cloth
scenesset 3× in templates and rigs
A simulated sheet that falls, drapes over the real geometry of scene nodes and a floor, and can be pulled off by one edge. The simulation is baked once on a fixed step, so every frame is exact under seek.
cloth(bake_fps=1 collide=s30-laptop s30-hero collide-voxel=1)
Attributes
bake_fpsnumber3×collidetextNode ids the sheet collides with, by their real triangles; static nodes only (an animated one is read at its base pose).3×collide-voxelnumber3×colorcolour #rrggbb3×dampnumber3×durationnumberSeconds to bake (default the scene's duration).3×float-untilnumberSeconds the sheet hangs before gravity takes it (default 1.2).3×floornumberHeight of the collision floor, mm (default 0).3×gravitynumber3×hovernumberThe start height, mm (default 420).3×pulltext`t0 t1 edge dx dy dz`: from t0 to t1 seconds one edge row (+x, -x, +z or -z) is gripped and moved by `dx dy dz` mm, dragging the sheet.3×resolution"x y"Particles per side, `nx nz`, 8 to 128 each (default 64 48).3×roughnessnumber3×sagnumber3×seednumber3×settlenumberSeconds of simulation baked before scene time 0, so the shot can open on a sheet already at rest (default 0).3×sheennumber3×sheen_colorcolour #rrggbb3×sheen_roughnessnumber3×size"x y"The sheet, `w d` in mm (default 900 700).3×skinnumber3×stiffnumber3×windnumber3×