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animate

UI item · inside ui / ui3dscenesset 284× in templates and rigs

The older animation block of a UI item: its effect tags (`enter`, `exit`, `fade`, `float`, `scroll`, `typewriter`, …), each run between its own `start` and `end` seconds; write `properties` channels instead.

animate(_raw=true)

Attributes

_rawtrue / falsePug flag: keep the children exactly as written, so an effect named like a channel (`typewriter`, `float`, `orbit-spin`) is not wrapped into `properties`.8×

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