abstract-journey-benefit
abstract-journey-benefit
ABSTRACT · JOURNEY + BENEFIT — five shots that take something from a start to a finish, in the abstract reel's grammar. A journey scene is 3.5–4 s and has a LEFT and a RIGHT (or a before and an after): the thing that travels is emissive, the stations are the reel's primitives and devices, and the finish is a state the viewer can read (a screen that changed, a pill that flipped, a dot that lit).
Read the rig's notes
# scene dur transition device the journey 01 j01-pipeline 4.0 match-move iphone IN → THROUGH → OUT: a capsule, the knot, the phone; one emissive rail lights station to station 02 j02-ask 4.0 match-move iphone on the glass: a request bubble, typing dots, the answer, a done state 03 j03-timeline 3.5 match-move iphone four dots on a rail light in order; the phone stands at the last one 04 j04-sync 4.0 match-move iphone+laptop an emissive bead arcs from the phone to the laptop; the laptop's screen updates on arrival 05 j05-done 3.5 — iphone six status pills flip pending → done in a wave; the key comes up 19.0 s of scene + four gaps (3.2 s) ≈ 22.2 s on the wall. Every scene also stands alone. THE THING THAT TRAVELS IS EMISSIVE. j01's rail, j03's dots and j04's bead are the accent, and they are the only accent in their frame until the finish lights — so the eye follows the journey and not the set. THE ARC (j04) is a position track through three rows — up, over, down — on a 12 mm emissive sphere, with easeInQuad off the phone and easeOutQuad onto the laptop, so it LEAVES and LANDS instead of gliding. The laptop's screen keys its new state on the landing frame. THE WAVE (j05) is six rows 0.12 s apart: a grey pill under an amber one at opacity 0 → 1, the label swapping "pending" → "done" by opacity, and the key light ramping 0.9 → 2.2 across the wave so the finish is also a brighter room. That is the benefit half of the file. MATCH. Every phone carries match=hero; all five scenes carry hz0/hz1/hz2. LOOK — carried unchanged from the abstract reel: ink #e9e6df dim #7c7970 line #23232a mark #ffb347 cool #7ad7ff warm #ffa25e POST. bloom → film_grain → fxaa; no dispersion in this file. shot bloom thresh grain / vignette 01–05 0.55 0.84 0.011 / 0.30 NO AUDIO. Primitives reel; add at assembly time. Capture: nx run tools:capture:webgl -- --project promos/primitives/scenes/abstract/parts/abstract-journey-benefit.promo --width 1920 --height 1080 --times "1.8,3.7,6.6,8.5,10.8,12.9,15.2,17.2,19.6,21.9" Preview: /packages/runtime/index.html?project=promos/primitives/scenes/abstract/parts/abstract-journey-benefit.promo
- Topic
- scenes
- Scenes
- 5
- Kind
- reference rig
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ABSTRACT · JOURNEY + BENEFIT — five shots that take something from a start
to a finish, in the abstract reel's grammar. A journey scene is 3.5–4 s
and has a LEFT and a RIGHT (or a before and an after): the thing that
travels is emissive, the stations are the reel's primitives and devices,
and the finish is a state the viewer can read (a screen that changed, a
pill that flipped, a dot that lit).
# scene dur transition device the journey
01 j01-pipeline 4.0 match-move iphone IN → THROUGH → OUT: a capsule, the knot, the phone; one emissive rail lights station to station
02 j02-ask 4.0 match-move iphone on the glass: a request bubble, typing dots, the answer, a done state
03 j03-timeline 3.5 match-move iphone four dots on a rail light in order; the phone stands at the last one
04 j04-sync 4.0 match-move iphone+laptop an emissive bead arcs from the phone to the laptop; the laptop's screen updates on arrival
05 j05-done 3.5 — iphone six status pills flip pending → done in a wave; the key comes up
19.0 s of scene + four gaps (3.2 s) ≈ 22.2 s on the wall. Every scene also
stands alone.
THE THING THAT TRAVELS IS EMISSIVE. j01's rail, j03's dots and j04's bead
are the accent, and they are the only accent in their frame until the
finish lights — so the eye follows the journey and not the set.
THE ARC (j04) is a position track through three rows — up, over, down —
on a 12 mm emissive sphere, with easeInQuad off the phone and easeOutQuad
onto the laptop, so it LEAVES and LANDS instead of gliding. The laptop's
screen keys its new state on the landing frame.
THE WAVE (j05) is six rows 0.12 s apart: a grey pill under an amber one at
opacity 0 → 1, the label swapping "pending" → "done" by opacity, and the
key light ramping 0.9 → 2.2 across the wave so the finish is also a
brighter room. That is the benefit half of the file.
MATCH. Every phone carries match=hero; all five scenes carry hz0/hz1/hz2.
LOOK — carried unchanged from the abstract reel:
ink #e9e6df dim #7c7970 line #23232a
mark #ffb347 cool #7ad7ff warm #ffa25e
POST. bloom → film_grain → fxaa; no dispersion in this file.
shot bloom thresh grain / vignette
01–05 0.55 0.84 0.011 / 0.30
NO AUDIO. Primitives reel; add at assembly time.
Capture: nx run tools:capture:webgl -- --project promos/primitives/scenes/abstract/parts/abstract-journey-benefit.promo --width 1920 --height 1080 --times "1.8,3.7,6.6,8.5,10.8,12.9,15.2,17.2,19.6,21.9"
Preview: /packages/runtime/index.html?project=promos/primitives/scenes/abstract/parts/abstract-journey-benefit.promo
promo#abstract-journey-benefit(width=1920 height=1080 fps=30)
materials
// the abstract reel's six materials, carried whole so this file grades on its own
physical#clearcoat(color=#15161a metalness=0 roughness=0.45 clearcoat=1 clearcoat-roughness=0.06 envmap-intensity=1.1)
standard#metal(color=#d8d8dc metalness=1 roughness=0.22 envmap-intensity=1.25)
standard#clay(color=#9c9689 metalness=0 roughness=0.95)
basic#emissive(color=#ffb347)
basic#emissive-cool(color=#7ad7ff)
basic#emissive-white(color=#f4e6cf)
physical#glass(color=#dfefff metalness=0 roughness=0.14 transmission=0.85 thickness=70 ior=1.45 clearcoat=0.9 clearcoat-roughness=0.06 envmap-intensity=1.4)
physical#thinfilm(color=#101014 metalness=0.65 roughness=0.14 clearcoat=1 clearcoat-roughness=0.05 iridescence=1 iridescence-ior=1.35 iridescence-thickness=420 envmap-intensity=1.5)
physical#thinfilm-plum(color=#2a2030 metalness=0.7 roughness=0.12 clearcoat=1 clearcoat-roughness=0.05 iridescence=1 iridescence-ior=1.4 iridescence-thickness=520 envmap-intensity=1.5)
// the hardware: a dark standard bo