starfall
set 0× in templates and rigs
A pocket of night opens overhead, a dark lens of spiral arms and twinkling stars, and stars streak down from one radiant on white-hot glittering trains, shedding sparkles and landing in starburst flares with ground rings, the last and largest as the finale.
starfall(area=1 charge=1 count=1)
Attributes
areanumberRadius of the disc they land in, in mm.0×chargenumber0×countnumberHow many stars, the finale among them.0×fadenumber0×floornumberThe y they land on, in the node's own space.0×glownumberOverall emissive gain.0×heightnumberHow far above the floor the night hangs, in mm.0×holdnumber0×lighttrue / false`true` adds a PointLight that follows the brightest star and flashes on each landing.0×light-decaynumber0×light-distancenumber0×light-intensitynumber0×nebulatrue / false`false` leaves out the lens of night and its stars.0×nebula-densitynumber0×nebula-tilt"x y z"0×opacitynumber0×palettetext`arcane`, `gold` or `frost`.0×position"x y z"0×radiant"x y z"`x y z`: the way back up to where the stars come from.0×seednumber0×sky-starsnumber0×sparklesnumber0×speednumber0×star-sizenumberHalf size of a head's spikes in mm; dice vary it and the finale is 1.9 times it.0×startnumber0×trainnumberLength of a train in mm.0×travelnumber0×