rain
rain
RAIN — ten shots of the look that shot was named for, without the weather.
Read the rig's notes
The source image is a phone at a majestic three-quarter, an anamorphic blade off its corner, amber and teal lobes in a near-black room, and a field of thin-film capsules as the near-free geometry. Falling streaks were one way to occupy that field. They are not the claim. These ten re-point the same parts: the angle, the flare that actually lights the set (light="true"), the two-colour haze, and capsules as a sculptural volume the camera is inside of. LOOK, carried from the abstract reel: ink #e9e6df dim #7c7970 line #23232a mark #ffb347 cool #7ad7ff warm #ffa25e backgrounds #04040a · #05060a · #030308 · #0a0610 HAZE. Three lobes, hz0/hz1/hz2, matched across every scene so the room survives the cuts. Colours are the shot's own key/fill. Drift only — no pulse, no decay. Sizes 880–1600 mm so they read as LOBES against the void, never as a full-frame wash. CAPSULES. 36 matched (match=rk) plus a per-shot unmatched shell. The matched set is what a match-move gap flies: volume → lattice → fan → crossing sheets → cluster → rings → colonnade → needles → pair → lockup. Motion is a slow drift that returns to its first value, so the held end pose matches the start. Nothing falls. THE ANGLE. Every shot is the same three-quarter the still was named for: camera left and slightly below, fov 38, phone at 14 / −22 / 12 so the top-right recedes and the bottom-left is the near corner. A slow push lands at fill=52. The camera never crosses to the right of the subject and the device never yaws out of the three-quarter. Variation is the field, the grade, and a few degrees of pitch — not a different camera. THE FLARE. A lens-flare paints the IMAGE, not the scene — added after shading, so by itself it cannot put a highlight on the rain of capsules around it. light="true" hangs a PointLight on the anchor, tinted by the flare's own colour, decay=0 + a millimetre cutoff so the intensity reads at this scale. attach+corner keeps it on the silhouette as the device turns. THE UNITS. Every length is a millimetre. Devices render at true physical size. Cameras sit 400–1200 mm out. # scene dur transition device the shot 01 s01-majestic 7.0 match-move + dolly-zoom-in iphone the still: below-left, amber blade 02 s02-rake 6.5 match-move iphone lateral rake past a lattice 03 s03-ascent 7.0 match-move iphone from under, a radial fan 04 s04-cross 7.0 through=s04-phone iphone two sheets, two flares 05 s05-inside 7.0 match-move iphone camera starts in the field 06 s06-halo 7.0 match-move iphone two rings, a 90° orbit 07 s07-lid 6.5 match-move + dolly-zoom-in laptop the blade rakes a lid 08 s08-needles 6.5 match-move iphone tight fill, foreground needles 09 s09-pair 7.0 emerge through=s10-phone iphone+ipad family, two glints 10 s10-lockup 7.0 — iphone lands, the flare holds 68.5 s of scene + nine gaps ≈ 76 s on the wall. NO AUDIO. Primitives reel. Preview: /packages/runtime/index.html?project=promos/primitives/scenes/abstract/rain.promo
- Topic
- scenes
- Scenes
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- Kind
- reference rig
//
RAIN — ten shots of the look that shot was named for, without the weather.
The source image is a phone at a majestic three-quarter, an anamorphic
blade off its corner, amber and teal lobes in a near-black room, and a
field of thin-film capsules as the near-free geometry. Falling streaks
were one way to occupy that field. They are not the claim. These ten
re-point the same parts: the angle, the flare that actually lights the
set (light="true"), the two-colour haze, and capsules as a sculptural
volume the camera is inside of.
LOOK, carried from the abstract reel:
ink #e9e6df dim #7c7970 line #23232a
mark #ffb347 cool #7ad7ff warm #ffa25e
backgrounds #04040a · #05060a · #030308 · #0a0610
HAZE. Three lobes, hz0/hz1/hz2, matched across every scene so the room
survives the cuts. Colours are the shot's own key/fill. Drift only —
no pulse, no decay. Sizes 880–1600 mm so they read as LOBES against
the void, never as a full-frame wash.
CAPSULES. 36 matched (match=rk) plus a per-shot unmatched shell. The
matched set is what a match-move gap flies: volume → lattice → fan →
crossing sheets → cluster → rings → colonnade → needles → pair →
lockup. Motion is a slow drift that returns to its first value, so
the held end pose matches the start. Nothing falls.
THE ANGLE. Every shot is the same three-quarter the still was named for:
camera left and slightly below, fov 38, phone at 14 / −22 / 12 so the
top-right recedes and the bottom-left is the near corner. A slow push
lands at fill=52. The camera never crosses to the right of the subject
and the device never yaws out of the three-quarter. Variation is the
field, the grade, and a few degrees of pitch — not a different camera.
THE FLARE. A lens-flare paints the IMAGE, not the scene — added after
shading, so by itself it cannot put a highlight on the rain of
capsules around it. light="true" hangs a PointLight on the anchor,
tinted by the flare's own colour, decay=0 + a millimetre cutoff so
the intensity reads at this scale. attach+corner keeps it on the
silhouette as the device turns.
THE UNITS. Every length is a millimetre. Devices render at true
physical size. Cameras sit 400–1200 mm out.
# scene dur transition device the shot
01 s01-majestic 7.0 match-move + dolly-zoom-in iphone the still: below-left, amber blade
02 s02-rake 6.5 match-move iphone lateral rake past a lattice
03 s03-ascent 7.0 match-move iphone from under, a radial fan
04 s04-cross 7.0 through=s04-phone iphone two sheets, two flares
05 s05-inside 7.0 match-move iphone camera starts in the field
06 s06-halo 7.0 match-move iphone two rings, a 90° orbit
07 s07-lid 6.5 match-move + dolly-zoom-in laptop the blade rakes a lid
08 s08-needles 6.5 match-move iphone tight fill, foreground needles
09 s09-pair 7.0 emerge through=s10-phone iphone+ipad family, two glints
10 s10-lockup 7.0 — iphone lands, the flare holds
68.5 s of scene + nine gaps ≈ 76 s on the wall.
NO AUDIO. Primitives reel.
Preview: /packages/runtime/index.html?project=promos/primitives/scenes/abstract/rain.promo
promo#rain(width=1920 height=1080 fps=30)
materials
physical#thinfilm(color=#101014 metalness=0.65 roughness=0.14 clearcoat=1 clearcoat-roughness=0.05 iridescence=1 iridescence-ior=1.35 iridescence-thickness=420 envmap-intensity=1.5)
physical#thinfilm-plum(color=#2a2030 metalness=0.7 roughness=0.12 clearcoat=1 clearcoat-roughness=0.05 iridescence=1 iridescence-ior=1.4 iridescence-thickness=520 envmap-int