plane
text3dset 16× in templates and rigs
A flat plane mesh, `width` × `height` mm, facing +z; a floor is `plane(… rotation="-90 0 0")`. Same as `primitive > geometry(type=plane)`; material from `material=<name>` / `color`, or a nested `material(…)`.
plane(cast_shadow=true height=1 material=slate)
Attributes
cast_shadowtrue / false16×heightnumber16×materialtexte.g. slate16×position"x y z"16×rotation"x y z"16×widthnumber16×colortext0×look_attextTurns the node every frame so its face (+z; a device's screen, a laptop's front) points at a target: a point `x y z` (mm, world), `#node-id` (that node, live) or `camera` (the lens, live). Its `rotation` and rotation keys are an offset on top of the aim.0×receive_shadowtrue / false0×uptextWith `look_at`: the world direction kept as the node's up, `x y z` (default `0 1 0`).0×