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mise-still

mise-still

MISE STILL — a static frame of the Mise kitchen (promos/new/mise) framed like refs/target.png, an ultra-real image made from one of its frames. The baseline for realism work: change the light, materials and post here, render it, and compare with the target, without touching the promo. Same world, props and light rig as mise.promo at the time of copying.

Read the rig's notes
Preview: http://localhost:4444/runtime?project=promos/primitives/scenes/mise-still/mise-still.promo
Topic
scenes
Scenes
1
Kind
reference rig
//
    MISE STILL — a static frame of the Mise kitchen (promos/new/mise) framed like refs/target.png,
    an ultra-real image made from one of its frames. The baseline for realism work: change the
    light, materials and post here, render it, and compare with the target, without touching the
    promo. Same world, props and light rig as mise.promo at the time of copying.

    Preview: http://localhost:4444/runtime?project=promos/primitives/scenes/mise-still/mise-still.promo
promo#mise-still(width=1920 height=1080 fps=30)

  materials
    physical#tile(color=#1f3d2b roughness=0.18 metalness=0 clearcoat=1 clearcoat-roughness=0.08 envmap-intensity=1.1)
    physical#lacquer(color=#162b1f roughness=0.35 metalness=0 clearcoat=0.7 clearcoat-roughness=0.2 envmap-intensity=0.9)
    physical#lacquer-dark(color=#112218 roughness=0.35 metalness=0 clearcoat=0.7 clearcoat-roughness=0.2 envmap-intensity=0.9)
    standard#grout(color=#0b120e roughness=1 metalness=0)
    standard#plaster(color=#1b1c1c roughness=0.95 metalness=0)
    standard#brass(color=#b08d57 roughness=0.3 metalness=1)
    standard#black-metal(color=#141416 roughness=0.35 metalness=0.7)
    physical#cooktop(color=#060607 roughness=0.85 metalness=0 clearcoat=0 envmap-intensity=0.3)
    standard#sink(color=#2a2b2d roughness=0.25 metalness=0.85)
    standard#shell(color=#2a2a2f metalness=0.45 roughness=0.3)
    standard#bulb(color=#ffe2b8 emissive=#ffcf91 emissive_intensity=5 roughness=0.4)
    standard#drop(color=#3b4a5e emissive=#1c2738 emissive_intensity=1 roughness=0.05 metalness=0 transparent=true opacity=0.75)
    standard#brass-sign(color=#c9a467 roughness=0.32 metalness=0.55)
    standard#cream-sign(color=#cfc6b8 roughness=0.6 metalness=0)
    standard#window-dark(color=#0c1018 roughness=1 metalness=0)

  // =========================================================================
  // THE KITCHEN — one room, mounted in every scene
  // =========================================================================
  template#kitchen
    // ---- shell: dark oak floor, plaster wall pieces around the window opening, ceiling at 2500
    primitive#floor(position="0 0 0" rotation="-90 0 0" cast_shadow=false)
      geometry(type=plane width=9000 height=9000)
      material(ref=standard color=#2a1e16 roughness=0.75 metalness=0 bump-scale=0.5 map="image:hardwood2_diffuse.jpg" map_repeat="3 7" map_wrap=repeat bump_map="image:hardwood2_bump.jpg" bump_map_repeat="3 7" bump_map_wrap=repeat)
    primitive#wall-left(position="-2600 1250 -712" cast_shadow=false)
      geometry(type=plane width=2800 height=2500)
      material(ref=plaster)
    primitive#wall-right(position="2150 1250 -712" cast_shadow=false)
      geometry(type=plane width=4700 height=2500)
      material(ref=plaster)
    primitive#wall-over(position="-700 2200 -712" cast_shadow=false)
      geometry(type=plane width=1000 height=600)
      material(ref=plaster)
    primitive#wall-under(position="-700 525 -712" cast_shadow=false)
      geometry(type=plane width=1000 height=1050)
      material(ref=plaster)
    primitive#ceiling(position="0 2500 0" rotation="90 0 0" cast_shadow=false)
      geometry(type=plane width=9000 height=9000)
      material(ref=standard color=#121212 roughness=1)
    // grout behind the tiles (900 → 1700, both sides of the window and under its sill)
    primitive#grout-r(position="675 1300 -708" cast_shadow=false)
      geometry(type=plane width=1750 height=800)
      material(ref=grout)
    primitive#grout-l(position="-1825 1300 -708" cast_shadow=false)
      geometry(type=plane width=1250 height=800)
      material(ref=grout)
    primitive#grout-u(position="-700 975 -708" cast_shadow=false)
      geometry(type=plane width=1000 height=150)
      material(ref=grout)
    // glossy deep-green subway tiles, 150 × 75, a half-tile offset every other row (154 / 79 pitch)
    repeat#tiles-r(count=110 seed=31)
      vary#col(kind=expr value="i % 11")
      vary#row(kind=expr value="floor(i / 11)")
      vary#