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starfall

set 0× in templates and rigs

A pocket of night opens overhead, a dark lens of spiral arms and twinkling stars, and stars streak down from one radiant on white-hot glittering trains, shedding sparkles and landing in starburst flares with ground rings, the last and largest as the finale.

starfall(area=1 charge=1 count=1)

Attributes

areanumberRadius of the disc they land in, in mm.0×
chargenumber0×
countnumberHow many stars, the finale among them.0×
fadenumber0×
floornumberThe y they land on, in the node's own space.0×
glownumberOverall emissive gain.0×
heightnumberHow far above the floor the night hangs, in mm.0×
holdnumber0×
lighttrue / false`true` adds a PointLight that follows the brightest star and flashes on each landing.0×
light-decaynumber0×
light-distancenumber0×
light-intensitynumber0×
nebulatrue / false`false` leaves out the lens of night and its stars.0×
nebula-densitynumber0×
nebula-tilt"x y z"0×
opacitynumber0×
palettetext`arcane`, `gold` or `frost`.0×
position"x y z"0×
radiant"x y z"`x y z`: the way back up to where the stars come from.0×
seednumber0×
sky-starsnumber0×
sparklesnumber0×
speednumber0×
star-sizenumberHalf size of a head's spikes in mm; dice vary it and the finale is 1.9 times it.0×
startnumber0×
trainnumberLength of a train in mm.0×
travelnumber0×