glacier
set 0× in templates and rigs
A far cast: a wall of ice slabs heaves out of the floor at a point, facing the caster, stands through `hold`, then sinks over `fade`.
glacier(absorb=1 arc=1 at="0 0 0")
Attributes
absorbnumberHow fast `color-ice` tints what shows through, per slab thickness, with `refract` (default 1).0×arcnumber0×at"x y z"The point the wall rises at, `x y z`, or a node's id to size the wall to it and stand clear of it.0×birth-fadenumber0×birth-glownumber0×color-corecolour #rrggbb0×color-deepcolour #rrggbb0×color-icecolour #rrggbb0×color-rimcolour #rrggbb0×edge-glownumber0×env-intensitynumber0×facing"x y z"Which way the wall looks, `x y z` (with `at` alone, default +z).0×fadenumberSeconds it takes to sink (default 1.2).0×fracturenumber0×fracture-scalenumber0×fresnelnumber0×fresnel-powernumber0×frostnumberRime on the slabs' edges with `refract`; 0 is clean glass (default 1).0×glintnumber0×glint-scalenumber0×glint-speednumber0×glownumber0×heatnumber0..1 how hot its fractures and broken ledges glow; 0 is cold rock (default 0.7).0×heavenumber0×heave-staggernumber0×height-falloffnumber0×height-jitternumber0×holdnumberSeconds it stands (default 2.5).0×iornumberIndex of refraction with `refract` (default 1.31).0×leannumber0×lean-jitternumber0×lighttrue / false`true` adds a point light at the wall.0×light-decaynumber0×light-distancenumber0×light-intensitynumber0×materialtext`rock`: a wall of stacked strata with faceted sides and fractured tops, opaque, sinking instead of fading; the ice colours and looks do nothing.0×material-roughnessnumber0×metalnessnumber0×opacitynumber0×overshootnumber0×refracttrue / false`true`: each slab bends the scene behind it by its exact thickness, tinted by `color-ice`; node renderer only, classic WebGL draws the plain alpha-blended ice (default off).0×refract-depthnumbermm the lookup runs on past the slab, the strength of the lens, with `refract` (default 30% of `wall-height`).0×roughnumber0×seednumber0×settlenumber0×shearnumber0×sinknumber0×slab-depthnumber0×slab-widthnumber0×slabsnumber0×startnumberWhen the cast begins, seconds. A time, never a place.0×stratanumberHow strongly its bands show (default 1).0×tapernumber0×travelnumberSeconds of delay before the heave (default 0.3).0×vein-scalenumber0×veinsnumber0×wall-heightnumberHeight at the centre, mm (default 320, or 2.2× a named node's extent).0×wall-widthnumber0×yaw-jitternumber0×