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ground-mark

set 0× in templates and rigs

A flat mark that crawls over a mirror or plain floor from a point or along a path, frost, lichtenberg, crack, scorch or veins: a hot front, a cooling body and a residue, revealed as a pure function of scene time.

ground-mark(color-body=#ffffff color-front=#ffffff color-residue=#ffffff)

Attributes

color-bodycolour #rrggbbWhat it cools to (default per pattern).0×
color-frontcolour #rrggbbThe hot front (default per pattern).0×
color-residuecolour #rrggbbWhat it leaves (default per pattern).0×
coolnumberSeconds behind the front a spot takes to fall to its body colour (default per pattern).0×
densitynumber0×
everynumber0×
fadenumberSeconds it takes to go (default 1).0×
flownumber0×
glownumberEmissive gain (default 1.2).0×
halonumber0×
holdnumberSeconds it stands (default 2.5).0×
lighttrue / false0×
light-decaynumber0×
light-distancenumber0×
light-intensitynumber0×
looptrue / false0×
opacitynumber0×
patterntextfrost, lichtenberg, crack, scorch or veins; sets the colours and the defaults marked per pattern (default frost).0×
position"x y z"0×
radiusnumberHow far it reaches from its origin or path, mm (default 320).0×
residuenumber0×
seednumberGrows a different mark (default 0).0×
spreadnumberThe fan's half angle, degrees (default 70).0×
stainnumber0×
startnumberWhen the front leaves, seconds (default 0).0×
thicknessnumber0×
travelnumberSeconds the front takes to reach the farthest tip (default 1.6).0×