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fireball

set 0× in templates and rigs

A raymarched pyroclastic fireball: a white-hot core showing through billowing lobes blows out over `travel`, cools white to dull red and is swallowed by soot as it climbs, then erodes away over `fade`.

fireball(color-core=#ffffff color-ember=#ffffff color-hot=#ffffff)

Attributes

color-corecolour #rrggbb0×
color-embercolour #rrggbb0×
color-hotcolour #rrggbb0×
color-sootcolour #rrggbb0×
color-warmcolour #rrggbb0×
coolnumberHow fast it cools; 2 is twice as fast (default 1).0×
fadenumberSeconds the cloud takes to erode away (default 1).0×
glownumberEmissive gain (default 1).0×
holdnumberSeconds it burns on, still climbing (default 1.6).0×
lighttrue / false`true` adds a point light at its centre that cools with it.0×
light-decaynumber0×
light-distancenumber0×
light-intensitynumber0×
lobesnumberNoise cells per radius; more is smaller lobes (default 1.3).0×
opacitynumber0×
position"x y z"0×
radiusnumberRadius once blown out, mm (default 240).0×
risenumberMm it climbs by the end of the fade (default 260).0×
seednumber0×
sootnumberHow thick the soot that swallows it, 0..2 (default 1).0×
startnumberWhen it goes off, seconds. A time, never a place.0×
stepsnumberMarch steps along a ray, 4..64 (default 28).0×
travelnumberSeconds of expansion (default 0.7).0×
turbulencenumberHow far the lobes push off the sphere, and how much they churn (default 1).0×