plasma
set 0× in templates and rigs
A sphere of plasma, an AI orb or an energy hero that reads in one frame: a white-hot core, a chord-weighted body, veins crawling over the front and back of the shell, a wobbling surface, a corona and bolt filaments churning inside, with optional snapped arcs to named nodes. It swells in, burns, and collapses or detonates.
plasma(arc-rate=1 arc-reach=1 arc-width=1)
Attributes
arc-ratenumberMultiplier on how often it strikes (default 1).0×arc-reachnumberNo arc beyond this distance, mm (default 12 radii).0×arc-widthnumberMultiplier on an arc's width (default 1).0×arcs-totextNode ids, space separated: it throws short snapped arcs at them, each struck on its near side.0×blastnumberDetonate: multiplier on the shell's swell and the bolts' reach (default 1).0×boltsnumberDetonate: how many radial bolts, 0..16 (default 12).0×color-corecolour #rrggbbThe core and the heart of every bolt (default #eef3ff).0×color-glowcolour #rrggbbThe body, corona and bolt halos (default #5b78ff).0×color-veincolour #rrggbbThe veins (default #a48dff).0×corenumberGain on the hot core; 0 has none (default 1).0×coronanumberGain on the corona; 0 has none (default 1).0×fadenumberSeconds of the finish (default 0.5 for collapse, 1.2 for detonate).0×filamentsnumberBolts churning inside, 0..6 (default 3).0×finishtext`collapse` (default) crushes to a point and winks out; `detonate` is a short collapse, then a flash shell and radial bolts.0×glownumberEmissive gain (default 1).0×holdnumberSeconds it burns (default 3600, the rest of the scene).0×instabilitynumber0..1, also an animation channel: raises flicker, wobble, churn and arc rate (default 0).0×lighttrue / false`true` adds a point light at its centre; it is emissive only otherwise.0×light-decaynumber0×light-distancenumber0×light-intensitynumber0×opacitynumberOverall opacity (default 1); also multiplied by node opacity keyframes.0×position"x y z"0×radiusnumberOf the shell, mm (default 160).0×seednumberRolls different veins and bolts (default 0).0×startnumberAny clock attribute turns the clock on; this is when it swells in, seconds. Without one it simply burns.0×travelnumberSeconds of the swell: arcs converge, it overshoots and settles (default 0.9).0×vein-speednumberHow fast the veins tumble and crawl (default 1).0×veinsnumberGain on the veins; 0 has none (default 1).0×wobblenumberHow far the surface lobes move, × radius (default 0.045).0×