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glacier

set 0× in templates and rigs

A far cast: a wall of ice slabs heaves out of the floor at a point, facing the caster, stands through `hold`, then sinks over `fade`.

glacier(absorb=1 arc=1 at="0 0 0")

Attributes

absorbnumberHow fast `color-ice` tints what shows through, per slab thickness, with `refract` (default 1).0×
arcnumber0×
at"x y z"The point the wall rises at, `x y z`, or a node's id to size the wall to it and stand clear of it.0×
birth-fadenumber0×
birth-glownumber0×
color-corecolour #rrggbb0×
color-deepcolour #rrggbb0×
color-icecolour #rrggbb0×
color-rimcolour #rrggbb0×
edge-glownumber0×
env-intensitynumber0×
facing"x y z"Which way the wall looks, `x y z` (with `at` alone, default +z).0×
fadenumberSeconds it takes to sink (default 1.2).0×
fracturenumber0×
fracture-scalenumber0×
fresnelnumber0×
fresnel-powernumber0×
frostnumberRime on the slabs' edges with `refract`; 0 is clean glass (default 1).0×
glintnumber0×
glint-scalenumber0×
glint-speednumber0×
glownumber0×
heatnumber0..1 how hot its fractures and broken ledges glow; 0 is cold rock (default 0.7).0×
heavenumber0×
heave-staggernumber0×
height-falloffnumber0×
height-jitternumber0×
holdnumberSeconds it stands (default 2.5).0×
iornumberIndex of refraction with `refract` (default 1.31).0×
leannumber0×
lean-jitternumber0×
lighttrue / false`true` adds a point light at the wall.0×
light-decaynumber0×
light-distancenumber0×
light-intensitynumber0×
materialtext`rock`: a wall of stacked strata with faceted sides and fractured tops, opaque, sinking instead of fading; the ice colours and looks do nothing.0×
material-roughnessnumber0×
metalnessnumber0×
opacitynumber0×
overshootnumber0×
refracttrue / false`true`: each slab bends the scene behind it by its exact thickness, tinted by `color-ice`; node renderer only, classic WebGL draws the plain alpha-blended ice (default off).0×
refract-depthnumbermm the lookup runs on past the slab, the strength of the lens, with `refract` (default 30% of `wall-height`).0×
roughnumber0×
seednumber0×
settlenumber0×
shearnumber0×
sinknumber0×
slab-depthnumber0×
slab-widthnumber0×
slabsnumber0×
startnumberWhen the cast begins, seconds. A time, never a place.0×
stratanumberHow strongly its bands show (default 1).0×
tapernumber0×
travelnumberSeconds of delay before the heave (default 0.3).0×
vein-scalenumber0×
veinsnumber0×
wall-heightnumberHeight at the centre, mm (default 320, or 2.2× a named node's extent).0×
wall-widthnumber0×
yaw-jitternumber0×