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Open Promoeyes

ray

uisset 59× in templates and rigs

A spotlight with a visible volumetric beam, shining from `from` to `to`.

ray#s15-ray1(from="-900 2100 620" to="-40 0 -140" color="#fff0da" intensity=160 decay=0.5 light="false" angle=0.22 spread=240 streaks=0.92 streak-count=20 softness=0.32 falloff=0.7 beam-opacity=0.14 speed=0.6)

Attributes

anglenumber59×
beam-opacitynumber59×
colorcolour #rrggbb59×
falloffnumber59×
from"x y z"59×
lighttrue / false59×
softnessnumber59×
speednumber59×
spreadnumber59×
streak-countnumber59×
streaksnumber59×
to"x y z"59×
opacitynumber26×
decaynumber25×
intensitynumber25×
beam-intensitynumber24×
flickernumber24×
matchtexte.g. glass-key-ray20×
position"x y z"0×

Where it goes

Examples

ray#s15-ray1in scenes/abstract-tunnel-bestOpen and play →
ray#s15-ray1(from="-900 2100 620" to="-40 0 -140" color="#fff0da" intensity=160 decay=0.5 light="false" angle=0.22 spread=240 streaks=0.92 streak-count=20 softness=0.32 falloff=0.7 beam-opacity=0.14 speed=0.6)
  opacity
    0 0
    1 easeOutCubic 0.8
    6.5 easeInOutSine 0.6
ray#s15-ray2in scenes/abstract-tunnel-bestOpen and play →
ray#s15-ray2(from="700 2000 500" to="240 0 -260" color="#cfe4ff" intensity=90 decay=0.5 light="false" angle=0.18 spread=190 streaks=0.88 streak-count=16 softness=0.36 falloff=0.75 beam-opacity=0.09 speed=0.5)
  opacity
    0 0
    1.4 easeOutCubic 0.7
ray#s15-ray1in scenes/abstractOpen and play →
ray#s15-ray1(from="-900 2100 620" to="-40 0 -140" color="#fff0da" intensity=160 decay=0.5 light="false" angle=0.22 spread=240 streaks=0.92 streak-count=20 softness=0.32 falloff=0.7 beam-opacity=0.14 speed=0.6)
  opacity
    0 0
    1 easeOutCubic 0.8
    6.5 easeInOutSine 0.6

Used in

Templates that write ray; each opens at its first use.