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Brancora Interstellar

Brancora Interstellar

Every giant leap started the same way: six dark scenes each lit by what happens on a screen, a commit wakes a farmhouse, green checks throw floodlights on, a merge docks a spacecraft, accepted code ignites a black hole, a contribution graph lights a tesseract and the end card burns in front of it.

Cosmic sci-fi spaces built from simple shapes and props: a dim farmhouse study, a floodlit launch site, a spacecraft cockpit, a singularity with a photon ring and accretion disk, and a grid of squares lighting outward, each lit by one glowing source in a dark scene. An epic 61.6 s piece in six long beats of about 9-11 s, building to a finale burning in front of the singularity.

Length
1:02
Scenes
6
Device
laptop, chrome, ipad, iphone
Style
realistic place
Camera
establishing wide, push in, pull back, low angle

The AI keeps this film's shots, timing and camera, and puts your app in it.

//
    BRANCORA · INTERSTELLAR — "Every giant leap started the same way."
    61.6 s, six scenes, after Interstellar. Every scene opens dark and is lit by what happens on a
    screen: a commit wakes a farmhouse, green checks throw floodlights on, a merge docks the
    Endurance and brings the sun up over Saturn, Pilot's accepted code ignites Gargantua, a
    contribution graph lights the tesseract, and the end card burns in front of the black hole.

    BEATS (wall clock; gap-clock=run, 1.0 s transitions; scene local 0 = start of its incoming gap)
      S1 DUST        0.0–10.6  laptop · terminal: commit (8.7), push (10.15) → light sweeps the room
      S2 LAUNCH     10.6–21.6  chrome · Runs page: 5 jobs → 4 floodlight banks → ignition (16.3)
      S3 DOCK       21.6–31.6  iPad · pull request: approve (25.6), merge (26.3) → the ring locks (27.8)
      S4 GARGANTUA  31.6–41.6  laptop · Pilot Chat: Tab accepts (35.2) → the disk ignites (35.3)
      S5 TESSERACT  41.6–52.6  iPhone · profile: the graph fills → 170 squares light outward
      S6 END CARD   52.6–61.6  Gargantua + the mark, "Brancora", brancora.dev

    PROPS (TRELLIS.2 via models.json; y = surface + scale × rest factor from models/<prop>.json)
      gi-lamp 440 · gi-mug 105 · gi-watch 46 · gi-lander 280 · gi-books 240 · gi-chair 950 ·
      gi-globe 300 (S1) · gi-rocket 52000 (S2, a 52 m stack at 160 m) · gi-helmet 320 / 300 (S3, S4)
      gi-ranger was generated and not used (the Ranger is the S3 cockpit itself).

    GARGANTUA is built, not painted: a black sphere, a thin photon ring, the far side of the disk
    as face-on lifted rings, the disk as squashed tori (scale z 0.05) tilted 81–83°, all additive
    and unlit, opacity keyed for the ignition, plus bloom. (`g` children do not mount, so every
    piece is a world-space node; a `position` channel is an OFFSET from the node's position, so
    animated nodes carry position="0 0 0" and absolute keys.)

    LIGHT: tone_mapping None + film_grain output_transform=2; every screen has an area light at
    its glass that keys the scene until the event; SSAA ×2 everywhere; DOF via dof_pass=three.
    SCREENS: brancora-interstellar.screens.html → scripts/html-screens.mts → screens.json, pasted under
    the devices. Edited after conversion: stroke_width=2 on id'd icons, card#tm-sleep, the tracks.
    AUDIO: VO (ElevenLabs "Neal", deepened by audio-work/deep_vo.py) + one bed (audio-work/).

    Preview: http://localhost:4444/runtime?project=projects/templates/brancora-interstellar/brancora-interstellar.promo
promo#brancora-interstellar(width=1920 height=1080 fps=30 gap-clock=run)
  metadata
    audio
      tracks
        // one mastered bed (−15.6 LUFS, TP −1.3): the score (audio-work/gi_score.py — pipe organ, the
        // clock every 1.25 s, 96 BPM, A minor → A major at the end card) ducked under the spotted
        // SFX stem (audio-work/gi_sfx.py: keys, the push, floodlights, the launch, docking clamps,
        // Gargantua's rumble, the lattice pings), the whole bed dipped under every VO line.
        // Stems: music/gi-score.wav, media/gi-sfx.wav
        track#music(asset="music:gi-mix" start=0 volume=0.5)
        // VO: ElevenLabs "Neal" (deep narrator), then audio-work/deep_vo.py: −2 semitones
        // (tempo kept), chest shelf, a dark hall. Starts on the wall clock from vo/timings.json.
        track#vo_1(asset="s1-dust" start=1.8 volume=1)
        track#vo_2(asset="s2-launch" start=9.7 volume=1)
        track#vo_3(asset="s3-dock" start=23.0 volume=1)
        track#vo_4(asset="s4-gargantua" start=33.0 volume=1)
        track#vo_5(asset="s5-tesseract" start=43.0 volume=1)
        track#vo_6(asset="s6-endcard" start=54.4 volume=1)
  materials
    standard#m-deck(color=#121417 roughness=0.55 metalness=0.6 envmap-intensity=0.5)
    standard#m-hull(color=#1b1e22 roughness=0.7 metalness=0.35 envmap-intensity=0.4)
    physical#m-frame(color=#6d727a roughness=0.32 metalness=0.85 clearcoat=0.3 envmap-intensity=0.9)