ray
uisset 59× in templates and rigs
A spotlight with a visible volumetric beam, shining from `from` to `to`.
ray#s15-ray1(from="-900 2100 620" to="-40 0 -140" color="#fff0da" intensity=160 decay=0.5 light="false" angle=0.22 spread=240 streaks=0.92 streak-count=20 softness=0.32 falloff=0.7 beam-opacity=0.14 speed=0.6)
Attributes
anglenumber59×beam-opacitynumber59×colorcolour #rrggbb59×falloffnumber59×from"x y z"59×lighttrue / false59×softnessnumber59×speednumber59×spreadnumber59×streak-countnumber59×streaksnumber59×to"x y z"59×opacitynumber26×decaynumber25×intensitynumber25×beam-intensitynumber24×flickernumber24×matchtexte.g. glass-key-ray20×position"x y z"0×Where it goes
Written under
Holds
Examples
ray#s15-ray1in scenes/abstract-tunnel-bestOpen and play →ray#s15-ray1(from="-900 2100 620" to="-40 0 -140" color="#fff0da" intensity=160 decay=0.5 light="false" angle=0.22 spread=240 streaks=0.92 streak-count=20 softness=0.32 falloff=0.7 beam-opacity=0.14 speed=0.6)
opacity
0 0
1 easeOutCubic 0.8
6.5 easeInOutSine 0.6
ray#s15-ray2in scenes/abstract-tunnel-bestOpen and play →ray#s15-ray2(from="700 2000 500" to="240 0 -260" color="#cfe4ff" intensity=90 decay=0.5 light="false" angle=0.18 spread=190 streaks=0.88 streak-count=16 softness=0.36 falloff=0.75 beam-opacity=0.09 speed=0.5)
opacity
0 0
1.4 easeOutCubic 0.7
ray#s15-ray1in scenes/abstractOpen and play →ray#s15-ray1(from="-900 2100 620" to="-40 0 -140" color="#fff0da" intensity=160 decay=0.5 light="false" angle=0.22 spread=240 streaks=0.92 streak-count=20 softness=0.32 falloff=0.7 beam-opacity=0.14 speed=0.6)
opacity
0 0
1 easeOutCubic 0.8
6.5 easeInOutSine 0.6
Used in
Templates that write ray; each opens at its first use.




