0-abstract-hero-scenes-very-cool
0-abstract-hero-scenes-very-cool
ABSTRACT · HERO SCENES — five ways to look at the device and nothing else, in the abstract reel's grammar. A hero scene is 5.5–6 s of one slow move around one real device at true size, lit by a rig that is the shot's whole argument. No headline: the only copy is the wordmark on the glass and, in two scenes, a strap the size of a caption. The reel's rule holds — the device never does anything interesting; the SET and the LIGHT do.
Read the rig's notes
# scene dur transition device the shot
01 e01-pedestal 6.0 match-move iphone a drum podium with a rail of light; a 40° orbit
02 e02-vitrine 5.5 match-move iphone the phone inside a glass box on a stone plinth; a push
03 e03-depth 5.5 match-move iphone three phones at three depths; one rack focus, front to back
04 e04-turntable 6.0 match-move laptop a soft-box you can SEE, and a laptop turning 30° under it
05 e05-horizon 6.0 — iphone the phone over a ridged terrain, a sun behind the ridge
29.0 s of scene + four gaps (3.2 s) ≈ 32.2 s on the wall. Every scene also
stands alone: cut one out, set transition=none, and it is a hero beat.
THE RIGS, one claim each:
· PEDESTAL (e01) — one area key, one cool rim, and a rail of emissive on
the podium's top edge, so the floor of the shot is lit from inside.
· VITRINE (e02) — an open cage of twelve metal rods, no glass: a
transmissive pane renders opaque white in this runtime (the reel's own
s06 wall does too, checked in the browser), so glass would hide the
phone. An emissive ring on the lid and a thin-film ring inside give
the case its light.
· DEPTH (e03) — the camera never moves. focus= on three frame rows
(580 → 1180 → 1780 mm, dof_range 180, dof_blur 9) is the whole shot:
a rack focus is a camera move that costs no camera motion.
· TURNTABLE (e04) — light(type=area helper=true): the soft-box draws
its own emissive panel, so the streak on the lid has a visible source
and the reflection in the mirror floor has something to reflect.
· HORIZON (e05) — a heightfield (ridged=1, 700 mm amplitude) 4 m behind
the phone with an emissive sun disc behind the ridge; the phone is
900 mm from the lens so it reads at true size against a landscape.
THE DEVICE IS THE MATCH. Four phones and the turntable's laptop carry
match=hero, so the reel's match-move gap flies one device from hero to hero
(phone → laptop → phone across e03/e04/e05 is the reel's own s06/s07/s08
move). Every scene carries hz0/hz1/hz2. Floors: phone at floor + 79.75,
laptop at floor + 118.9.
LOOK — carried unchanged from the abstract reel:
ink #e9e6df dim #7c7970 line #23232a
mark #ffb347 cool #7ad7ff warm #ffa25e
POST. bloom → film_grain → fxaa; no dispersion in this file. dof only on
e03 (from the camera rows) and e05 (a shallow band on the phone).
shot bloom thresh grain / vignette
01 pedestal 0.55 0.82 0.012 / 0.32
02 vitrine 0.70 0.80 0.012 / 0.32
03 depth 0.50 0.84 0.011 / 0.30
04 turntable 0.45 0.86 0.011 / 0.30
05 horizon 0.75 0.80 0.013 / 0.34
A LIMIT OF THE RUNTIME, recorded so nobody chases it again: transmissive
materials render as opaque white — in the headless capture AND in the
browser (the reel's own s06 refraction wall and s07 attenuation knot both
do). Nothing in this file depends on transmission any more; e02 was a
glass box and is now a rod cage for that reason.
NO AUDIO. Primitives reel; add at assembly time.
Capture: nx run tools:capture:webgl -- --project promos/primitives/scenes/abstract/parts/abstract-hero-scenes.promo --width 1920 --height 1080 --times "2.0,5.6,8.4,12.0,14.4,17.6,20.6,24.6,27.6,31.4"
Preview: /packages/runtime/index.html?project=promos/primitives/scenes/abstract/parts/abstract-hero-scenes.promo- Topic
- scenes
- Scenes
- 5
- Kind
- reference rig
//
ABSTRACT · HERO SCENES — five ways to look at the device and nothing else,
in the abstract reel's grammar. A hero scene is 5.5–6 s of one slow move
around one real device at true size, lit by a rig that is the shot's whole
argument. No headline: the only copy is the wordmark on the glass and, in
two scenes, a strap the size of a caption. The reel's rule holds — the
device never does anything interesting; the SET and the LIGHT do.
# scene dur transition device the shot
01 e01-pedestal 6.0 match-move iphone a drum podium with a rail of light; a 40° orbit
02 e02-vitrine 5.5 match-move iphone the phone inside a glass box on a stone plinth; a push
03 e03-depth 5.5 match-move iphone three phones at three depths; one rack focus, front to back
04 e04-turntable 6.0 match-move laptop a soft-box you can SEE, and a laptop turning 30° under it
05 e05-horizon 6.0 — iphone the phone over a ridged terrain, a sun behind the ridge
29.0 s of scene + four gaps (3.2 s) ≈ 32.2 s on the wall. Every scene also
stands alone: cut one out, set transition=none, and it is a hero beat.
THE RIGS, one claim each:
· PEDESTAL (e01) — one area key, one cool rim, and a rail of emissive on
the podium's top edge, so the floor of the shot is lit from inside.
· VITRINE (e02) — an open cage of twelve metal rods, no glass: a
transmissive pane renders opaque white in this runtime (the reel's own
s06 wall does too, checked in the browser), so glass would hide the
phone. An emissive ring on the lid and a thin-film ring inside give
the case its light.
· DEPTH (e03) — the camera never moves. focus= on three frame rows
(580 → 1180 → 1780 mm, dof_range 180, dof_blur 9) is the whole shot:
a rack focus is a camera move that costs no camera motion.
· TURNTABLE (e04) — light(type=area helper=true): the soft-box draws
its own emissive panel, so the streak on the lid has a visible source
and the reflection in the mirror floor has something to reflect.
· HORIZON (e05) — a heightfield (ridged=1, 700 mm amplitude) 4 m behind
the phone with an emissive sun disc behind the ridge; the phone is
900 mm from the lens so it reads at true size against a landscape.
THE DEVICE IS THE MATCH. Four phones and the turntable's laptop carry
match=hero, so the reel's match-move gap flies one device from hero to hero
(phone → laptop → phone across e03/e04/e05 is the reel's own s06/s07/s08
move). Every scene carries hz0/hz1/hz2. Floors: phone at floor + 79.75,
laptop at floor + 118.9.
LOOK — carried unchanged from the abstract reel:
ink #e9e6df dim #7c7970 line #23232a
mark #ffb347 cool #7ad7ff warm #ffa25e
POST. bloom → film_grain → fxaa; no dispersion in this file. dof only on
e03 (from the camera rows) and e05 (a shallow band on the phone).
shot bloom thresh grain / vignette
01 pedestal 0.55 0.82 0.012 / 0.32
02 vitrine 0.70 0.80 0.012 / 0.32
03 depth 0.50 0.84 0.011 / 0.30
04 turntable 0.45 0.86 0.011 / 0.30
05 horizon 0.75 0.80 0.013 / 0.34
A LIMIT OF THE RUNTIME, recorded so nobody chases it again: transmissive
materials render as opaque white — in the headless capture AND in the
browser (the reel's own s06 refraction wall and s07 attenuation knot both
do). Nothing in this file depends on transmission any more; e02 was a
glass box and is now a rod cage for that reason.
NO AUDIO. Primitives reel; add at assembly time.
Capture: nx run tools:capture:webgl -- --project promos/primitives/scenes/abstract/parts/abstract-hero-scenes.promo --width 1920 --height 1080 --times "2.0,5.6,8.4,12.0,14.4,17.6,20.6,24.6,27.6,31.4"
Preview: