cylinder
set 9× in templates and rigs
A cylinder mesh: `radius_top`, `radius_bottom`, `height` mm (`radial_segments`). Same as `primitive > geometry(type=cylinder)`; material from `material=<name>` / `color`, or a nested `material(…)`.
cylinder(cast_shadow=true color=#ffffff height=1)
Attributes
cast_shadowtrue / false9×colorcolour #rrggbbtext9×heightnumber9×materialtexte.g. physical9×radial_segmentsnumber9×radiusnumber9×roughnessnumber9×iornumber1×position"x y z"1×thicknessnumber1×transmissionnumber1×look_attextTurns the node every frame so its face (+z; a device's screen, a laptop's front) points at a target: a point `x y z` (mm, world), `#node-id` (that node, live) or `camera` (the lens, live). Its `rotation` and rotation keys are an offset on top of the aim.0×radius_bottomnumber0×radius_topnumber0×receive_shadowtrue / false0×uptextWith `look_at`: the world direction kept as the node's up, `x y z` (default `0 1 0`).0×