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Snow Hearth

Snow Hearth

Come in from the cold: an iPhone standing in the snow at dusk, the app warms the cabin and shows every room, and one tap lights the distant cabin window across the snowfield.

A snowfield in the deep dusk after sunset, with a snow mound beside a sled, a hurricane lantern, snowshoes and a stump, a split-rail fence leading to a dark log cabin far away, pines in fog and snow falling, cold ambient light against small warm glows. A calm 36 s piece in five long beats of 6-9 s, landing as a distant cabin window lights and the camera pulls back to the lit cabin.

Length
36 s
Scenes
5
Device
iphone
Style
realistic place
Camera
establishing wide, push in, pull back

The AI keeps this film's shots, timing and camera, and puts your app in it.

//
    SNOW HEARTH — "Come in from the cold."  ·  a 36 s modeled-3D promo for Hearth, a fictional smart-home
    app for a cabin: warm it before you arrive, see every room, put the porch light and the kettle on from
    the trail. The payoff: you tap, and the distant cabin's window lights up across the snow. No real brands.

    WORLD  one snowfield at dusk (blue hour, Dec, 5:52 pm). 1 unit = 1 mm. Ground y = 0, the camera looks -z.
           A traveller's stop at the origin: an iPhone standing in the snow (foot buried in a mound), a sled,
           a lit hurricane lantern, a pair of snowshoes, a stump; a split-rail fence runs from the
           foreground-left toward the cabin (leading line); the log cabin stands ~90 m out (x -9000, z -90000),
           dark until the payoff. Pines in the mid-ground for parallax; three tree-line silhouettes (cones)
           at 150 / 260 / 420 m and a faint ridge at 620 m, fogged progressively; drifts on the ground.
           Sky: background gradient + haze lobes (rose afterglow on the horizon behind the cabin, a cold upper
           wash) + an unlit moon disc. Fog colour = the horizon colour, so the ground runs into the sky.
           Snow: a 5 km plane with a hand-made ripple texture (media/snow-hearth-snow.png, albedo 0.53–1.0)
           so it never reads as a flat white; falling snow = mesh discs (DOF acts on them).
           Palette: night slate #0d111a · snow blue #8d9bb3 · dusk blue #3b4d6e · afterglow rose #d9a08a ·
           ember amber #f2a04a (brand, heat, light) · cream #f4efe8.

    PROPS  TRELLIS.2 on Runware (FLUX.2 [dev] reference → mesh), 1-unit box: scale = longest side (mm),
           y = surface + scale × |minY| (sidecar JSON), minus a few mm/cm where a prop sinks into the snow.
             asset                  scale        minY     where
             snow-hearth-cabin      7500         0.427    cabin rig (-9000, 0, -90000) yaw -28: 3202 - 50 sunk
             snow-hearth-pine       6200–12500   0.4911   mid-ground and around the cabin
             snow-hearth-fence      2400 (×6)    0.2791   669.8 - 80 sunk = 590, along yaw 98°
             snow-hearth-sled       1100         0.1576   173.4
             snow-hearth-lantern    330          0.5004   165.1 - 10 sunk = 155
             snow-hearth-snowshoe   620 (×2)     0.1518   94.1 - 30 sunk = 64
             snow-hearth-stump      520          0.4676   243.2 - 13 sunk = 230
             snow-hearth-rock       900–1700     0.3749   sunk ~20 %
             snow-hearth-thermos    300          (lying)  on the sled slats
             snow-hearth-mitten     260          0.106    on the sled slats
           All ten passed review (shots/models.png); no cuts, no rerolls.

    LIGHT  no tone curve (tone_mapping=None + film_grain output_transform=2), SSAA ×2 (never FXAA).
           afterglow  directional from behind-left, 4.6° up, rose, E 0.55, the shadows (long, toward camera)
           moon fill  directional front-right high, cold, E 0.22 (no shadow)
           sky        hemisphere #8fa3c9 / #2c3550, 0.55; studio_small_04_2k at 0.2 for the PBR props
           lantern    point at the globe, I = 1.2 × 450² ≈ 2.6e5 (decay 2), plus an additive glow shell
           payoff     cabin window: emissive plane 0 → 4, a spill point light in front of it, a halo haze;
                      porch lamp: emissive bulb + point light

    BEATS  80 BPM (beat 0.75 s, bar 3 s); every cut on a beat. VO measured (vo/timings.json), lead 0.6–1.2 s.
      scene        start   dur    VO (start → end)        shot
      s1-hook       0.0    9.0    1.20 →  7.60 (6.400)    the one wide: over the fence toward the dark cabin,
                                                          then down onto the phone; Hearth's nudge lands at 6.9
      s2-warm       9.0    7.5    9.60 → 15.50 (5.904)    dive onto the glass: tap the nudge, Home; tap Warm up
                                                          on "warm" (10.6); the card flips amber,