portal
set 0× in templates and rigs
A vertical slit of light that tears open into a glowing rim on a real view of the scene, through a linked exit or from a fixed camera, then squeezes shut; one extra scene render while it is open and on screen.
portal(clarity=1 core=#ffffff exit="0 0 0")
Attributes
claritynumber0×corecolour #rrggbbThe rim's white-hot inner edge.0×exit"x y z"`x y z`: the view is the camera carried through an exit there, a true window with parallax.0×exit-facing"x y z"With `exit`: the way you look out of it, `x y z` or a yaw in degrees; by default the way you look in.0×fadenumber0×heightnumberThe open ellipse's height in mm.0×holdnumber0×lighttrue / false0×light-decaynumber0×light-distancenumber0×light-intensitynumber0×opacitynumber0×position"x y z"0×resolutionnumberThe view's target as a fraction of the drawing buffer, 0.5 by default; its cost follows it.0×rimcolour #rrggbbThe rim's saturated colour.0×rim-glownumberEmissive gain on the rim and its filaments.0×ripplenumber0×seednumber0×startnumber0×tearnumberHow far the rim wobbles.0×travelnumber0×twistnumber0×view-fovnumber0×view-from"x y z"`x y z`: the view comes from a fixed camera here instead, centred on the membrane, without parallax.0×view-look"x y z"With `view-from`: the point that camera looks at.0×widthnumberThe open ellipse's width in mm.0×