Ledgerly
Old ways belong in a museum: after hours, glass vitrines exhibit the tools business used to run on (stamp, fax, rolodex, filing cabinet, CRT with sticky notes), each lectern lighting emerald with what replaced it, until a laptop on a plinth at the end of the hall assembles the app that does all of it.
A grand gallery hall at night, 30 m long, with a polished veined marble mirror floor, plaster walls with pilasters, a brass rail, glass vitrines on lacquer plinths with brass plaques, a leather bench and stanchions, warm track spots with dusty beams, a cool low rim, and an end plinth under a single beam. Eight slow beats of about 8 s over 69 s at 60 bpm: a crane up as spots ignite down the hall, close raking details and lateral dollies case by case, a long push down the aisle, and a pull back as the beam swells.
- Length
- 1:09
- Scenes
- 8
- Device
- laptop
- Style
- realistic place
- Camera
- crane, pull back, dolly, push in, low angle, ultra closeup
//
NOTE (2026-10-15): converted from a presentation to a continuous video: the per-scene pause
markers were removed, so "slide" below just means "scene" and nothing waits for Space.
MUSEUM OF OLD WAYS — a presentation reel for LEDGERLY (fictional): one workspace for a small
business — invoices, payments, docs, e-signature, team notes.
Preview: http://localhost:4444/runtime?project=projects/references/ref-og-10-museum-old-ways/ref-og-10-museum-old-ways.promo
THE IDEA. Old ways belong in a museum. After hours, a grand gallery hall: black marble floor,
charcoal walls, brass rails, gallery track spots with visible beams. Glass vitrines exhibit the
tools business used to run on, each with a brass plaque ("Invoicing, c. 1998") and the slide's
headline set as brass wall text behind it; a small lectern beside each lights emerald with what
replaced it. At the end of the hall, under one beam, a plinth holds a laptop: Ledgerly
assembles itself (ui-assemble, four layers) and does all of it.
SLIDES (8 scenes, each ends on a settled poster frame; pause at duration − 0.04):
1 s1-hall "The Museum of Old Ways" crane up & back from the foyer floor to the portal;
the spots ignite one by one down the hall
2 s2-invoices "Invoices, stamped by hand." close on the stamp (it thumps PAID), pull to the case ¾
3 s3-fax "Payments by fax." world close raking along the fax as a page feeds out
4 s4-files "Lost in the files." lateral dolly past the rolodex and filing cabinet
5 s5-notes "Notes on the monitor." low angle; a sticky note peels and drifts down
6 s6-reveal "All of it. One place." long push to the plinth; the screen assembles
7 s7-paid "Paid in 2 days, not 30." ULTRA close-up (raking, yaw 55) on Sent → Paid
8 s8-cta Ledgerly lockup pull back to the end wall: mark, wordmark, Start free
WORLD. Hall 8 m wide (walls x = ±4000), 6.5 m high, foyer z +8000 → end wall z −23000.
Portal (title) at z −1200. Cases face the aisle: C1 invoices (−2700, −5000) · C2 fax
(2700, −9000) · C3 rolodex (−2700, −12200) · C4 filing cabinet, tall case (−2700, −13800) ·
C5 CRT (2700, −17000) · end plinth + laptop (0, −20800). Pilasters every 4 m from z −3000.
Props (generated, models/): fax 420 · stamp 110 · adding machine 300 · rolodex 260 · CRT 420 ·
filing cabinet 1330 · track spot 260 · stanchion 950 · bench 1800 · desk phone 230.
y on a surface = surface + scale × |minY| (sidecar JSON), in comments at each prop.
LIGHT. Night, no tone curve. Each case: a warm 3000 K track spot from the ceiling rail
(decay 2, intensity = E·d², E ≈ 2) + a visible <ray> beam; a spot washing its wall text; a cool
low rim from across the aisle. Fill: hemisphere 0.05 + studio HDR 0.2. The laptop screen is an
area light. Floor: reflector-ground (black mirror) + a generated marble-vein overlay
(art/marble.py → media:museum-veins). DOF: dof_pass=three with dof_depth=scene in every scene: the
glass hoods and the <ray> beams write no scene depth, so they no longer pin focus to themselves
(with the default pre-pass, the beam in front of the end wall blurred the whole lockup).
PALETTE. museum black #0b0b0c · charcoal #18191c · brass #C9A45C · emerald #10B981 ·
paper (lit) #b9b0a0 · spot #ffd9a8.
SCREENS. pres-museum-old-ways.screens.html → scripts/html-screens.mts → screens.json, pasted
whole; only tracks added (assembly, chip flip, typewriter, lectern reveals).
CLOCK. blur-dissolve 0.85 between slides; a scene's local 0 is the start of its incoming
dissolve (wall = scene start − 0.85 + local). Total 68.95 s.
promo#ref-og-10-museum-old-ways(width=1920 height=1080 fps=30)
audio
tracks
// music: procedural chamber bed (audio-work/museum_bed.py), -17 LUFS; each slide ends on a
/