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Questfund

Questfund

The product's own landing page lies tilted back in a bright game-dev studio: a search types, campaign cards fly in and stand up off the sheet in an arc, the hero campaign funds itself live and the phone beside it takes the pledge, all in one continuous take.

A bright infinite studio cyc with a glossy reflective floor and a faint grid, a tilted sheet on a thin edge with forms standing out of it in an arc, a pale plinth, and floating toy-like game controllers, pad tiles, coins and gems under a soft-box key, a cool rim and light haze. One continuous 14.5 s take at 128 bpm in eight fast beats that plays too fast, ending on a crane up and back on the music hit.

Length
15 s
Scenes
1
Device
iphone
Style
realistic place
Camera
continuous take, establishing wide, push in, ultra closeup, orbit, crane

The AI keeps this film's shots, timing and camera, and puts your app in it.

//
    QUESTFUND — "Back the games you wish existed." 14.5 s, 16:9, no VO, one continuous take.

    LOGLINE. A crowdfunding platform for indie games, filmed as its own landing page lying back in a
    bright game-dev studio: you search, the campaigns fly in and stand up off the page, the hero
    campaign funds itself while you watch, and the phone beside it takes the pledge.

    THE WORLD. A pale infinite studio cyc (a breath darker than the page, so the white sheet reads):
    a glossy reflector floor carrying a faint blue 250 mm grid that fades into the horizon (fog = the
    backdrop's own colour). The landing page is a 1200 × 750 mm sheet with a real 8 mm edge, tilted
    back 55°, floating 165 mm off the floor. Five campaign cards stand up out of its lower band in an
    arc (centre forward and biggest, the side cards yawed in and set back), each on its own 6 mm
    sheet. Left of the page an iPhone (×2.2) stands on a white plinth, turned in 24°. Floating round
    the set: two controllers built from primitives (white and lilac, glowing buttons), D-pad cross
    tiles, gold coins and violet gems, all bobbing. Blue / violet / lilac hazes far behind.
    Why this world: a game-dev space that is bright, premium and playful — the page is the product,
    the studio is where the people who back games live.

    PALETTE. white #FFFFFF · grid #E8ECF5 · ink #0B1533 · blue #1E5BFF · violet #7C3AED ·
    success green #22C55E (Collector tier, the controller's green button). Coins: the one warm accent.

    BEATS (reel clock = scene clock):
      0.0  hook      establishing wide from the front-left: the page small in the studio, the phone
                     on its plinth, the white controller drifting right → left past the lens (soft).
      2.0  search    push in onto the nav: the field lifts, "cozy puzzle" TYPES (3.65–4.5).
      4.4  page      low glide along the headline and the Quest·fund wordmark (readable).
      4.5  assemble  the five campaign cards launch from behind the lens, bottom-first (outer →
                     centre, 0.2 s apart), tumble in (the hero card sweeps right past the lens at 6.0),
                     hover proud and drop into their slots 6.45 / 6.65 / 6.85 / 7.05 / 7.25 while the
                     camera rises to the arc (5.5–7.3).
      7.9  proof     on the Ember Drift card: the bar fills 50 → 72 % (a cover slides off, 8.0–8.85),
                     $28,900 → $32,750 → $36,400 and 50 → 61 → 72 % funded tick (8.28 / 8.73),
                     "Mira just backed Ember Drift · Founder tier" pops and lifts (8.95).
      9.7  ULTRA     the one ultra close-up: the "72% funded · 12 days left" line, lens 55° off the
                     card from its left, the line running away into blur (held to 10.6).
     11.4  phone     swing left and orbit the iPhone: "Back this game" pressed (11.6–12.3), the
                     Founder $40 tier selects (11.9) — coin + level-up chime.
     12.2  cta       crane up and back to the whole page in the studio; the lockup rises over the
                     page on the music's hit (13.125): "Quest" + tile + "fund", then
                     "back the games you wish existed."; still drifting on the last frame.
    SHOT BUDGET. World: 0–3.5, 5.5–7.1, 12.2–14.5. Close on the page (world keys): 3.5–5.5.
    Camera on screen nodes (node= keys): 7.9–10.6 and 11.4–12.2 ≈ 3.5 s, ≈ 4.5 s with the moves
    into them, of 14.5 (≈ 31 %). One ultra close-up (cd-meta, yaw −55, fill 150, dof 50/12).

    LIGHT. tone_mapping None + sRGB-only grain (UI hexes print as authored); hemisphere fill, a big
    soft-box area key from the upper left, a shadowing directional for the props' contact shadows,
    a cool blue area rim from behind, studio HDR for the glossy props. Two anamorphic flares: off
    the lilac controller's glowing buttons (the whole reel) and the key's glint off the phone's rim
    (keyed up for the phone beat). AA: ssaa samples=4 (the page's 0.4 mm grid lines at grazi