Tally Night
Tally Night
Where did it go? A late-night study in the rain, receipts and a coin jar on the desk, and the phone that tells you what you can safely spend today and finds the forgotten subscriptions.
A late-night study at 11 pm with a wooden desk against a cool plaster wall, a warm desk lamp, a tall rain-streaked window over the city lights, velvet curtains, a framed print and a pulled-out wooden chair. A slow, reassuring 60 s piece in five long beats of 8-16 s, opening close under the lamp in the rain and closing as the lamp dims for the finale.
- Length
- 1:00
- Scenes
- 5
- Device
- iphone
- Style
- realistic place
- Camera
- push in, rack focus, ultra closeup
//
TALLY NIGHT — "Where did it go?" · a 60 s modeled-3D promo for Tally (a fictional budgeting app)
WORLD one late-night study at 11 pm: a walnut desk against a blue-grey plaster wall, a tall
mullioned window above it with rain running down the glass, the city beyond as lit
windows and street bokeh, velvet curtains, a framed print, a wooden chair pulled out.
Palette: ink blue #1b2433 · walnut #5b3a26 · lamp amber #ffc27a · brass #b28a4e ·
oxblood #6e2a2a · Tally mint #8fe0b8 · paper cream #ece3d2.
1 unit = 1 mm. Floor y = 0, back wall z = -800, desk top surface y = 740.
PROPS TRELLIS.2 (Nano Banana 2 reference → mesh), each normalised to a 1-unit box, so
scale = longest real side in mm and y = surface + scale × |minY|:
asset scale minY y on the desk (740)
tally-desk-lamp 470 -0.501 975.5 (shade rim at local y 0.2, overhangs -z)
tally-coin-jar 130 -0.4995 804.9
tally-receipt-curl 180 -0.1045 758.8 (one curled receipt; reused at 150 → 755.7,
140 → 754.6, 125 → 753.1)
tally-wallet 115 -0.1093 752.6
tally-keys 95 -0.1152 750.9
tally-pen 140 -0.0606 748.5
tally-glasses 140 -0.2883 780.4
tally-tea-cup 150 -0.2307 774.6
tally-books 250 -0.2335 798.4 (top of the stack y = 857)
tally-plant 320 -0.5006 1017.2 (on the books: 857 + 320 × 0.5006)
Rerolls: receipts ×3 (a loose pile came back fragmented, then fused to a board, then a
clipped fan that read as crumpled plastic up close; the single curled receipt holds),
glasses ×1 (first came back fused to a table slab), plant ×1 (first came back as a
whole desk scene). Cut: tally-receipt-spike (paper read as noise), tally-receipts-clip, tally-receipts (fan).
LIGHT motivated, no tone curve (tone_mapping=None + film_grain output_transform=2), SSAA ×2.
key the desk lamp: a soft spot INSIDE the brass dome shade aimed down at the desk
(d ≈ 660 mm, I = E × d² ≈ 1.05 × 660²), plus a short-range warm point in the
shade for the spill on the wall and the shade's inside. Clicks on at 1.2 s.
fill cool city/moon light through the window: a dim area light on the pane facing
the room (0.4 — a night window is not a softbox), and a high spot outside that
throws the window frame (and the rain beads' shadows) across the desk.
Hemisphere 0.2, and studio_small_04 at 0.15 for the PBR props: a dark HDR with
a few small hot sources reads as lamps in the reflections; the daylit interior
HDR put a sunny glass door in every reflection.
screen an area light on the phone glass — the app's own glow.
RAIN there is no rain cookie, and the window is IN frame behind the desk, so the rain is
physical: shadow-casting beads and running drops on the outside of the pane (repeat
+ vary, each drop holds, then runs with easeInQuad), emissive so they pick up the city.
BEATS (scene durations = VO line from vo/timings.json + lead + tail; cuts land on the
60 BPM bar lines at 8 / 20 / 36 / 48)
s1-hook 8.0 lead 2.4 VO 4.31 tail 1.29 lamp clicks on, camera finds the desk
s2-receipts 12.0 lead 1.2 VO 8.07 tail 2.73 receipts + wallet, onto All accounts
s3-today 16.0 lead 2.4 VO 9.90 tail 3.70 the dive, Safe to spend rolls to $64.18
s4-cancel 12.0 lead 2.0 VO 5.51 tail 4.49 Reelhouse swipes out, Cancelled
s5-sleep 12.0 lead 1.5 VO 2.95 tail 7.55 pull back into the rai