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standard

scenesset 750× in templates and rigs

A named physically based material (metalness and roughness), defined under `materials`.

standard(color=#ffffff roughness=1 metalness=1)

Attributes

colorcolour #rrggbb750×
roughnessnumber750×
metalnessnumber742×
envmap-intensitynumber245×
emissivecolour #rrggbb66×
emissive-intensitynumber58×
maptexte.g. image:hardwood2_diffuse.jpgimage:brick_diffuse.jpgmedia:tw-rock.png21×
map_repeat"x y"20×
map_wraptexte.g. repeat20×
bump_maptexte.g. image:hardwood2_bump.jpgimage:disturb.jpgimage:brick_bump.jpg12×
bump_map_repeat"x y"12×
bump_map_wraptexte.g. repeat12×
roughness_maptexte.g. image:hardwood2_roughness.jpg12×
roughness_map_repeat"x y"12×
roughness_map_wraptexte.g. repeat12×
bump-scalenumber11×
emissive_intensitynumber8×
flat-shadingtrue / false2×
opacitynumber2×
sidetexte.g. backdouble2×
transparenttrue / false2×
bump_map_offset"x y"1×
map_anisotropynumber1×
map_colorstexte.g. #0b0b0d #ffc8571×
map_offset"x y"1×
depth_writetrue / false0×
depth-writetrue / false0×

Where it goes

Written under

Used in

Templates that write standard; each opens at its first use.