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fissure

set 0× in templates and rigs

The ground splits along a path: a hairline runs the line, an interior-mapped trench lit from below by magma unzips behind it with slabs heaving up either side, then it crusts over and closes over `fade`.

fissure(color-crust=#ffffff color-deep=#ffffff color-magma=#ffffff)

Attributes

color-crustcolour #rrggbb0×
color-deepcolour #rrggbb0×
color-magmacolour #rrggbb0×
color-rockcolour #rrggbb0×
color-seamcolour #rrggbb0×
depthnumberMm the walls fall before the magma (default 150).0×
fadenumberSeconds it takes to crust over and close (default 1.2).0×
glownumberEmissive gain (default 1.3).0×
halonumberWidth of the glow on the floor beside the crack, times the width (default 0.5).0×
holdnumberSeconds it burns (default 2.5).0×
jagnumberHow broken the edges are, and how far the line wanders (default 1).0×
lighttrue / false`true` adds a point light low over the crack.0×
light-decaynumber0×
light-distancenumber0×
light-intensitynumber0×
lip-heightnumberTallest slab over the floor, mm (default 50).0×
lipsnumberSlabs per side, 0..24 (default 8).0×
opacitynumber0×
pathtextThe line on the floor, `x y z; x y z; …` in mm. The first point's y is the floor.0×
seednumber0×
startnumberWhen the hairline starts, seconds. A time, never a place.0×
travelnumberSeconds the opening takes to unzip along the line (default 0.5).0×
widthnumberWidest opening, edge to edge, mm (default 170).0×