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glass-ui-atlas

glass-ui-atlas

Topic
uis
Scenes
20
Kind
reference rig
promo#glass-ui-atlas
  scene#carnival-glass(duration=3.2 transition=match)
    camera(type=perspective fov=48 near=0.1 far=8000 position="960 605 1320" look_at="960 475 -20")
      position
        0 888 635 1460
        1.15 easeInOutCubic 1032 595 1320
        2.7 easeInOutCubic 960 605 1320
        3.2 easeInOutCubic 960 605 1320
      look_at
        0 960 475 -15
        1.15 easeInOutCubic 960 470 -35
        2.7 easeInOutCubic 960 475 -20
        3.2 easeInOutCubic 960 475 -20
      fov
        0 48
        1.15 easeInOutCubic 48
        2.7 easeInOutCubic 48
        3.2 easeInOutCubic 48
    layers
      layer#world(space=world z-index=0)
    background(top=#081224 bottom=#030304)
    lights
      light(type=ambient color=#ffffff intensity=0.16)
      light(type=directional color=#ffffff intensity=4.6 position="-6 3 8")
      light(type=directional color=#ff5ce7 intensity=2.8 position="5 -2 6")
      light(type=point color=#ffffff intensity=1200 distance=2400 decay=0.5 position="980 80 920")
      light(type=point color=#ff5ce7 intensity=900 distance=2200 decay=0.5 position="340 840 560")
    environment(hdr="../../../assets/hdr/studio_small_04_2k.hdr" as_background=false background_color=#000000 exposure=1.15 blurriness=0.14 intensity=1.85)
    postprocessing
      step(name=render)
      step(name=unreal_bloom strength=0.32 radius=0.48 threshold=0.76)
      step(name=caustics_overlay intensity=0.1 scale=7 speed=0.08 tint=#ff5ce7)
      step(name=prismatic_dispersion spread=0.0035 samples=7 edgeBoost=3.2)
    haze#carnival-glass-haze-a(match=glass-haze-a position="420 760 -680" opacity=0.13 color=#7127d8 size="3000 2250" pulse=0 decay=0)
      position
        0 420 760 -680
        3.2 easeInOutCubic 540 700 -680
      scale
        0 3000 2250 1
        1.6 easeInOutCubic 3160 2370 1
        3.2 easeInOutCubic 3040 2290 1
      opacity
        0 0.13
        1.6 easeInOutCubic 0.17
        3.2 easeInOutCubic 0.14
    haze#carnival-glass-haze-b(match=glass-haze-b position="1540 270 -700" opacity=0.09 color=#ff5ce7 size="2400 1860" pulse=0 decay=0)
      position
        0 1540 270 -700
        3.2 easeInOutCubic 1450 340 -700
    source#carnival-glass-ground(match=glass-ground layer=world position="960 62 400" rotation="-90 0 0")
      source(factory=reflector-ground width=2800 height=1300 resolution=512 blur=90 mirror=0.82 mixBlur=1.1 mixStrength=1.58 mixContrast=1.08 color=#11141b roughness=0.24 metalness=0.18)
    primitive#carnival-glass-ground-rim(match=glass-ground-rim position="960 66 -248")
      geometry(type=box width=2800 height=4 depth=8)
      material(ref=physical color=#ff5ce7 emissive=#ff5ce7 emissiveIntensity=0.35 roughness=0.18 metalness=0.1 transparent=true opacity=0.18 toneMapped=true)
    source#carnival-glass-ground-light(match=glass-ground-light layer=world position="960 68 -20" rotation="-90 0 0")
      source(factory=ground-light-pool width=1480 height=720 color=#ff5ce7 opacity=0.58 intensity=1.05 caustics=0.56 speed=0.16 render-order=5)
      position
        0 0 0 0
        1.6 easeInOutSine 24 0 14
        3.2 easeInOutSine 0 0 0
      scale
        0 1 1 1
        1.6 easeInOutSine 1.05 1.04 1
        3.2 easeInOutSine 1 1 1
    ray#carnival-glass-key-ray(match=glass-key-ray from="1540 1320 680" to="960 68 220" color=#ff5ce7 light=false angle=0.3 spread=330 beam-opacity=0.038 beam-intensity=0.52 streaks=0.62 streak-count=17 softness=0.72 falloff=0.52 flicker=0.03 speed=0.14 opacity=0.56)
      opacity
        0 0.68
        1.6 easeInOutSine 0.82
        3.2 easeInOutSine 0.7
    primitive#carnival-glass-slab(match=glass-slab position="960 540 -150")
      geometry(type=box width=1460 height=800 depth=34)
      material(ref=physical color=#6e2bd1 roughness=0.08 metalness=0 transmission=0.92 thickness=2.8 ior=1.62 transparent=true opacity=0.82 clearcoat=1 clearcoatRoughness=0.08 iridescence=1 iridescenceIOR=1.32 dispersion=0.9 attenuationColor=#ff5ce7 attenuationDistance=6)
      scale