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alpine-ridgeline

alpine-ridgeline

REFERENCE — a complete 35 s outdoor promo: a summit ridge at sunrise above a sea of clouds, layered heightfield ranges, generated rocks and props, one iphone throughout (read it in parts). Copied from promos/new/alpine-ridgeline; its models, media and voice-over live with the original promo, not here: this copy is for reading how a finished film is built — its world, scale, light and pacing — never for pasting.

Topic
scenes
Scenes
6
Kind
reference rig
//
    REFERENCE — a complete 35 s outdoor promo: a summit ridge at sunrise above a sea of clouds, layered heightfield ranges, generated rocks and props, one iphone throughout (read it in parts). Copied from promos/new/alpine-ridgeline; its models,
    media and voice-over live with the original promo, not here: this copy is for reading how
    a finished film is built — its world, scale, light and pacing — never for pasting.
//
    ALPINE RIDGELINE — "Every climb, on the record."  ·  a 35 s modeled-3D promo for Ridgeline
    (a fictional hiking / route-tracking app: live elevation profile, pace + heart-rate splits,
    an automatic summit log, a share card). No real brands anywhere.

    WORLD  one alpine summit ridge at sunrise, above a sea of clouds. 1 unit = 1 mm. Camera mostly
           looks down -z, into the sun.
           sky      a world-space dome (sphere r 25 km, basic, fog off) painted with
                    media:alpine-sky.jpg (work/make_sky.py: slate-blue zenith → pink-gold horizon,
                    the sun disc + glow painted 4.5° up at azimuth -14°, i.e. along
                    (-0.241, 0.078, -0.967)); bloom lifts the disc
           summit   a granite heightfield plateau (60 m, amp 800, flat-shaded, granite albedo + bump
                    from work/make_granite.py) and a low hero shelf (8 m, amp 60) at y = 0
           clouds   a billowed heightfield cloud sea (30 km, tops ≈ -20 m) under three translucent
                    mist sheets (media:alpine-cloudsheet.png at three heights and tilings)
           peaks    four ridged heightfields at 2, 3.6, 6.5 and 11 km, fogged by depth
                    (fog near 150 m, far 7.5 km) into layered silhouettes
           Palette: sunrise gold #ffb35c (brand) · alpine pink #ee8a7a · glacier blue #7fb0e0 ·
                    slate shadow #2e3d58 · granite #4a4744 · night ink #0e1117 (UI)

    PROPS  TRELLIS.2 via Runware (FLUX.2 [dev] reference → mesh). 1-unit box: scale = longest side
           (mm), y = surface + scale × |minY| (sidecar JSON). Shelf surface ≈ y 0 (±60), slab top 212.
             asset                 scale        minY     where
             alpine-slab-rock      1100         0.0966   the phone's slab, origin  → y 106.3, top 212
             alpine-boulder        1600/900/2200 0.3125  ground, many yaws         → 460 / 281 / 688 (+5 sunk mid-ground)
             alpine-cairn          750          0.5001   ground left of the slab   → 375.1
             alpine-summit-post    1300         0.5006   ground behind right       → 650.8
             alpine-backpack       560          0.5005   ground right front        → 280.3
             alpine-thermos        280          0.501    slab top                  → 212 + 140.3 - 10 (slab dips there)
             alpine-mug            110          0.3321   slab top                  → 212 + 36.5
             alpine-carabiner      105          0.0823   slab top                  → 212 + 8.6
             alpine-rope           380          0.1374   ground by the pack        → 52.2
             alpine-scree          300/220/140  0.2232   ground clutter + the stone propping the phone
           Trekking poles are primitives (thin tubes don't lift). Reroll: boulder ×1 (v1 had coral
           patches leaking from the style line; v1 in models-review/).

    LIGHT  no tone curve (tone_mapping=None + film_grain output_transform=2), SSAA ×2.
           sun     directional, #ffb48a, E 1.8, from -z: lifted to ≈ 9° (the painted disc sits at
                   4.5°) so the rock tops catch it; long hard shadows run toward the lens
           fill    hemisphere slate-blue over granite 0.3 + studio_small_04_2k 0.35 + a cold area
                   panel from the camera side (the blue pre-dawn sky behind us)

    BEATS  80 BPM (beat 0.75 s); every cut on a beat; durations from vo/timings.json + lead/tail
      scene        start   dur    VO (start → end, measured)
      s1-hook       0.00   8.25   1.00 → 7.32  (6.322)   th