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plane

text3dset 16× in templates and rigs

A flat plane mesh, `width` × `height` mm, facing +z; a floor is `plane(… rotation="-90 0 0")`. Same as `primitive > geometry(type=plane)`; material from `material=<name>` / `color`, or a nested `material(…)`.

plane(cast_shadow=true height=1 material=slate)

Attributes

cast_shadowtrue / false16×
heightnumber16×
materialtexte.g. slate16×
position"x y z"16×
rotation"x y z"16×
widthnumber16×
colortext0×
look_attextTurns the node every frame so its face (+z; a device's screen, a laptop's front) points at a target: a point `x y z` (mm, world), `#node-id` (that node, live) or `camera` (the lens, live). Its `rotation` and rotation keys are an offset on top of the aim.0×
receive_shadowtrue / false0×
uptextWith `look_at`: the world direction kept as the node's up, `x y z` (default `0 1 0`).0×

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