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rain.futuristic

rain.futuristic

RAIN · FUTURISTIC / SCI-FI — color/material restyle of rain.promo. Obsidian room, neon cyan and magenta. Iridescent purple-blue film on the field, glowing edges, prism flare. Cyber, not amber/teal.

Read the rig's notes
RAIN — ten shots of the look that shot was named for, without the weather.

The source image is a phone at a majestic three-quarter, an anamorphic
blade off its corner, amber and teal lobes in a near-black room, and a
field of thin-film capsules as the near-free geometry. Falling streaks
were one way to occupy that field. They are not the claim. These ten
re-point the same parts: the angle, the flare that actually lights the
set (light="true"), the two-colour haze, and capsules as a sculptural
volume the camera is inside of.

LOOK · FUTURISTIC / SCI-FI:
  ink   #00ffff    dim  #7a5cff    line  #1a0a2e
  mark  #00ffff    cool #ff00ff    warm #c77dff
  backgrounds  #050010 · #0a0520

HAZE. Three lobes, hz0/hz1/hz2, matched across every scene so the room
survives the cuts. Colours are the shot's own key/fill. Drift only —
no pulse, no decay. Sizes 880–1600 mm so they read as LOBES against
the void, never as a full-frame wash.

CAPSULES. 36 matched (match=rk) plus a per-shot unmatched shell. The
matched set is what a match-move gap flies: volume → lattice → fan →
crossing sheets → cluster → rings → colonnade → needles → pair →
lockup. Motion is a slow drift that returns to its first value, so
the held end pose matches the start. Nothing falls.

THE ANGLE. Every shot is the same three-quarter the still was named for:
camera left and slightly below, fov 38, phone at 14 / −22 / 12 so the
top-right recedes and the bottom-left is the near corner. A slow push
lands at fill=52. The camera never crosses to the right of the subject
and the device never yaws out of the three-quarter. Variation is the
field, the grade, and a few degrees of pitch — not a different camera.

THE FLARE. A lens-flare paints the IMAGE, not the scene — added after
shading, so by itself it cannot put a highlight on the rain of
capsules around it. light="true" hangs a PointLight on the anchor,
tinted by the flare's own colour, decay=0 + a millimetre cutoff so
the intensity reads at this scale. attach+corner keeps it on the
silhouette as the device turns.

THE UNITS. Every length is a millimetre. Devices render at true
physical size. Cameras sit 400–1200 mm out.

  #   scene           dur   transition                    device     the shot
  01  s01-majestic    7.0   match-move + dolly-zoom-in    iphone     the still: below-left, amber blade
  02  s02-rake        6.5   match-move                    iphone     lateral rake past a lattice
  03  s03-ascent      7.0   match-move                    iphone     from under, a radial fan
  04  s04-cross       7.0   through=s04-phone             iphone     two sheets, two flares
  05  s05-inside      7.0   match-move                    iphone     camera starts in the field
  06  s06-halo        7.0   match-move                    iphone     two rings, a 90° orbit
  07  s07-lid         6.5   match-move + dolly-zoom-in    laptop     the blade rakes a lid
  08  s08-needles     6.5   match-move                    iphone     tight fill, foreground needles
  09  s09-pair        7.0   emerge through=s10-phone      iphone+ipad family, two glints
  10  s10-lockup      7.0   —                             iphone     lands, the flare holds

68.5 s of scene + nine gaps ≈ 76 s on the wall.

NO AUDIO. Primitives reel.

Preview: /packages/runtime/index.html?project=promos/primitives/scenes/abstract/rain.futuristic.promo
Topic
scenes
Scenes
10
Kind
reference rig
//
    RAIN · FUTURISTIC / SCI-FI — color/material restyle of rain.promo.
    Obsidian room, neon cyan and magenta. Iridescent purple-blue film on the field, glowing edges, prism flare. Cyber, not amber/teal.

    RAIN — ten shots of the look that shot was named for, without the weather.

    The source image is a phone at a majestic three-quarter, an anamorphic
    blade off its corner, amber and teal lobes in a near-black room, and a
    field of thin-film capsules as the near-free geometry. Falling streaks
    were one way to occupy that field. They are not the claim. These ten
    re-point the same parts: the angle, the flare that actually lights the
    set (light="true"), the two-colour haze, and capsules as a sculptural
    volume the camera is inside of.

    LOOK · FUTURISTIC / SCI-FI:
      ink   #00ffff    dim  #7a5cff    line  #1a0a2e
      mark  #00ffff    cool #ff00ff    warm #c77dff
      backgrounds  #050010 · #0a0520

    HAZE. Three lobes, hz0/hz1/hz2, matched across every scene so the room
    survives the cuts. Colours are the shot's own key/fill. Drift only —
    no pulse, no decay. Sizes 880–1600 mm so they read as LOBES against
    the void, never as a full-frame wash.

    CAPSULES. 36 matched (match=rk) plus a per-shot unmatched shell. The
    matched set is what a match-move gap flies: volume → lattice → fan →
    crossing sheets → cluster → rings → colonnade → needles → pair →
    lockup. Motion is a slow drift that returns to its first value, so
    the held end pose matches the start. Nothing falls.

    THE ANGLE. Every shot is the same three-quarter the still was named for:
    camera left and slightly below, fov 38, phone at 14 / −22 / 12 so the
    top-right recedes and the bottom-left is the near corner. A slow push
    lands at fill=52. The camera never crosses to the right of the subject
    and the device never yaws out of the three-quarter. Variation is the
    field, the grade, and a few degrees of pitch — not a different camera.

    THE FLARE. A lens-flare paints the IMAGE, not the scene — added after
    shading, so by itself it cannot put a highlight on the rain of
    capsules around it. light="true" hangs a PointLight on the anchor,
    tinted by the flare's own colour, decay=0 + a millimetre cutoff so
    the intensity reads at this scale. attach+corner keeps it on the
    silhouette as the device turns.

    THE UNITS. Every length is a millimetre. Devices render at true
    physical size. Cameras sit 400–1200 mm out.

      #   scene           dur   transition                    device     the shot
      01  s01-majestic    7.0   match-move + dolly-zoom-in    iphone     the still: below-left, amber blade
      02  s02-rake        6.5   match-move                    iphone     lateral rake past a lattice
      03  s03-ascent      7.0   match-move                    iphone     from under, a radial fan
      04  s04-cross       7.0   through=s04-phone             iphone     two sheets, two flares
      05  s05-inside      7.0   match-move                    iphone     camera starts in the field
      06  s06-halo        7.0   match-move                    iphone     two rings, a 90° orbit
      07  s07-lid         6.5   match-move + dolly-zoom-in    laptop     the blade rakes a lid
      08  s08-needles     6.5   match-move                    iphone     tight fill, foreground needles
      09  s09-pair        7.0   emerge through=s10-phone      iphone+ipad family, two glints
      10  s10-lockup      7.0   —                             iphone     lands, the flare holds

    68.5 s of scene + nine gaps ≈ 76 s on the wall.

    NO AUDIO. Primitives reel.

    Preview: /packages/runtime/index.html?project=promos/primitives/scenes/abstract/rain.futuristic.promo
promo#rain-futuristic(width=1920 height=1080 fps=30)
  materials
    physical#thinfilm(color=#1a1028 metalness=0.7 roughness=0.12 clearcoat=1 clearcoat-roughness=0.05 iridescence=1 iridescence-ior=1.4 iridescence-thickness=560 en