missiles
set 0× in templates and rigs
A volley of homing plasma bolts fired from a launch point: each is thrown out sideways, then steered onto `to` by proportional navigation with a corkscrew weave, dragging a streaked trail, and lands in a flash, a shock ring and sparks. Draws in world space, emission only.
missiles(color=#ffffff color-core=#ffffff color-halo=#ffffff)
Attributes
colorcolour #rrggbbThe plasma (default #ff4fd8); `color-core` the white-hot knot, `color-halo` what the trail cools to.0×color-corecolour #rrggbb0×color-halocolour #rrggbb0×countnumberHow many, up to 24 (default 8).0×everynumber0×flash-lifenumber0×flash-sizenumber0×from"x y z"The launch point, `x y z` or a node id; without it, the host's own position.0×glownumberOverall emissive gain (default 1).0×impacttrue / false`false` draws no ring or sparks; `ring-radius`, `ring-glow`, `sparks`, `flash-size` tune them.0×launch-radiusnumber0×lifenumber0×lighttrue / false`true` adds a point light at the swarm's centre that flashes on each hit.0×light-decaynumber0×light-distancenumber0×light-intensitynumber0×looptrue / false`true` repeats the volley; `every` is its period (default the whole volley + 0.8).0×navigationnumberHow many times as fast as the line of sight the heading turns (default 4).0×opacitynumber0×pursuitnumber0×ring-distortionnumber0×ring-glownumber0×ring-radiusnumber0×seednumberRolls different flights.0×sizenumber0×sparksnumber0×sparks-speednumber0×speednumberCruise speed, mm/s (default 2400).0×spreadnumberHow wide they are thrown at launch and scatter on landing (default 1).0×staggernumberSeconds between launches (default 0.06).0×startnumberWhen the first leaves, seconds.0×thicknessnumber0×to"x y z"textWhat it lands on, `x y z` or a node id; a node is struck on its surface and tracked if it moves.0×trailnumberSeconds of flight the trail covers (default 0.22).0×trail-glownumber0×trail-halonumber0×weavenumberDepth of the corkscrew, 0 flies clean (default 0.6).0×