droplets
scenesset 3× in templates and rigs
One metaball field meshed into real geometry: its `drop` children are droplets that grow a neck as they near each other and fuse into one body. Glass by default; the material attributes sit on the tag.
droplets(clearcoat=1 clearcoat_roughness=1 color=#ffffff)
Attributes
clearcoatnumber3×clearcoat_roughnessnumber3×colorcolour #rrggbb3×flattennumberCuts the field below this world y, mm, so the drops sit as flat-bottomed domes.3×followtextA node id the field's cube stays centred on.3×iornumber3×resolutionnumberVoxels per side, 24 to 128 (default 80).3×roughnessnumber3×sizenumberSide of the field's cube, mm (default 1200).3×thicknessnumber3×transmissionnumber3×weightnumberMultiplier on every drop's `w` (default 1); the `weight` channel keys it.3×