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Hush

Hush

Eighteen notification tiles fall out of the dark, bounce and pile around a phone on a quiet desk; the app sweeps them into one calm sorted list and the room itself turns from warm chaos to mint calm.

A home office at night: one walnut table against a plaster wall with slatted wood panels, an oak floor, a single brushed-brass dome pendant throwing a warm pool that falls off to near darkness, and a cool rim from the left; a chair, headphones, books, snake plant, mug and clock. Seven unhurried 8.5 s beats over 63 s at 120 bpm: a low wide push, slow arcs and cranes, a dimming moment where the light turns cool, and a slow pull back to a symmetric poster.

Length
1:03
Scenes
7
Device
iphone, ipad
Style
realistic place
Camera
establishing wide, push in, dolly, crane, ultra closeup, pull back

The AI keeps this film's shots, timing and camera, and puts your app in it.

//
    NOTE (2026-10-15): converted from a presentation to a continuous video: the per-scene pause
    markers were removed, so "slide" below just means "scene" and nothing waits for Space.
    PHYSICS DROP — "Hush": 214 pings → the 3 that matter.  A 7-slide presentation reel.
    Preview: http://localhost:4444/runtime?project=projects/templates/best-ref-og-06-physics-drop/best-ref-og-06-physics-drop.promo

    WORLD  A dark home office at night. One walnut table (1800 × 820, top y 740) against a charcoal
           plaster wall (z −850) with walnut slat panels at both ends; dark oak floor. ONE brushed-brass
           dome pendant (generated, scale 400, shade bottom y 1300) is the key: a warm pool on the
           table falling off to near-black. A cool rim from the dark left. The slide headlines live on
           the wall as warm cream lettering (text3d, flat-ish: depth 8 % of size, bevel ≤ 0.3, 700).
    PALETTE charcoal #0e0f12 · walnut · brass #c9a46a · cream #efe6d6 · MINT #6EE7B7 (Hush, calm)
           · chaos red #EF4444 / amber #F59E0B (only on the falling notification tiles).
    PROPS  generated (models/, 8): pendant 400 · chair 820 · headphones 200 ·
           books 240 · snake plant 460 · mug 120 · notebook + pen 210 · walnut clock 110.
           Primitives: table, wall, slats, floor, the phone stand, the iPad stand, the cord.
    DEVICES iPhone on a walnut stand at table centre, leaning back 14° (anchor=bottom, y 751, z 64);
           iPad on a stand at table right (S5–S7). Every screen is Tailwind HTML → html-screens.mts.
    THE PHYSICS (promos/primitives/physics recipes, authored — the engine has no simulation)
           18 notification tiles, 120 × 34 mm: a 2.4 mm clearcoat slab + its UI face, both parented to
           a group rig so the rig's tracks move them as one body. Free fall easeInQuad (0.62 s from
           +860 mm), restitution e ≈ 0.23 hand-rowed (one bounce: up easeOutQuad / down easeInQuad,
           half-period 0.15 s), friction skid easeOutQuint to rest, tumble unwinding easeOutCubic.
           Bottom-first, so every tile lands on the ones before it (layers +2.6 mm).
    SLIDES (every scene pauses on its last frame: pause(at = duration − 0.04))
      1 s1-drop     200 pings a day.          tiles rain and pile around the phone (wide, low)
      2 s2-sweep    One calm list.            the tiles fly into the glass; rows land, scroll steps
      3 s3-bundles  Smart bundles.            the Bundles screen assembles in 4 layers (ui-assemble)
      4 s4-focus    Focus, on.                typed intent, Start; the pendant dims, the room goes mint
      5 s5-digest   Your day, in one digest.  crane to the iPad; the digest lands row by row
      6 s6-matters  3 things that matter.     THE ULTRA CLOSE-UP (raking) on the row; the three tick
      7 s7-cta      hush                      the lockup ignites on the wall under the pendant
    Camera on a screen node: s2 ≈ 2.6 s, s5 ≈ 3.4 s, s6 ≈ 4 s of ~58 s (well under a third).
promo#best-ref-og-06-physics-drop(width=1920 height=1080 fps=30)
  audio
    tracks
      // music: an original procedural bed (procedural-music, hush_bed.py), 120 BPM, D minor → D major,
      // one section per slide, each landing a resolved chord 0.5 s before its slide ends (the reel pauses
      // there; the tail rings on after resume through the 0.85 s transition). Mastered −18 LUFS: a presenter
      // talks over it. Wall clock of the slides: 0 · 8.85 · 18.2 · 27.05 · 36.4 · 45.75 · 55.1 (end 63.1).
      track#music(asset="music:pres-physics-drop-bed" start=0 volume=0.55)
      track#sfx_1(asset="media:pres-physics-drop-room" start=0 volume=0.5)
      // S1 · 24 tile landings + their bounce ticks, spotted on the impact frames (t0 + 0.62 / + 0.92)
      track#sfx_2(asset="media:pres-physics-drop-s1-rain" start=0 volume=0.75)
      track#sfx_3(sfx=receive start=1.6 volume=0.3)
      track#sfx_4(sfx=receive start=2.7 volume=0.3)
      track#sfx_5(sfx=receive start=3.8 v