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cylinder

set 9× in templates and rigs

A cylinder mesh: `radius_top`, `radius_bottom`, `height` mm (`radial_segments`). Same as `primitive > geometry(type=cylinder)`; material from `material=<name>` / `color`, or a nested `material(…)`.

cylinder(cast_shadow=true color=#ffffff height=1)

Attributes

cast_shadowtrue / false9×
colorcolour #rrggbbtext9×
heightnumber9×
materialtexte.g. physical9×
radial_segmentsnumber9×
radiusnumber9×
roughnessnumber9×
iornumber1×
position"x y z"1×
thicknessnumber1×
transmissionnumber1×
look_attextTurns the node every frame so its face (+z; a device's screen, a laptop's front) points at a target: a point `x y z` (mm, world), `#node-id` (that node, live) or `camera` (the lens, live). Its `rotation` and rotation keys are an offset on top of the aim.0×
radius_bottomnumber0×
radius_topnumber0×
receive_shadowtrue / false0×
uptextWith `look_at`: the world direction kept as the node's up, `x y z` (default `0 1 0`).0×

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