group
set 0× in templates and rigs
An empty 3D node that carries its children: they move, turn and scale with its `position`, `rotation` and `scale` (and their channels).
group(look_at=… position="0 0 0" rotation="0 0 0")
Attributes
look_attextTurns the node every frame so its face (+z; a device's screen, a laptop's front) points at a target: a point `x y z` (mm, world), `#node-id` (that node, live) or `camera` (the lens, live). Its `rotation` and rotation keys are an offset on top of the aim.0×position"x y z"0×rotation"x y z"0×scale"x y z"0×uptextWith `look_at`: the world direction kept as the node's up, `x y z` (default `0 1 0`).0×