cloud-deck
set 0× in templates and rigs
A raymarched slab of storm cloud with a billowed underside that races out from over the node, turns slowly and flickers from inside on keyed moments; `hole=true` tears a blazing hole in it and slams a volumetric light shaft down: a dust sheath with god-ray blades and a kernel of braided plasma lanes. It dims nothing but by being drawn: key the scene's lights to darken a shot. Place the node on the floor under the hole.
cloud-deck(altitude=1 billow=1 color=#ffffff)
Attributes
altitudenumberOf its underside above the node, mm (default 640). Not `height`: the host overwrites that with the canvas size.0×billownumberHow deep and round the underside's lobes are, 0..2 (default 1).0×colorcolour #rrggbbThe cloud's lit side.0×color-darkcolour #rrggbbIts shadow.0×core-colorcolour #rrggbbThe kernel and the blaze through the hole.0×fadenumberSeconds it erodes away (default 1.2).0×flash-atnumbersTimes the cloud lights from inside, for example "1.2 2.4".0×flash-colorcolour #rrggbbThe light inside it.0×flash-glownumber0×holdnumberSeconds it stands (default 5).0×holetrue / false`true` tears the hole and opens the shaft.0×hole-atnumberWhen the hole starts to tear, seconds (default `start` + `travel` + 0.6).0×hole-radiusnumber0×kernelnumber0×lighttrue / false`true` adds a point light at a flash or over the shaft.0×light-decaynumber0×light-distancenumber0×light-intensitynumber0×opacitynumber0×position"x y z"0×raysnumber0×ringtrue / false0×seednumberRolls a different cloud and different flash places.0×shaft-colorcolour #rrggbbThe sheath and the deck lit around the hole.0×shaft-fadenumber0×shaft-glownumber0×shaft-holdnumberSeconds the shaft burns (default 2).0×shaft-lengthnumberHow far down the shaft reaches, mm (default `altitude`).0×shaft-radiusnumberOf its dust sheath where it lands, mm (default 420).0×sizenumberRadius the cloud reaches, mm (default 3600).0×spinnumberRadians per second it turns, slower further out (default 0.05).0×startnumberWhen it starts racing out, seconds.0×stepsnumberMarch samples through the slab, 4..16 (default 10).0×tearnumberSeconds from the tear to the slam; a thin ray drops in the last 40% (default 1.3).0×thicknessnumberOf the slab, mm (default 380).0×travelnumberSeconds to reach `size` (default 1.2).0×