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rain.luxury

rain.luxury

RAIN · LUXURY / BLACK & GOLD — color/material restyle of rain.promo. Black lacquer and metallic gold. The field is brass, the hardware is void, the HUD is gold on black. High gloss, dramatic key.

Read the rig's notes
RAIN — ten shots of the look that shot was named for, without the weather.

The source image is a phone at a majestic three-quarter, an anamorphic
blade off its corner, amber and teal lobes in a near-black room, and a
field of thin-film capsules as the near-free geometry. Falling streaks
were one way to occupy that field. They are not the claim. These ten
re-point the same parts: the angle, the flare that actually lights the
set (light="true"), the two-colour haze, and capsules as a sculptural
volume the camera is inside of.

LOOK · LUXURY / BLACK & GOLD:
  ink   #d4af37    dim  #8a7430    line  #3d3420
  mark  #d4af37    cool #c5a028    warm #e8d5a3
  backgrounds  #000000 · #0a0804

HAZE. Three lobes, hz0/hz1/hz2, matched across every scene so the room
survives the cuts. Colours are the shot's own key/fill. Drift only —
no pulse, no decay. Sizes 880–1600 mm so they read as LOBES against
the void, never as a full-frame wash.

CAPSULES. 36 matched (match=rk) plus a per-shot unmatched shell. The
matched set is what a match-move gap flies: volume → lattice → fan →
crossing sheets → cluster → rings → colonnade → needles → pair →
lockup. Motion is a slow drift that returns to its first value, so
the held end pose matches the start. Nothing falls.

THE ANGLE. Every shot is the same three-quarter the still was named for:
camera left and slightly below, fov 38, phone at 14 / −22 / 12 so the
top-right recedes and the bottom-left is the near corner. A slow push
lands at fill=52. The camera never crosses to the right of the subject
and the device never yaws out of the three-quarter. Variation is the
field, the grade, and a few degrees of pitch — not a different camera.

THE FLARE. A lens-flare paints the IMAGE, not the scene — added after
shading, so by itself it cannot put a highlight on the rain of
capsules around it. light="true" hangs a PointLight on the anchor,
tinted by the flare's own colour, decay=0 + a millimetre cutoff so
the intensity reads at this scale. attach+corner keeps it on the
silhouette as the device turns.

THE UNITS. Every length is a millimetre. Devices render at true
physical size. Cameras sit 400–1200 mm out.

  #   scene           dur   transition                    device     the shot
  01  s01-majestic    7.0   match-move + dolly-zoom-in    iphone     the still: below-left, amber blade
  02  s02-rake        6.5   match-move                    iphone     lateral rake past a lattice
  03  s03-ascent      7.0   match-move                    iphone     from under, a radial fan
  04  s04-cross       7.0   through=s04-phone             iphone     two sheets, two flares
  05  s05-inside      7.0   match-move                    iphone     camera starts in the field
  06  s06-halo        7.0   match-move                    iphone     two rings, a 90° orbit
  07  s07-lid         6.5   match-move + dolly-zoom-in    laptop     the blade rakes a lid
  08  s08-needles     6.5   match-move                    iphone     tight fill, foreground needles
  09  s09-pair        7.0   emerge through=s10-phone      iphone+ipad family, two glints
  10  s10-lockup      7.0   —                             iphone     lands, the flare holds

68.5 s of scene + nine gaps ≈ 76 s on the wall.

NO AUDIO. Primitives reel.

Preview: /packages/runtime/index.html?project=promos/primitives/scenes/abstract/rain.luxury.promo
Topic
scenes
Scenes
10
Kind
reference rig
//
    RAIN · LUXURY / BLACK & GOLD — color/material restyle of rain.promo.
    Black lacquer and metallic gold. The field is brass, the hardware is void, the HUD is gold on black. High gloss, dramatic key.

    RAIN — ten shots of the look that shot was named for, without the weather.

    The source image is a phone at a majestic three-quarter, an anamorphic
    blade off its corner, amber and teal lobes in a near-black room, and a
    field of thin-film capsules as the near-free geometry. Falling streaks
    were one way to occupy that field. They are not the claim. These ten
    re-point the same parts: the angle, the flare that actually lights the
    set (light="true"), the two-colour haze, and capsules as a sculptural
    volume the camera is inside of.

    LOOK · LUXURY / BLACK & GOLD:
      ink   #d4af37    dim  #8a7430    line  #3d3420
      mark  #d4af37    cool #c5a028    warm #e8d5a3
      backgrounds  #000000 · #0a0804

    HAZE. Three lobes, hz0/hz1/hz2, matched across every scene so the room
    survives the cuts. Colours are the shot's own key/fill. Drift only —
    no pulse, no decay. Sizes 880–1600 mm so they read as LOBES against
    the void, never as a full-frame wash.

    CAPSULES. 36 matched (match=rk) plus a per-shot unmatched shell. The
    matched set is what a match-move gap flies: volume → lattice → fan →
    crossing sheets → cluster → rings → colonnade → needles → pair →
    lockup. Motion is a slow drift that returns to its first value, so
    the held end pose matches the start. Nothing falls.

    THE ANGLE. Every shot is the same three-quarter the still was named for:
    camera left and slightly below, fov 38, phone at 14 / −22 / 12 so the
    top-right recedes and the bottom-left is the near corner. A slow push
    lands at fill=52. The camera never crosses to the right of the subject
    and the device never yaws out of the three-quarter. Variation is the
    field, the grade, and a few degrees of pitch — not a different camera.

    THE FLARE. A lens-flare paints the IMAGE, not the scene — added after
    shading, so by itself it cannot put a highlight on the rain of
    capsules around it. light="true" hangs a PointLight on the anchor,
    tinted by the flare's own colour, decay=0 + a millimetre cutoff so
    the intensity reads at this scale. attach+corner keeps it on the
    silhouette as the device turns.

    THE UNITS. Every length is a millimetre. Devices render at true
    physical size. Cameras sit 400–1200 mm out.

      #   scene           dur   transition                    device     the shot
      01  s01-majestic    7.0   match-move + dolly-zoom-in    iphone     the still: below-left, amber blade
      02  s02-rake        6.5   match-move                    iphone     lateral rake past a lattice
      03  s03-ascent      7.0   match-move                    iphone     from under, a radial fan
      04  s04-cross       7.0   through=s04-phone             iphone     two sheets, two flares
      05  s05-inside      7.0   match-move                    iphone     camera starts in the field
      06  s06-halo        7.0   match-move                    iphone     two rings, a 90° orbit
      07  s07-lid         6.5   match-move + dolly-zoom-in    laptop     the blade rakes a lid
      08  s08-needles     6.5   match-move                    iphone     tight fill, foreground needles
      09  s09-pair        7.0   emerge through=s10-phone      iphone+ipad family, two glints
      10  s10-lockup      7.0   —                             iphone     lands, the flare holds

    68.5 s of scene + nine gaps ≈ 76 s on the wall.

    NO AUDIO. Primitives reel.

    Preview: /packages/runtime/index.html?project=promos/primitives/scenes/abstract/rain.luxury.promo
promo#rain-luxury(width=1920 height=1080 fps=30)
  materials
    physical#thinfilm(color=#1a1408 metalness=0.85 roughness=0.22 clearcoat=1 clearcoat-roughness=0.08 envmap-intensity=1.4)
    physical#thinfilm-plum(color=#d4af37 metaln