cone
coverageset 3× in templates and rigs
A cone mesh with base radius `radius` and `height` in mm; like the other mesh tags it takes its colour and material from its own attributes, not a nested `material`.
cone(color=#ffffff height=1 position="0 0 0")
Attributes
colorcolour #rrggbb3×heightnumber3×position"x y z"3×radiusnumber3×iornumber2×materialtexte.g. physical2×metalnessnumber2×radial_segmentsnumber2×rotation"x y z"2×roughnessnumber2×thicknessnumber2×transmissionnumber2×look_attextTurns the node every frame so its face (+z; a device's screen, a laptop's front) points at a target: a point `x y z` (mm, world), `#node-id` (that node, live) or `camera` (the lens, live). Its `rotation` and rotation keys are an offset on top of the aim.0×uptextWith `look_at`: the world direction kept as the node's up, `x y z` (default `0 1 0`).0×