Stillwood
Stillwood
Deep focus is a place you go: one misty forest clearing at 7 am, a laptop on a camp table and a phone on a stump; the camera dives onto the screen to begin focus, notifications fold into a held count, a timer ticks, the week's deep hours grow, and the camera surfaces out of the mist on the end card.
A forest clearing in morning mist, mossy ground running into fog between rings of pine trunks that fade with depth, a slatted camp table with a lantern, mug and headphones, a tree stump, and a low backlit sun throwing light shafts and dappled shadow. Eight slow beats over 38 s at 72 bpm: one wide, then gentle dives and laterals past the table, surfacing out of the mist to end.
- Length
- 38 s
- Scenes
- 8
- Device
- laptop, iphone
- Style
- realistic place
- Camera
- establishing wide, push in, tracking, rack focus
//
FOREST · STILLWOOD — "Go deep. Surface when you're ready." · a 38 s modeled-3D promo for Stillwood
(a fictional deep-work focus app for laptops, with a phone companion that holds notifications).
No real brands anywhere.
WORLD one forest clearing at 7 am in morning mist. 1 unit = 1 mm. Ground y = 0 (a 150 m moss disc
running out into the fog). The clearing is centred on the origin; the camera mostly looks -z,
into the low sun (back-left, ~31° up), so the mist and the light shafts are backlit.
camp table slatted pine top 820 × 560, top surface y = 700, black steel X legs
stump left of the table at (-820, 0, 380); the phone lies flat on its sawn top
trunks ring A = the generated trunk (3–9 m), rings B/C/D = tapered cones at 8–14 m,
18–30 m and 35–60 m, every ring deeper in the fog (linear fog 2.5 → 42 m)
mist fog + background = the mist colour (no sky) + low haze banks + a sun glow lobe
shafts five <ray> fans along the sun direction (beam only, light=false)
Palette: forest night #101412 · moss #2b3a2c · bark #3b3029 · mist #a7b0a2 ·
oatmeal #ece4d4 · dawn amber #f2b25c (the app's one accent, the sun, the lantern).
PROPS FLUX.2 [dev] → TRELLIS.2 (Runware), 1-unit box: scale = longest side (mm),
y = surface + scale × |minY| (from each prop's sidecar JSON). All ten passed review
(shots/models.png) on their first mesh; no rerolls.
asset scale minY where
stillwood-trunk "1400–1900 7000 …" 0.501 ring A (8 trunks, stretched, sunk 300)
"1400 460 1400" the STUMP the phone lies on (sawn top)
stillwood-fern 650–1250 (×13 + 110) 0.3435 everywhere; sunk 14 % (y = s × 0.2035)
stillwood-lantern 300 0.5006 table, back-left (warm practical)
stillwood-mug 105 0.3441 table, front-right
stillwood-headphones 180 0.244 table, back-right corner
stillwood-pinecone 90 / 100 / 85 0.2681 table by the mug · ground by the stump
stillwood-tote 420 0.5007 ground, against the right X-frame
stillwood-mushrooms 150 / 110 0.4616 the stump's roots
stillwood-log 1800 0.1844 ground, back-right of the clearing
stillwood-rock 800 / 460 0.28 ground, mid-ground
Cut: stillwood-stump (the image request failed on the network six times; the sawn trunk
section, squashed, makes the stump instead).
LIGHT no tone curve (tone_mapping=None + film_grain output_transform=2), SSAA ×2 (never FXAA).
sun directional along the sun direction, E 0.32, the long trunk shadows toward camera
canopy the same sun as a spot through image:cookie-foliage, E ≈ 1.3 in the gaps → dapple
mist hemisphere 0.22 (mist over moss) + studio_small_04_2k at 0.35, and a big soft area
light from the camera side (the bright mist in front of the clearing)
lantern a warm spot inside the globe aimed at the table (+ a small additive glow sprite)
BEATS 72 BPM (beat 0.8333 s), every cut on a beat; durations from vo/timings.json + lead/tail
scene start dur VO (start → end, measured)
s1a-forest 0.000 3.333 0.70 → 6.53 (5.83 s, one line over two shots) the one wide
s1b-ping 3.333 3.333 phone on the stump: "ping" at 4.14
s2-focus 6.667 7.500 7.27 → 13.59 (6.32 s) dive onto Begin focus, tap on "tap"
s3-hold 14.167 5.833 14.77 → 21.25