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abstract-journey-benefit

abstract-journey-benefit

ABSTRACT · JOURNEY + BENEFIT — five shots that take something from a start to a finish, in the abstract reel's grammar. A journey scene is 3.5–4 s and has a LEFT and a RIGHT (or a before and an after): the thing that travels is emissive, the stations are the reel's primitives and devices, and the finish is a state the viewer can read (a screen that changed, a pill that flipped, a dot that lit).

Read the rig's notes
  #   scene           dur   transition     device          the journey
  01  j01-pipeline    4.0   match-move     iphone          IN → THROUGH → OUT: a capsule, the knot, the phone; one emissive rail lights station to station
  02  j02-ask         4.0   match-move     iphone          on the glass: a request bubble, typing dots, the answer, a done state
  03  j03-timeline    3.5   match-move     iphone          four dots on a rail light in order; the phone stands at the last one
  04  j04-sync        4.0   match-move     iphone+laptop   an emissive bead arcs from the phone to the laptop; the laptop's screen updates on arrival
  05  j05-done        3.5   —              iphone          six status pills flip pending → done in a wave; the key comes up

19.0 s of scene + four gaps (3.2 s) ≈ 22.2 s on the wall. Every scene also
stands alone.

THE THING THAT TRAVELS IS EMISSIVE. j01's rail, j03's dots and j04's bead
are the accent, and they are the only accent in their frame until the
finish lights — so the eye follows the journey and not the set.

THE ARC (j04) is a position track through three rows — up, over, down —
on a 12 mm emissive sphere, with easeInQuad off the phone and easeOutQuad
onto the laptop, so it LEAVES and LANDS instead of gliding. The laptop's
screen keys its new state on the landing frame.

THE WAVE (j05) is six rows 0.12 s apart: a grey pill under an amber one at
opacity 0 → 1, the label swapping "pending" → "done" by opacity, and the
key light ramping 0.9 → 2.2 across the wave so the finish is also a
brighter room. That is the benefit half of the file.

MATCH. Every phone carries match=hero; all five scenes carry hz0/hz1/hz2.

LOOK — carried unchanged from the abstract reel:
  ink   #e9e6df    dim  #7c7970    line  #23232a
  mark  #ffb347   cool #7ad7ff   warm #ffa25e

POST. bloom → film_grain → fxaa; no dispersion in this file.
  shot            bloom  thresh  grain / vignette
  01–05           0.55   0.84    0.011 / 0.30

NO AUDIO. Primitives reel; add at assembly time.

Capture: nx run tools:capture:webgl -- --project promos/primitives/scenes/abstract/parts/abstract-journey-benefit.promo --width 1920 --height 1080 --times "1.8,3.7,6.6,8.5,10.8,12.9,15.2,17.2,19.6,21.9"
Preview: /packages/runtime/index.html?project=promos/primitives/scenes/abstract/parts/abstract-journey-benefit.promo
Topic
scenes
Scenes
5
Kind
reference rig
//
    ABSTRACT · JOURNEY + BENEFIT — five shots that take something from a start
    to a finish, in the abstract reel's grammar. A journey scene is 3.5–4 s
    and has a LEFT and a RIGHT (or a before and an after): the thing that
    travels is emissive, the stations are the reel's primitives and devices,
    and the finish is a state the viewer can read (a screen that changed, a
    pill that flipped, a dot that lit).

      #   scene           dur   transition     device          the journey
      01  j01-pipeline    4.0   match-move     iphone          IN → THROUGH → OUT: a capsule, the knot, the phone; one emissive rail lights station to station
      02  j02-ask         4.0   match-move     iphone          on the glass: a request bubble, typing dots, the answer, a done state
      03  j03-timeline    3.5   match-move     iphone          four dots on a rail light in order; the phone stands at the last one
      04  j04-sync        4.0   match-move     iphone+laptop   an emissive bead arcs from the phone to the laptop; the laptop's screen updates on arrival
      05  j05-done        3.5   —              iphone          six status pills flip pending → done in a wave; the key comes up

    19.0 s of scene + four gaps (3.2 s) ≈ 22.2 s on the wall. Every scene also
    stands alone.

    THE THING THAT TRAVELS IS EMISSIVE. j01's rail, j03's dots and j04's bead
    are the accent, and they are the only accent in their frame until the
    finish lights — so the eye follows the journey and not the set.

    THE ARC (j04) is a position track through three rows — up, over, down —
    on a 12 mm emissive sphere, with easeInQuad off the phone and easeOutQuad
    onto the laptop, so it LEAVES and LANDS instead of gliding. The laptop's
    screen keys its new state on the landing frame.

    THE WAVE (j05) is six rows 0.12 s apart: a grey pill under an amber one at
    opacity 0 → 1, the label swapping "pending" → "done" by opacity, and the
    key light ramping 0.9 → 2.2 across the wave so the finish is also a
    brighter room. That is the benefit half of the file.

    MATCH. Every phone carries match=hero; all five scenes carry hz0/hz1/hz2.

    LOOK — carried unchanged from the abstract reel:
      ink   #e9e6df    dim  #7c7970    line  #23232a
      mark  #ffb347   cool #7ad7ff   warm #ffa25e

    POST. bloom → film_grain → fxaa; no dispersion in this file.
      shot            bloom  thresh  grain / vignette
      01–05           0.55   0.84    0.011 / 0.30

    NO AUDIO. Primitives reel; add at assembly time.

    Capture: nx run tools:capture:webgl -- --project promos/primitives/scenes/abstract/parts/abstract-journey-benefit.promo --width 1920 --height 1080 --times "1.8,3.7,6.6,8.5,10.8,12.9,15.2,17.2,19.6,21.9"
    Preview: /packages/runtime/index.html?project=promos/primitives/scenes/abstract/parts/abstract-journey-benefit.promo
promo#abstract-journey-benefit(width=1920 height=1080 fps=30)
  materials
    // the abstract reel's six materials, carried whole so this file grades on its own
    physical#clearcoat(color=#15161a metalness=0 roughness=0.45 clearcoat=1 clearcoat-roughness=0.06 envmap-intensity=1.1)
    standard#metal(color=#d8d8dc metalness=1 roughness=0.22 envmap-intensity=1.25)
    standard#clay(color=#9c9689 metalness=0 roughness=0.95)
    basic#emissive(color=#ffb347)
    basic#emissive-cool(color=#7ad7ff)
    basic#emissive-white(color=#f4e6cf)
    physical#glass(color=#dfefff metalness=0 roughness=0.14 transmission=0.85 thickness=70 ior=1.45 clearcoat=0.9 clearcoat-roughness=0.06 envmap-intensity=1.4)
    physical#thinfilm(color=#101014 metalness=0.65 roughness=0.14 clearcoat=1 clearcoat-roughness=0.05 iridescence=1 iridescence-ior=1.35 iridescence-thickness=420 envmap-intensity=1.5)
    physical#thinfilm-plum(color=#2a2030 metalness=0.7 roughness=0.12 clearcoat=1 clearcoat-roughness=0.05 iridescence=1 iridescence-ior=1.4 iridescence-thickness=520 envmap-intensity=1.5)
    // the hardware: a dark standard bo