
    e03 (from the camera rows) and e05 (a shallow band on the phone).
      shot            bloom  thresh  grain / vignette
      01 pedestal     0.55   0.82    0.012 / 0.32
      02 vitrine      0.70   0.80    0.012 / 0.32
      03 depth        0.50   0.84    0.011 / 0.30
      04 turntable    0.45   0.86    0.011 / 0.30
      05 horizon      0.75   0.80    0.013 / 0.34

    A LIMIT OF THE RUNTIME, recorded so nobody chases it again: transmissive
    materials render as opaque white — in the headless capture AND in the
    browser (the reel's own s06 refraction wall and s07 attenuation knot both
    do). Nothing in this file depends on transmission any more; e02 was a
    glass box and is now a rod cage for that reason.

    NO AUDIO. Primitives reel; add at assembly time.

    Capture: nx run tools:capture:webgl -- --project promos/primitives/scenes/abstract/parts/abstract-hero-scenes.promo --width 1920 --height 1080 --times "2.0,5.6,8.4,12.0,14.4,17.6,20.6,24.6,27.6,31.4"
    Preview: