abstract-insertions
abstract-insertions
ABSTRACT · INSERTIONS — five rooms on one street, one camera.
Read the rig's notes
THE ARGUMENT. `promo:pug insert` puts the world of one scene into another, to its right. Do it 4 times into ONE scene and five rooms that were each authored alone stand 6000 apart on a street, and a single camera track does all the framing: it settles on each room's own authored pose, slides past it, pulls out and right with the next room growing in the frame, and settles on that one. Nothing cuts. 24 s. # room at x the shot 01 void 0.0 0 the authored pose, a slow slide 02 bauhaus 4.0 6000 travel from void, settle, slide 03 steel-disc 9.0 12000 travel from bauhaus, settle, slide 04 attenuation 14.0 18000 travel from steel-disc, settle, slide 05 colour-glass 19.0 24000 travel from attenuation, settle, slide THE STREET. The void's 9 m floor, the steel-disc's 4.6 m one, the colour-glass room's 4 m one — at 6000 apart nothing overlaps. Each room brings its own lights (its ambient is dropped: the void's lights the street); the void's renderer, post chain, background and environment serve the whole scene, with a fog opened to 9 m so the next room is a silhouette before the camera arrives. Every room's pose is its own authored camera, shifted with it. GENERATED by scripts/gen-insertions-promo.mts — edit the rooms there, not here.
- Topic
- scenes
- Scenes
- 1
- Kind
- reference rig
//
ABSTRACT · INSERTIONS — five rooms on one street, one camera.
THE ARGUMENT. `promo:pug insert` puts the world of one scene into another,
to its right. Do it 4 times into ONE scene and five rooms that were each
authored alone stand 6000 apart on a street, and a single camera track
does all the framing: it settles on each room's own authored pose, slides
past it, pulls out and right with the next room growing in the frame, and
settles on that one. Nothing cuts. 24 s.
# room at x the shot
01 void 0.0 0 the authored pose, a slow slide
02 bauhaus 4.0 6000 travel from void, settle, slide
03 steel-disc 9.0 12000 travel from bauhaus, settle, slide
04 attenuation 14.0 18000 travel from steel-disc, settle, slide
05 colour-glass 19.0 24000 travel from attenuation, settle, slide
THE STREET. The void's 9 m floor, the steel-disc's 4.6 m one, the
colour-glass room's 4 m one — at 6000 apart nothing overlaps. Each room
brings its own lights (its ambient is dropped: the void's lights the
street); the void's renderer, post chain, background and environment serve
the whole scene, with a fog opened to 9 m so the next room is a silhouette
before the camera arrives. Every room's pose is its own authored camera,
shifted with it.
GENERATED by scripts/gen-insertions-promo.mts — edit the rooms there, not here.
promo#abstract-insertions
materials
// the hardware. NOT `porcelain` (white, matte) and not a metal preset (no
// diffuse response — a black cutout the moment the env drops): a dark
// standard body that still takes light, so a phone reads as charcoal
// against the near-black stage instead of as a white slab.
standard#shell(color=#26262b metalness=0.4 roughness=0.3 envmap-intensity=1.1)
// 4 · emissive — unlit, so it is pure signal for the bloom pass to find.
basic#emissive(color=#ffb347)
scene#street(duration=24)
renderer(tone_mapping=ACESFilmic exposure=1.0 shadow_map=true shadow_map_type=pcf-soft)
camera(type=perspective fov=40 near=8.5 far=40000 position="124.2 346.74 598.8" look_at="60 200 -300")
properties
frame(smooth=0)
keyframes
// void — the authored pose, then a slow slide past it
kf(time=0 position="124.2 346.74 598.8" look_at="60 200 -300" up="0 1 0" fov=40)
kf(time=4 position="234.2 364.74 528.8" look_at="90 204 -300" up="0 1 0" fov=40 easing=linear)
// void → bauhaus: a beat, out and to the right with the next room growing in frame, down onto it, slide
kf(time=4.4 position="234.2 364.74 528.8" look_at="90 204 -300" up="0 1 0" fov=40 easing=linear)
kf(time=6.4 position="3729.68 627.9 1429.67" look_at="4567.5 463.5 -300" up="0 1 0" fov=30 easing=easeInOutCubic)
kf(time=7.6 position="6060 470 1030.25" look_at="6060 470 -300" up="0 1 0" fov=20 easing=easeInOutCubic)
kf(time=9 position="6170 488 960.25" look_at="6090 474 -300" up="0 1 0" fov=20 easing=linear)
// bauhaus → steel-disc: a beat, out and to the right with the next room growing in frame, down onto it, slide
kf(time=9.4 position="6170 488 960.25" look_at="6090 474 -300" up="0 1 0" fov=20 easing=linear)
kf(time=11.4 position="9756.27 567.47 1535.04" look_at="10567.5 328.5 -105" up="0 1 0" fov=30 easing=easeInOutCubic)
kf(time=12.6 position="12147.11 287.11 918.23" look_at="12060 200 -40" up="0 1 0" fov=34 easing=easeInOutCubic)
kf(time=14 position="12257.11 305.11 848.23" look_at="12090 204 -40" up="0 1 0" fov=34 easing=linear)
// steel-disc → attenuation: a beat, out and to the right with the next room growing in frame, down onto it, slide
kf(time=14.4 position="12257.11 305.11 848.23" look_at="12090 204 -40" up="0 1 0" fov=34 easing=li