ground-mark
set 0× in templates and rigs
A flat mark that crawls over a mirror or plain floor from a point or along a path, frost, lichtenberg, crack, scorch or veins: a hot front, a cooling body and a residue, revealed as a pure function of scene time.
ground-mark(color-body=#ffffff color-front=#ffffff color-residue=#ffffff)
Attributes
color-bodycolour #rrggbbWhat it cools to (default per pattern).0×color-frontcolour #rrggbbThe hot front (default per pattern).0×color-residuecolour #rrggbbWhat it leaves (default per pattern).0×coolnumberSeconds behind the front a spot takes to fall to its body colour (default per pattern).0×densitynumber0×everynumber0×fadenumberSeconds it takes to go (default 1).0×flownumber0×glownumberEmissive gain (default 1.2).0×halonumber0×holdnumberSeconds it stands (default 2.5).0×lighttrue / false0×light-decaynumber0×light-distancenumber0×light-intensitynumber0×looptrue / false0×opacitynumber0×patterntextfrost, lichtenberg, crack, scorch or veins; sets the colours and the defaults marked per pattern (default frost).0×position"x y z"0×radiusnumberHow far it reaches from its origin or path, mm (default 320).0×residuenumber0×seednumberGrows a different mark (default 0).0×spreadnumberThe fan's half angle, degrees (default 70).0×stainnumber0×startnumberWhen the front leaves, seconds (default 0).0×thicknessnumber0×travelnumberSeconds the front takes to reach the farthest tip (default 1.6).0×