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kf

scenesset 6288× in templates and rigs

One camera key: at `time`, either a place and aim (`position`, `look_at`, `fov`) or a node to frame (`node`, `fill`, `side`), with the easing into it and the depth of field. Under `important`, one visibility check at `time` (`elements`).

kf(time=1 easing=linear fov=1)

Attributes

timenumber6288×
easingtexte.g. lineareaseInOutCubiceaseInOutSine5065×
fovnumber4652×
look_at"x y z"4182×
position"x y z"4182×
dof_blurnumber2695×
dof_rangenumber2641×
up"x y z"2089×
fillnumber1850×
nodetexte.g. s01-phones03-phones02-phone1743×
sidetexte.g. frontworldback1411×
focusnumber579×
offset"x y z"313×
yawnumber309×
valuenumber"x y z"text189×
zoomnumber134×
boundstexte.g. unionvisible121×
framingtexte.g. all107×
excludetexte.g. s19-t1 s19-t2p-title p-ks02-t1 s02-units96×
pitchnumber93×
targettexte.g. s28-ctas8-searchs8-compose43×
dof_fstopnumber28×
absolutetrue / false25×
elementstextUnder `important` only: the ids that must show at `time`, comma-separated; `<id>` partly visible, `full:<id>` at least 80% visible, `none:<id>` not visible.24×
anchor"x y"text22×
meshtexte.g. Object_123s06-chip-bchip8×
paddingnumber8×
mesh_matchtexte.g. contains2×

Where it goes

Used in

Templates that write kf; each opens at its first use.