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picked-market

picked-market

REFERENCE — a complete 60 s modeled-3D promo set OUTDOORS, the exterior counterpart to openreel: ground, horizon and sky from a grounded HDR dome, the sun as the key, real-world scale past the set. Read it in parts. Its models, media and voice-over live with the original promo, not here: this copy is for reading how it is built, never for pasting.

Topic
scenes
Scenes
9
Kind
reference rig
//
    REFERENCE — a complete 60 s modeled-3D promo set OUTDOORS, the exterior counterpart to
    openreel: ground, horizon and sky from a grounded HDR dome, the sun as the key, real-world
    scale past the set. Read it in parts. Its models, media and voice-over live with the original
    promo, not here: this copy is for reading how it is built, never for pasting.
//
    PICKED MARKET — "Your market, a day ahead."  ·  a 60 s modeled-3D promo for Picked
    (a fictional farmers'-market pre-order app: the customer reserves on an iPhone, the farmer's
    iPad at the stall receives the order). No real brands anywhere.

    WORLD  one outdoor market stall, Saturday 7 am, on a round brick plaza (24 m) in a meadow park.
           1 unit = 1 mm. Ground y = 0; trestle table top y = 760 (2400 × 820); pine riser top y = 960;
           striped awning front edge (y 2150, z 720) → back (y 2450, z -820), scalloped valance,
           bunting rows at z 1400 and z -1500; two neighbour stalls soft in the DOF (z -7000, -4600).
           Palette: tomato #e2462f · citrus #f6c431 · leaf #4f9a3c · sky #6fb3e0 · pine #e3cba5 ·
           canvas cream #e2d4b8 · app ink #1d2a22.
    HDR    meadow_2 (Poly Haven, CC0; api.polyhaven.com/files/meadow_2 → hdri 2k hdr,
           md5 5df4449d333ec6b6b729f7c9eeb85c32) — clear/partly cloudy morning sky over a meadow with
           trees, sun ≈ 27° up. Saved as assets/hdr/meadow_2_2k.hdr + its .preview.hdr (the
           scripts/prefilter-hdr.mts downsample). Mounted as a GROUNDED dome (projection=grounded,
           height 1700, radius 40000, floor 2 mm under the plaza) so its meadow is the world past the
           plaza, and it lights the PBR props (environment_intensity 0.45).

    PROPS  TRELLIS.2 (Nano Banana 2 reference → mesh), 1-unit box: scale = longest side (mm),
           y = surface + scale × |minY| (every y is from the sidecar JSON). Style line = palette +
           finish only; each prop's materials are in its own prompt (models.json).
             asset                  scale             minY     where
             picked-tomato-crate    480/450 (×5)      0.2513   riser · table (the phone leans on it) ·
                                                               the RESERVED crate · stalls 2/3
             picked-lemon-basket    330/310/300       0.2907   table · riser · stalls 2/3
             picked-sunflowers      850/760           0.4987   paving · stall 2
             picked-sourdough       250/230/200       0.2783   riser linen · on the reserved crate
             picked-pumpkin         440/360/260       0.3825   paving, in front of the lettuce crate
             picked-paper-bag       300               0.501    table, customer side
             picked-scale           300               0.5006   counter, dial to the farmer
             picked-honey-pot       150/125           0.5008   table
             picked-carrots         330               0.2516   table front
             picked-lettuce         205–220 (×6)      0.4525   the low crate on the paving
             picked-tomato          58–96 (×4)        0.3692   loose on the table, one left in the empty crate
             picked-lemon           95 (×4)           0.3423   laid on its side: rotation "90 0 -ψ"
           Rerolls: sourdough ×1 and pumpkin ×1 (v1 came back as whole styled scenes — a board, tray
           and banneton; a wreath, slate and board — because the old style line listed materials;
           v1 kept in models-review/). Everything else passed first time. No primitive stand-ins left
           except the empty crate, the iPad stand, the lettuce crate and the set itself.

    LIGHT  no tone curve (tone_mapping=None + film_grain output_transform=2), SSAA ×2 (never FXAA).
           sun      directional along the HDR's sun (front-right, 27° up), E ≈ 0.45, shadows
           tree     the same sun as a spot through media:picked-leaf-cookie (image:cookie-foliage
                    tiled 3×3), E ≈ 1.0 in the le