Skip to content
Docs
Open Promoeyes
Fermata

Fermata

Four sculptural studio sets cut hard on the beat: a plaster wall carved as nested squircle bands that steps out toward the lens, a phone balanced on the corner of a cobalt pillar, a phone lying on wavy cobalt bands, and a light studio sweep for the end card.

Cool plaster studio sets at product scale: a relief wall of nested rounded-square bands with a flipping centre tile, a backdrop with a tall square pillar turned 45 degrees, a floor of overlapping wavy bands and a smooth cyclorama sweep, all under cool bright light with crisp cast shadows and shallow depth of field. Four set changes over 28.4 s at about 116 bpm, each a single orbit, boom or spin with playful landings.

Length
28 s
Scenes
4
Device
iphone
Style
abstract
Camera
orbit, crane, low angle, top down, push in

The AI keeps this film's shots, timing and camera, and puts your app in it.

//
    REF-MA-16 · SQUIRCLE RELIEF — a 28.4 s, four-set app reel for an invented music player,
    Fermata ("hold the moment": its mark is a fermata, a white arc held over a dot on a teal
    squircle). The shot sheet is reference-shot-sheet.md beside this file; the screens are
    fermata.screens.html (Tailwind only), converted by scripts/html-screens.mts
    (fermata.sections.json, r = 9.1 on every phone screen).
    Preview: http://localhost:4444/runtime?project=projects/templates/ref-ma-16-squircle-relief/ref-ma-16-squircle-relief.promo

    Palette: UI canvas #0a1214 · raised #1b2b30 · ink #eef6f5 · muted #9fb4b6 ·
             Fermata teal #0fa596 · seafoam #6fe0c8 · sky #8cc8ff · lime #c5e86c ·
             end-card ink #0c3a3d. World: cool plaster greys, cobalt pillar #4a78c8 and
             cobalt bands #5282d0 (S2, S3), cool-white lights.
    Audio: music:fermata-relief, media:fermata-* (one file per sfx event).

    The reel cuts hard between four sets, one per beat
    (transition=none, no gaps): 8.3 + 5.0 + 5.3 + 9.8 = 28.4 s.

      S1  0.0– 8.3  a light-grey wall carved as nested squircle bands. The centre tile flips
                    to show the Fermata icon, the name types on under it; the camera orbits left
                    while the bands step out toward the lens, phone 1 swings in square to the
                    lens, the bands come back flush and phones 2 and 3 slide out behind it.
      S2  8.3–13.3  a mid-grey backdrop and a cobalt pillar turned 45°. Phone 4 is thrown up
                    into frame and lands balanced on the pillar's front corner (the physics
                    beat: easeOutQuad rise, easeInQuad fall, one small restitution hop, a damped
                    rock); the camera booms down with it.
      S3 13.3–18.6  high angle on a floor of overlapping cobalt wavy bands, phone 5 lying on
                    them; the camera orbits round the vertical and rises toward top-down, so
                    the frame turns ~30° and the phone ends upright.
      S4 18.6–28.4  a light-grey studio sweep. Phone 6 turns square to the lens, the search
                    types; one full spin carries it to the left third (its screen changes while
                    the back faces us), the end card builds on the right, phone 8 slides out.

    Units mm. Devices are iphone elements only (space black); every phone screen is a
    ui3d(overlay=screen glass_clip=off) stage with the converted HTML block; ids are unique per
    scene. No ultra close-up, growing input or assembling screen: the reference has none (the
    user waived those house rules for this batch).
promo#ref-ma-16-squircle-relief(width=1920 height=1080 fps=30)
  audio
    tracks
      // music: D major synth-pop, 116.13 BPM, 55 beats = 28.42 s (audio-work/fermata_track.py). Beat 16 ≈ the
      // pillar cut (8.3), beat 36 = the studio cut (18.6), a stab on beat 43 = the end card (22.2),
      // the last chord on beat 52. Mastered at -16 LUFS; no VO.
      track#music(asset="music:fermata-relief" start=0 volume=0.8)
      // sfx (audio-work/fermata_sfx.py): whooshes peak on the fastest frame, contacts on the contact frame
      // s1 · the relief
      track#sfx_1(asset="media:fermata-flip" start=0.45 volume=0.35)
      track#sfx_2(asset="media:fermata-name-keys" start=0.55 volume=0.25)
      track#sfx_3(asset="media:fermata-orbit" start=2.95 volume=0.45)
      track#sfx_4(asset="media:fermata-sink" start=3.0 volume=0.32)
      track#sfx_5(asset="media:fermata-swing" start=3.62 volume=0.32)
      track#sfx_6(asset="media:fermata-sink" start=4.3 volume=0.2)
      track#sfx_7(asset="media:fermata-slide" start=4.85 volume=0.28)
      track#sfx_8(asset="media:fermata-like" start=6.58 volume=0.32)
      // s2 · the pillar: thrown up at the cut, lands on the corner at 8.94, hops, rocks
      track#sfx_9(asset="media:fermata-throw" start=8.28 volume=0.35)
      track#sfx_10(asset="media:fermata-land" start=8.94 volume=0.5)
      // s3 · the