Fermata
Fermata
Four sculptural studio sets cut hard on the beat: a plaster wall carved as nested squircle bands that steps out toward the lens, a phone balanced on the corner of a cobalt pillar, a phone lying on wavy cobalt bands, and a light studio sweep for the end card.
Cool plaster studio sets at product scale: a relief wall of nested rounded-square bands with a flipping centre tile, a backdrop with a tall square pillar turned 45 degrees, a floor of overlapping wavy bands and a smooth cyclorama sweep, all under cool bright light with crisp cast shadows and shallow depth of field. Four set changes over 28.4 s at about 116 bpm, each a single orbit, boom or spin with playful landings.
- Length
- 28 s
- Scenes
- 4
- Device
- iphone
- Style
- abstract
- Camera
- orbit, crane, low angle, top down, push in
//
REF-MA-16 · SQUIRCLE RELIEF — a 28.4 s, four-set app reel for an invented music player,
Fermata ("hold the moment": its mark is a fermata, a white arc held over a dot on a teal
squircle). The shot sheet is reference-shot-sheet.md beside this file; the screens are
fermata.screens.html (Tailwind only), converted by scripts/html-screens.mts
(fermata.sections.json, r = 9.1 on every phone screen).
Preview: http://localhost:4444/runtime?project=projects/templates/ref-ma-16-squircle-relief/ref-ma-16-squircle-relief.promo
Palette: UI canvas #0a1214 · raised #1b2b30 · ink #eef6f5 · muted #9fb4b6 ·
Fermata teal #0fa596 · seafoam #6fe0c8 · sky #8cc8ff · lime #c5e86c ·
end-card ink #0c3a3d. World: cool plaster greys, cobalt pillar #4a78c8 and
cobalt bands #5282d0 (S2, S3), cool-white lights.
Audio: music:fermata-relief, media:fermata-* (one file per sfx event).
The reel cuts hard between four sets, one per beat
(transition=none, no gaps): 8.3 + 5.0 + 5.3 + 9.8 = 28.4 s.
S1 0.0– 8.3 a light-grey wall carved as nested squircle bands. The centre tile flips
to show the Fermata icon, the name types on under it; the camera orbits left
while the bands step out toward the lens, phone 1 swings in square to the
lens, the bands come back flush and phones 2 and 3 slide out behind it.
S2 8.3–13.3 a mid-grey backdrop and a cobalt pillar turned 45°. Phone 4 is thrown up
into frame and lands balanced on the pillar's front corner (the physics
beat: easeOutQuad rise, easeInQuad fall, one small restitution hop, a damped
rock); the camera booms down with it.
S3 13.3–18.6 high angle on a floor of overlapping cobalt wavy bands, phone 5 lying on
them; the camera orbits round the vertical and rises toward top-down, so
the frame turns ~30° and the phone ends upright.
S4 18.6–28.4 a light-grey studio sweep. Phone 6 turns square to the lens, the search
types; one full spin carries it to the left third (its screen changes while
the back faces us), the end card builds on the right, phone 8 slides out.
Units mm. Devices are iphone elements only (space black); every phone screen is a
ui3d(overlay=screen glass_clip=off) stage with the converted HTML block; ids are unique per
scene. No ultra close-up, growing input or assembling screen: the reference has none (the
user waived those house rules for this batch).
promo#ref-ma-16-squircle-relief(width=1920 height=1080 fps=30)
audio
tracks
// music: D major synth-pop, 116.13 BPM, 55 beats = 28.42 s (audio-work/fermata_track.py). Beat 16 ≈ the
// pillar cut (8.3), beat 36 = the studio cut (18.6), a stab on beat 43 = the end card (22.2),
// the last chord on beat 52. Mastered at -16 LUFS; no VO.
track#music(asset="music:fermata-relief" start=0 volume=0.8)
// sfx (audio-work/fermata_sfx.py): whooshes peak on the fastest frame, contacts on the contact frame
// s1 · the relief
track#sfx_1(asset="media:fermata-flip" start=0.45 volume=0.35)
track#sfx_2(asset="media:fermata-name-keys" start=0.55 volume=0.25)
track#sfx_3(asset="media:fermata-orbit" start=2.95 volume=0.45)
track#sfx_4(asset="media:fermata-sink" start=3.0 volume=0.32)
track#sfx_5(asset="media:fermata-swing" start=3.62 volume=0.32)
track#sfx_6(asset="media:fermata-sink" start=4.3 volume=0.2)
track#sfx_7(asset="media:fermata-slide" start=4.85 volume=0.28)
track#sfx_8(asset="media:fermata-like" start=6.58 volume=0.32)
// s2 · the pillar: thrown up at the cut, lands on the corner at 8.94, hops, rocks
track#sfx_9(asset="media:fermata-throw" start=8.28 volume=0.35)
track#sfx_10(asset="media:fermata-land" start=8.94 volume=0.5)
// s3 · the