Hush
Hush
Eighteen notification tiles fall out of the dark, bounce and pile around a phone on a quiet desk; the app sweeps them into one calm sorted list and the room itself turns from warm chaos to mint calm.
A home office at night: one walnut table against a plaster wall with slatted wood panels, an oak floor, a single brushed-brass dome pendant throwing a warm pool that falls off to near darkness, and a cool rim from the left; a chair, headphones, books, snake plant, mug and clock. Seven unhurried 8.5 s beats over 63 s at 120 bpm: a low wide push, slow arcs and cranes, a dimming moment where the light turns cool, and a slow pull back to a symmetric poster.
- Length
- 1:03
- Scenes
- 7
- Device
- iphone, ipad
- Style
- realistic place
- Camera
- establishing wide, push in, dolly, crane, ultra closeup, pull back
//
NOTE (2026-10-15): converted from a presentation to a continuous video: the per-scene pause
markers were removed, so "slide" below just means "scene" and nothing waits for Space.
PHYSICS DROP — "Hush": 214 pings → the 3 that matter. A 7-slide presentation reel.
Preview: http://localhost:4444/runtime?project=projects/templates/best-ref-og-06-physics-drop/best-ref-og-06-physics-drop.promo
WORLD A dark home office at night. One walnut table (1800 × 820, top y 740) against a charcoal
plaster wall (z −850) with walnut slat panels at both ends; dark oak floor. ONE brushed-brass
dome pendant (generated, scale 400, shade bottom y 1300) is the key: a warm pool on the
table falling off to near-black. A cool rim from the dark left. The slide headlines live on
the wall as warm cream lettering (text3d, flat-ish: depth 8 % of size, bevel ≤ 0.3, 700).
PALETTE charcoal #0e0f12 · walnut · brass #c9a46a · cream #efe6d6 · MINT #6EE7B7 (Hush, calm)
· chaos red #EF4444 / amber #F59E0B (only on the falling notification tiles).
PROPS generated (models/, 8): pendant 400 · chair 820 · headphones 200 ·
books 240 · snake plant 460 · mug 120 · notebook + pen 210 · walnut clock 110.
Primitives: table, wall, slats, floor, the phone stand, the iPad stand, the cord.
DEVICES iPhone on a walnut stand at table centre, leaning back 14° (anchor=bottom, y 751, z 64);
iPad on a stand at table right (S5–S7). Every screen is Tailwind HTML → html-screens.mts.
THE PHYSICS (promos/primitives/physics recipes, authored — the engine has no simulation)
18 notification tiles, 120 × 34 mm: a 2.4 mm clearcoat slab + its UI face, both parented to
a group rig so the rig's tracks move them as one body. Free fall easeInQuad (0.62 s from
+860 mm), restitution e ≈ 0.23 hand-rowed (one bounce: up easeOutQuad / down easeInQuad,
half-period 0.15 s), friction skid easeOutQuint to rest, tumble unwinding easeOutCubic.
Bottom-first, so every tile lands on the ones before it (layers +2.6 mm).
SLIDES (every scene pauses on its last frame: pause(at = duration − 0.04))
1 s1-drop 200 pings a day. tiles rain and pile around the phone (wide, low)
2 s2-sweep One calm list. the tiles fly into the glass; rows land, scroll steps
3 s3-bundles Smart bundles. the Bundles screen assembles in 4 layers (ui-assemble)
4 s4-focus Focus, on. typed intent, Start; the pendant dims, the room goes mint
5 s5-digest Your day, in one digest. crane to the iPad; the digest lands row by row
6 s6-matters 3 things that matter. THE ULTRA CLOSE-UP (raking) on the row; the three tick
7 s7-cta hush the lockup ignites on the wall under the pendant
Camera on a screen node: s2 ≈ 2.6 s, s5 ≈ 3.4 s, s6 ≈ 4 s of ~58 s (well under a third).
promo#best-ref-og-06-physics-drop(width=1920 height=1080 fps=30)
audio
tracks
// music: an original procedural bed (procedural-music, hush_bed.py), 120 BPM, D minor → D major,
// one section per slide, each landing a resolved chord 0.5 s before its slide ends (the reel pauses
// there; the tail rings on after resume through the 0.85 s transition). Mastered −18 LUFS: a presenter
// talks over it. Wall clock of the slides: 0 · 8.85 · 18.2 · 27.05 · 36.4 · 45.75 · 55.1 (end 63.1).
track#music(asset="music:pres-physics-drop-bed" start=0 volume=0.55)
track#sfx_1(asset="media:pres-physics-drop-room" start=0 volume=0.5)
// S1 · 24 tile landings + their bounce ticks, spotted on the impact frames (t0 + 0.62 / + 0.92)
track#sfx_2(asset="media:pres-physics-drop-s1-rain" start=0 volume=0.75)
track#sfx_3(sfx=receive start=1.6 volume=0.3)
track#sfx_4(sfx=receive start=2.7 volume=0.3)
track#sfx_5(sfx=receive start=3.8 v