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droplets

scenesset 3× in templates and rigs

One metaball field meshed into real geometry: its `drop` children are droplets that grow a neck as they near each other and fuse into one body. Glass by default; the material attributes sit on the tag.

droplets(clearcoat=1 clearcoat_roughness=1 color=#ffffff)

Attributes

clearcoatnumber3×
clearcoat_roughnessnumber3×
colorcolour #rrggbb3×
flattennumberCuts the field below this world y, mm, so the drops sit as flat-bottomed domes.3×
followtextA node id the field's cube stays centred on.3×
iornumber3×
resolutionnumberVoxels per side, 24 to 128 (default 80).3×
roughnessnumber3×
sizenumberSide of the field's cube, mm (default 1200).3×
thicknessnumber3×
transmissionnumber3×
weightnumberMultiplier on every drop's `w` (default 1); the `weight` channel keys it.3×

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