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Stillwood

Stillwood

Deep focus is a place you go: one misty forest clearing at 7 am, a laptop on a camp table and a phone on a stump; the camera dives onto the screen to begin focus, notifications fold into a held count, a timer ticks, the week's deep hours grow, and the camera surfaces out of the mist on the end card.

A forest clearing in morning mist, mossy ground running into fog between rings of pine trunks that fade with depth, a slatted camp table with a lantern, mug and headphones, a tree stump, and a low backlit sun throwing light shafts and dappled shadow. Eight slow beats over 38 s at 72 bpm: one wide, then gentle dives and laterals past the table, surfacing out of the mist to end.

Length
38 s
Scenes
8
Device
laptop, iphone
Style
realistic place
Camera
establishing wide, push in, tracking, rack focus

The AI keeps this film's shots, timing and camera, and puts your app in it.

//
    FOREST · STILLWOOD — "Go deep. Surface when you're ready."  ·  a 38 s modeled-3D promo for Stillwood
    (a fictional deep-work focus app for laptops, with a phone companion that holds notifications).
    No real brands anywhere.

    WORLD  one forest clearing at 7 am in morning mist. 1 unit = 1 mm. Ground y = 0 (a 150 m moss disc
           running out into the fog). The clearing is centred on the origin; the camera mostly looks -z,
           into the low sun (back-left, ~31° up), so the mist and the light shafts are backlit.
             camp table   slatted pine top 820 × 560, top surface y = 700, black steel X legs
             stump        left of the table at (-820, 0, 380); the phone lies flat on its sawn top
             trunks       ring A = the generated trunk (3–9 m), rings B/C/D = tapered cones at 8–14 m,
                          18–30 m and 35–60 m, every ring deeper in the fog (linear fog 2.5 → 42 m)
             mist         fog + background = the mist colour (no sky) + low haze banks + a sun glow lobe
             shafts       five <ray> fans along the sun direction (beam only, light=false)
           Palette: forest night #101412 · moss #2b3a2c · bark #3b3029 · mist #a7b0a2 ·
                    oatmeal #ece4d4 · dawn amber #f2b25c (the app's one accent, the sun, the lantern).

    PROPS  FLUX.2 [dev] → TRELLIS.2 (Runware), 1-unit box: scale = longest side (mm),
           y = surface + scale × |minY| (from each prop's sidecar JSON). All ten passed review
           (shots/models.png) on their first mesh; no rerolls.
             asset                   scale                minY     where
             stillwood-trunk         "1400–1900 7000 …"   0.501    ring A (8 trunks, stretched, sunk 300)
                                     "1400 460 1400"               the STUMP the phone lies on (sawn top)
             stillwood-fern          650–1250 (×13 + 110) 0.3435   everywhere; sunk 14 % (y = s × 0.2035)
             stillwood-lantern       300                  0.5006   table, back-left (warm practical)
             stillwood-mug           105                  0.3441   table, front-right
             stillwood-headphones    180                  0.244    table, back-right corner
             stillwood-pinecone      90 / 100 / 85        0.2681   table by the mug · ground by the stump
             stillwood-tote          420                  0.5007   ground, against the right X-frame
             stillwood-mushrooms     150 / 110            0.4616   the stump's roots
             stillwood-log           1800                 0.1844   ground, back-right of the clearing
             stillwood-rock          800 / 460            0.28     ground, mid-ground
           Cut: stillwood-stump (the image request failed on the network six times; the sawn trunk
           section, squashed, makes the stump instead).

    LIGHT  no tone curve (tone_mapping=None + film_grain output_transform=2), SSAA ×2 (never FXAA).
           sun      directional along the sun direction, E 0.32, the long trunk shadows toward camera
           canopy   the same sun as a spot through image:cookie-foliage, E ≈ 1.3 in the gaps → dapple
           mist     hemisphere 0.22 (mist over moss) + studio_small_04_2k at 0.35, and a big soft area
                    light from the camera side (the bright mist in front of the clearing)
           lantern  a warm spot inside the globe aimed at the table (+ a small additive glow sprite)

    BEATS  72 BPM (beat 0.8333 s), every cut on a beat; durations from vo/timings.json + lead/tail
      scene          start    dur     VO (start → end, measured)
      s1a-forest      0.000   3.333   0.70 → 6.53 (5.83 s, one line over two shots)   the one wide
      s1b-ping        3.333   3.333                                   phone on the stump: "ping" at 4.14
      s2-focus        6.667   7.500   7.27 → 13.59 (6.32 s)            dive onto Begin focus, tap on "tap"
      s3-hold        14.167   5.833  14.77 → 21.25