kf
scenesset 6288× in templates and rigs
One camera key: at `time`, either a place and aim (`position`, `look_at`, `fov`) or a node to frame (`node`, `fill`, `side`), with the easing into it and the depth of field. Under `important`, one visibility check at `time` (`elements`).
kf(time=1 easing=linear fov=1)
Attributes
timenumber6288×easingtexte.g. lineareaseInOutCubiceaseInOutSine5065×fovnumber4652×look_at"x y z"4182×position"x y z"4182×dof_blurnumber2695×dof_rangenumber2641×up"x y z"2089×fillnumber1850×nodetexte.g. s01-phones03-phones02-phone1743×sidetexte.g. frontworldback1411×focusnumber579×offset"x y z"313×yawnumber309×valuenumber"x y z"text189×zoomnumber134×boundstexte.g. unionvisible121×framingtexte.g. all107×excludetexte.g. s19-t1 s19-t2p-title p-ks02-t1 s02-units96×pitchnumber93×targettexte.g. s28-ctas8-searchs8-compose43×dof_fstopnumber28×absolutetrue / false25×elementstextUnder `important` only: the ids that must show at `time`, comma-separated; `<id>` partly visible, `full:<id>` at least 80% visible, `none:<id>` not visible.24×anchor"x y"text22×meshtexte.g. Object_123s06-chip-bchip8×paddingnumber8×mesh_matchtexte.g. contains2×Where it goes
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Templates that write kf; each opens at its first use.











