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cone

coverageset 3× in templates and rigs

A cone mesh with base radius `radius` and `height` in mm; like the other mesh tags it takes its colour and material from its own attributes, not a nested `material`.

cone(color=#ffffff height=1 position="0 0 0")

Attributes

colorcolour #rrggbb3×
heightnumber3×
position"x y z"3×
radiusnumber3×
iornumber2×
materialtexte.g. physical2×
metalnessnumber2×
radial_segmentsnumber2×
rotation"x y z"2×
roughnessnumber2×
thicknessnumber2×
transmissionnumber2×
look_attextTurns the node every frame so its face (+z; a device's screen, a laptop's front) points at a target: a point `x y z` (mm, world), `#node-id` (that node, live) or `camera` (the lens, live). Its `rotation` and rotation keys are an offset on top of the aim.0×
uptextWith `look_at`: the world direction kept as the node's up, `x y z` (default `0 1 0`).0×

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