fissure
set 0× in templates and rigs
The ground splits along a path: a hairline runs the line, an interior-mapped trench lit from below by magma unzips behind it with slabs heaving up either side, then it crusts over and closes over `fade`.
fissure(color-crust=#ffffff color-deep=#ffffff color-magma=#ffffff)
Attributes
color-crustcolour #rrggbb0×color-deepcolour #rrggbb0×color-magmacolour #rrggbb0×color-rockcolour #rrggbb0×color-seamcolour #rrggbb0×depthnumberMm the walls fall before the magma (default 150).0×fadenumberSeconds it takes to crust over and close (default 1.2).0×glownumberEmissive gain (default 1.3).0×halonumberWidth of the glow on the floor beside the crack, times the width (default 0.5).0×holdnumberSeconds it burns (default 2.5).0×jagnumberHow broken the edges are, and how far the line wanders (default 1).0×lighttrue / false`true` adds a point light low over the crack.0×light-decaynumber0×light-distancenumber0×light-intensitynumber0×lip-heightnumberTallest slab over the floor, mm (default 50).0×lipsnumberSlabs per side, 0..24 (default 8).0×opacitynumber0×pathtextThe line on the floor, `x y z; x y z; …` in mm. The first point's y is the floor.0×seednumber0×startnumberWhen the hairline starts, seconds. A time, never a place.0×travelnumberSeconds the opening takes to unzip along the line (default 0.5).0×widthnumberWidest opening, edge to edge, mm (default 170).0×