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vortex

set 0× in templates and rigs

A standing funnel wound from helix ribbons: tongues of flame race up it and cool to soot at the crown, or dust or energy with `style`; it eases up over `travel`, stands through `hold` and winds down over `fade`.

vortex(color-cool=#ffffff color-hot=#ffffff color-mid=#ffffff)

Attributes

color-coolcolour #rrggbb0×
color-hotcolour #rrggbbTop of the ramp, at the foot; `color-mid` and `color-cool` follow it up to the crown.0×
color-midcolour #rrggbb0×
columnnumber0×
coresnumber0×
everynumber0×
fadenumberSeconds it winds down, failing from the top (default 1.4).0×
flownumber0×
glownumberOverall gain (default 1).0×
heightnumberHeight of the funnel, mm, its foot at the node's origin (default 700).0×
holdnumberSeconds it stands (default 3).0×
lighttrue / false`true` adds a flickering point light inside it; it is emissive only otherwise.0×
light-decaynumber0×
light-distancenumber0×
light-intensitynumber0×
looptrue / false`true` repeats the cycle; `every` is its period in seconds.0×
opacitynumber0×
radius-basenumberRadius at the foot, mm (default 70).0×
radius-topnumberRadius at the crown, mm (default 260).0×
ribbonsnumberHelix ribbons (fire 12, dust and energy 10; at most 32).0×
seednumberRolls different ribbons (default 0).0×
spinnumberRadians per second it turns at full speed; it slows with the ease (default 3.4).0×
startnumberWhen it begins, seconds.0×
styletext`fire` (default), `dust` (sheets of grit round a hazy column) or `energy` (cold plasma, no soot).0×
thicknessnumber0×
travelnumberSeconds it eases up (default 0.8).0×
turnsnumberTurns each ribbon makes on the way up, give or take a quarter (default 2.7).0×
wandernumberMm the foot walks about, the crown swaying with it (default 0.35 of radius-top).0×