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realism.abstract

realism.abstract

Realism · ABSTRACT — the realism.promo premium shot (the device family and the house sphere standing on a mirror floor, framed shot by shot) restaged in the abstract reel's grammar. SAME CONTENT: the same lineup, the same live screens and copy, the same frame(smooth) shot program with DOF riding the framed subject, the same row-grounded contact at y=0. What changed is the LOOK and the SET DRESSING:

Read the rig's notes
  - palette: ink #e9e6df · dim #7c7970 · mark #ffb347 · cool #7ad7ff ·
    warm #ffa25e — every screen and every copy line re-inked by role
    (cyan → cool, violet → mark, the blue buttons → amber).
  - materials: the abstract reel's six (clearcoat · metal · clay ·
    emissive · glass · thin-film) declared at the root; every device wears
    the dark standard `shell`; the house gradient-glass keeps its fields
    with the reel's colours.
  - stage: near-black backgrounds, per-shot fog tinted to the background,
    the studio HDR low (0.24) and blurred (0.6) so speculars stay soft,
    the mirror floor softer (blur 45 / mixBlur 0.75), rough (0.9) and
    with NO env term (the HDR softbox in the mirror and the key's sheen
    on the floor blew the frame out), ACESFilmic + a higher bloom ladder
    + fine grain + fxaa last.
  - haze: three additive lobes (hz0/hz1/hz2, amber + cool + warm) drifting
    on a linear track, in place of the onyx wash.
  - lights: the realism key/fill/rim kept (with the cast shadow) but
    re-tinted and scaled to 65 % (the abstract ladder), plus the reel's
    cool AREA rim from stage right.
  - DRESSING: an emissive rail lying on the mirror around the lineup, a
    thin-film halo standing behind it, four kit pieces on the floor beside
    the devices (icosphere · torus · capsule · chamfered cube) and two
    floating above (torus-knot · glass orb). All carry `-dz-` ids and are
    EXCLUDED from the wide framings so the composition is the realism one.

Derived from realism.promo by scripts in the session; see that file for the
levers and the engine notes it demonstrates.

Preview: /packages/runtime/index.html?project=promos/primitives/scenes/realism/realism.abstract.promo
Topic
scenes
Scenes
1
Kind
reference rig
//
    Realism · ABSTRACT — the realism.promo premium shot (the device family and
    the house sphere standing on a mirror floor, framed shot by shot) restaged
    in the abstract reel's grammar. SAME CONTENT: the same lineup, the same
    live screens and copy, the same frame(smooth) shot program with DOF riding
    the framed subject, the same row-grounded contact at y=0. What changed is
    the LOOK and the SET DRESSING:

      - palette: ink #e9e6df · dim #7c7970 · mark #ffb347 · cool #7ad7ff ·
        warm #ffa25e — every screen and every copy line re-inked by role
        (cyan → cool, violet → mark, the blue buttons → amber).
      - materials: the abstract reel's six (clearcoat · metal · clay ·
        emissive · glass · thin-film) declared at the root; every device wears
        the dark standard `shell`; the house gradient-glass keeps its fields
        with the reel's colours.
      - stage: near-black backgrounds, per-shot fog tinted to the background,
        the studio HDR low (0.24) and blurred (0.6) so speculars stay soft,
        the mirror floor softer (blur 45 / mixBlur 0.75), rough (0.9) and
        with NO env term (the HDR softbox in the mirror and the key's sheen
        on the floor blew the frame out), ACESFilmic + a higher bloom ladder
        + fine grain + fxaa last.
      - haze: three additive lobes (hz0/hz1/hz2, amber + cool + warm) drifting
        on a linear track, in place of the onyx wash.
      - lights: the realism key/fill/rim kept (with the cast shadow) but
        re-tinted and scaled to 65 % (the abstract ladder), plus the reel's
        cool AREA rim from stage right.
      - DRESSING: an emissive rail lying on the mirror around the lineup, a
        thin-film halo standing behind it, four kit pieces on the floor beside
        the devices (icosphere · torus · capsule · chamfered cube) and two
        floating above (torus-knot · glass orb). All carry `-dz-` ids and are
        EXCLUDED from the wide framings so the composition is the realism one.

    Derived from realism.promo by scripts in the session; see that file for the
    levers and the engine notes it demonstrates.

    Preview: /packages/runtime/index.html?project=promos/primitives/scenes/realism/realism.abstract.promo
promo#realism-abstract
  //
     THE ABSTRACT REEL'S MATERIALS, named once at the promo root so every scene
           wears the SAME definition — the six kit materials, the device shell, the
           set materials, and the house gradient-glass re-tinted to the reel's amber/cool.
  materials
    physical#clearcoat(color=#15161a metalness=0 roughness=0.45 clearcoat=1 clearcoat-roughness=0.06 envmap-intensity=1.1)
    standard#metal(color=#d8d8dc metalness=1 roughness=0.22 envmap-intensity=1.25)
    standard#clay(color=#9c9689 metalness=0 roughness=0.95)
    basic#emissive(color=#ffb347)
    basic#emissive-cool(color=#7ad7ff)
    basic#emissive-white(color=#f4e6cf)
    physical#glass(color=#dfefff metalness=0 roughness=0.14 transmission=0.85 thickness=70 ior=1.45 clearcoat=0.9 clearcoat-roughness=0.06 envmap-intensity=1.4)
    physical#thinfilm(color=#101014 metalness=0.65 roughness=0.14 clearcoat=1 clearcoat-roughness=0.05 iridescence=1 iridescence-ior=1.35 iridescence-thickness=420 envmap-intensity=1.5)
    physical#thinfilm-plum(color=#2a2030 metalness=0.7 roughness=0.12 clearcoat=1 clearcoat-roughness=0.05 iridescence=1 iridescence-ior=1.4 iridescence-thickness=520 envmap-intensity=1.5)
    // the hardware: a dark standard body that still takes light — every device wears it
    //     (rougher than the reel's 0.3: the realism keys are directional, and a glossy
    //     deck under them blooms white)
    standard#shell(color=#26262b metalness=0.35 roughness=0.62 envmap-intensity=0.8)
    // the set
    basic#rail(color=#ffb347)
    standard#slabstone(color=#0e1014 metalness=0.2 roughness=0.55 envmap-intensity=0.6)
    // the house glass, kept from the realism kit — same fields, the reel's colours
    gra