0-abstract-proof-very-cool
0-abstract-proof-very-cool
ABSTRACT · PROOF — five ways to show evidence, in the abstract reel's grammar. A proof scene is 3–3.5 s and its number is never just typed: the stars FILL, the metrics COUNT, the ring CLOSES, the wall LIGHTS, the bar OVERTAKES. Every count is a run of text layers swapped by opacity on a curve that decelerates into the final value, so the number lands.
Read the rig's notes
# scene dur transition device the evidence 01 q01-stars 3.0 match-move iphone five stars fill left to right; the rating counts to 4.9 02 q02-metrics 3.5 match-move — three metrics count in with their labels 03 q03-ring 3.0 match-move — a 36-segment dial closes to 99.9 % 04 q04-wall 3.5 match-move iphone twelve name chips light on the wall behind the phone, row by row 05 q05-race 3.5 — — five bars race; the last one, amber, overtakes 16.5 s of scene + four gaps (3.2 s) ≈ 19.7 s on the wall. Every scene also stands alone. THE COUNTS. A count is N text nodes with the same position, each visible for one step, values chosen so the run decelerates (the last three steps are 60 % of the run's time). A count that is linear reads as a clock. THE DIAL (q03) is 36 capsules on a wheel, lit in order by opacity, 0.045 s apart — the ring closes in 1.6 s and stops one segment short of full, which is what 99.9 % looks like when you can see the gap. THE NAMES (q04) are placeholders: twelve one-word chips, three rows of four, in dark text on pale slabs (clay was too dim at the wall's depth); an assembly replaces them with logos on the same slabs. The wall lights row by row from 0.6 s. MATCH. The phones in q01 and q04 carry match=hero; the text scenes carry match=mark on their largest number; all five carry hz0/hz1/hz2. LOOK — carried unchanged from the abstract reel: ink #e9e6df dim #7c7970 line #23232a mark #ffb347 cool #7ad7ff warm #ffa25e POST. bloom → film_grain → fxaa; no dispersion in this file. NO AUDIO. Primitives reel; add at assembly time. Capture: nx run tools:capture:webgl -- --project promos/primitives/scenes/abstract/parts/abstract-proof.promo --width 1920 --height 1080 --times "1.4,2.8,5.0,7.0,9.0,10.8,12.6,14.8,16.8,19.4" Preview: /packages/runtime/index.html?project=promos/primitives/scenes/abstract/parts/abstract-proof.promo
- Topic
- scenes
- Scenes
- 5
- Kind
- reference rig
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ABSTRACT · PROOF — five ways to show evidence, in the abstract reel's
grammar. A proof scene is 3–3.5 s and its number is never just typed: the
stars FILL, the metrics COUNT, the ring CLOSES, the wall LIGHTS, the bar
OVERTAKES. Every count is a run of text layers swapped by opacity on a
curve that decelerates into the final value, so the number lands.
# scene dur transition device the evidence
01 q01-stars 3.0 match-move iphone five stars fill left to right; the rating counts to 4.9
02 q02-metrics 3.5 match-move — three metrics count in with their labels
03 q03-ring 3.0 match-move — a 36-segment dial closes to 99.9 %
04 q04-wall 3.5 match-move iphone twelve name chips light on the wall behind the phone, row by row
05 q05-race 3.5 — — five bars race; the last one, amber, overtakes
16.5 s of scene + four gaps (3.2 s) ≈ 19.7 s on the wall. Every scene also
stands alone.
THE COUNTS. A count is N text nodes with the same position, each visible
for one step, values chosen so the run decelerates (the last three steps
are 60 % of the run's time). A count that is linear reads as a clock.
THE DIAL (q03) is 36 capsules on a wheel, lit in order by opacity, 0.045 s
apart — the ring closes in 1.6 s and stops one segment short of full, which
is what 99.9 % looks like when you can see the gap.
THE NAMES (q04) are placeholders: twelve one-word chips, three rows of four,
in dark text on pale slabs (clay was too dim at the wall's depth); an
assembly replaces them with logos on the same slabs. The wall lights row by row from 0.6 s.
MATCH. The phones in q01 and q04 carry match=hero; the text scenes carry
match=mark on their largest number; all five carry hz0/hz1/hz2.
LOOK — carried unchanged from the abstract reel:
ink #e9e6df dim #7c7970 line #23232a
mark #ffb347 cool #7ad7ff warm #ffa25e
POST. bloom → film_grain → fxaa; no dispersion in this file.
NO AUDIO. Primitives reel; add at assembly time.
Capture: nx run tools:capture:webgl -- --project promos/primitives/scenes/abstract/parts/abstract-proof.promo --width 1920 --height 1080 --times "1.4,2.8,5.0,7.0,9.0,10.8,12.6,14.8,16.8,19.4"
Preview: /packages/runtime/index.html?project=promos/primitives/scenes/abstract/parts/abstract-proof.promo
promo#abstract-proof(width=1920 height=1080 fps=30)
materials
// the abstract reel's six materials, carried whole so this file grades on its own
physical#clearcoat(color=#15161a metalness=0 roughness=0.45 clearcoat=1 clearcoat-roughness=0.06 envmap-intensity=1.1)
standard#metal(color=#d8d8dc metalness=1 roughness=0.22 envmap-intensity=1.25)
standard#clay(color=#9c9689 metalness=0 roughness=0.95)
basic#emissive(color=#ffb347)
basic#emissive-cool(color=#7ad7ff)
basic#emissive-white(color=#f4e6cf)
physical#glass(color=#dfefff metalness=0 roughness=0.14 transmission=0.85 thickness=70 ior=1.45 clearcoat=0.9 clearcoat-roughness=0.06 envmap-intensity=1.4)
physical#thinfilm(color=#101014 metalness=0.65 roughness=0.14 clearcoat=1 clearcoat-roughness=0.05 iridescence=1 iridescence-ior=1.35 iridescence-thickness=420 envmap-intensity=1.5)
physical#thinfilm-plum(color=#2a2030 metalness=0.7 roughness=0.12 clearcoat=1 clearcoat-roughness=0.05 iridescence=1 iridescence-ior=1.4 iridescence-thickness=520 envmap-intensity=1.5)
// the hardware: a dark standard body that still takes light
standard#shell(color=#26262b metalness=0.4 roughness=0.3 envmap-intensity=1.1)
// the set
standard#floorstone(color=#07080a metalness=0.18 roughness=0.34 envmap-intensity=0.5)
standard#roomwall(color=#0a0c11 metalness=0 roughness=0.95)
standard#occluder(color=#0b0c10 metalness=0.1 roughness=0.9)
// ==================================================