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missiles

set 0× in templates and rigs

A volley of homing plasma bolts fired from a launch point: each is thrown out sideways, then steered onto `to` by proportional navigation with a corkscrew weave, dragging a streaked trail, and lands in a flash, a shock ring and sparks. Draws in world space, emission only.

missiles(color=#ffffff color-core=#ffffff color-halo=#ffffff)

Attributes

colorcolour #rrggbbThe plasma (default #ff4fd8); `color-core` the white-hot knot, `color-halo` what the trail cools to.0×
color-corecolour #rrggbb0×
color-halocolour #rrggbb0×
countnumberHow many, up to 24 (default 8).0×
everynumber0×
flash-lifenumber0×
flash-sizenumber0×
from"x y z"The launch point, `x y z` or a node id; without it, the host's own position.0×
glownumberOverall emissive gain (default 1).0×
impacttrue / false`false` draws no ring or sparks; `ring-radius`, `ring-glow`, `sparks`, `flash-size` tune them.0×
launch-radiusnumber0×
lifenumber0×
lighttrue / false`true` adds a point light at the swarm's centre that flashes on each hit.0×
light-decaynumber0×
light-distancenumber0×
light-intensitynumber0×
looptrue / false`true` repeats the volley; `every` is its period (default the whole volley + 0.8).0×
navigationnumberHow many times as fast as the line of sight the heading turns (default 4).0×
opacitynumber0×
pursuitnumber0×
ring-distortionnumber0×
ring-glownumber0×
ring-radiusnumber0×
seednumberRolls different flights.0×
sizenumber0×
sparksnumber0×
sparks-speednumber0×
speednumberCruise speed, mm/s (default 2400).0×
spreadnumberHow wide they are thrown at launch and scatter on landing (default 1).0×
staggernumberSeconds between launches (default 0.06).0×
startnumberWhen the first leaves, seconds.0×
thicknessnumber0×
to"x y z"textWhat it lands on, `x y z` or a node id; a node is struck on its surface and tracked if it moves.0×
trailnumberSeconds of flight the trail covers (default 0.22).0×
trail-glownumber0×
trail-halonumber0×
weavenumberDepth of the corkscrew, 0 flies clean (default 0.6).0×