standard
scenesset 750× in templates and rigs
A named physically based material (metalness and roughness), defined under `materials`.
standard(color=#ffffff roughness=1 metalness=1)
Attributes
colorcolour #rrggbb750×roughnessnumber750×metalnessnumber742×envmap-intensitynumber245×emissivecolour #rrggbb66×emissive-intensitynumber58×maptexte.g. image:hardwood2_diffuse.jpgimage:brick_diffuse.jpgmedia:tw-rock.png21×map_repeat"x y"20×map_wraptexte.g. repeat20×bump_maptexte.g. image:hardwood2_bump.jpgimage:disturb.jpgimage:brick_bump.jpg12×bump_map_repeat"x y"12×bump_map_wraptexte.g. repeat12×roughness_maptexte.g. image:hardwood2_roughness.jpg12×roughness_map_repeat"x y"12×roughness_map_wraptexte.g. repeat12×bump-scalenumber11×emissive_intensitynumber8×flat-shadingtrue / false2×opacitynumber2×sidetexte.g. backdouble2×transparenttrue / false2×bump_map_offset"x y"1×map_anisotropynumber1×map_colorstexte.g. #0b0b0d #ffc8571×map_offset"x y"1×depth_writetrue / false0×depth-writetrue / false0×Where it goes
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Templates that write standard; each opens at its first use.











