icon3d
abstractset 13× in templates and rigs
A real 3D icon mesh loaded from an FBX file, tinted by `color` and scaled so its largest side is `fit` mm; the 3D twin of the flat `icon`.
icon3d#s14-e1(url="icon:bulb/bulb.fbx" color=#ffb347 fit=180 position="-225 -20 3100" rotation="14 30 -20")
Attributes
colorcolour #rrggbbThe icon's colour, on a standard material (metalness 0.25, roughness 0.42).13×fitnumberThe icon's largest dimension, mm (default 0.55).13×position"x y z"13×rotation"x y z"10×urltextThe FBX file, e.g. `icon:bulb/bulb.fbx`; `asset` is the same.10×assettexte.g. /assets/icons/bulb/bulb.fbx/assets/icons/chat/chat.fbx/assets/icons/3d/3d.fbx3×look_attextTurns the node every frame so its face (+z; a device's screen, a laptop's front) points at a target: a point `x y z` (mm, world), `#node-id` (that node, live) or `camera` (the lens, live). Its `rotation` and rotation keys are an offset on top of the aim.0×uptextWith `look_at`: the world direction kept as the node's up, `x y z` (default `0 1 0`).0×Where it goes
Written under
Examples
icon3d#s14-e1in abstract/rollingOpen and play →icon3d#s14-e1(url="icon:bulb/bulb.fbx" color=#ffb347 fit=180 position="-225 -20 3100" rotation="14 30 -20")
position
0 0 0 0
4.5 linear -270 -14 0
6 easeOutQuad -315 -16 0
icon3d#s14-e2in abstract/rollingOpen and play →icon3d#s14-e2(url="icon:chat/chat.fbx" color=#7ad7ff fit=180 position="172 35 2500" rotation="-12 -34 22")
position
0 0 0 0
4.5 linear 270 14 0
6 easeOutQuad 315 16 0
icon3d#s14-e3in abstract/rollingOpen and play →icon3d#s14-e3(url="icon:video-cam/video-cam.fbx" color=#e9f4ff fit=180 position="-118 105 1900" rotation="20 24 36")
position
0 0 0 0
4.5 linear -270 -14 0
6 easeOutQuad -315 -16 0