Wexlora Silver
Wexlora Silver
Set it, grow it: a daylight 3D cut where a pasted link is read for trends, cut into five formats, posted daily and the views climb as the loop learns, over eight hard-cut scenes on shader transitions.
A bright studio with a dot-grid floor, a raised slab, a tiled wall, a corridor of standing panels, a printed calendar floor and a dark horizon glowing under a polished metal emblem, crossed by a curving streak of light. A fast, confident 15.75 s piece in eight quick cuts of 1-2.5 s, the tightest bursts near 11 s, landing on the emblem and a 3.6 s closing hold.
- Length
- 16 s
- Scenes
- 8
- Device
- iphone
- Style
- hyperkinetic
- Camera
- fast cuts, push in, whip pan
//
WEXLORA · SILVER — "Set it. Grow it." ~15.75 s, 16:9, eight scenes cut hard on short shader
transitions. 1 unit = 1 mm.
Preview: http://localhost:4444/runtime?project=projects/templates/wexlora-silver/wexlora-silver.promo
THE IDEA — a daylight 3D cut. Same story as its twin
(the dark twin cut): paste a link, it reads the trends, cuts five formats, posts every day, the views
climb, the loop learns. This cut is the daylight one: silver phones, brighter creators, a dot-grid
floor with a raised slab, a corridor of standing cards instead of flush walls, a frontal fan.
WORLD — a dot-grid floor (600 studs) under a long black slab, a wall of 84 UGC tiles behind a
silver-glass URL pill; a corridor of 120 standing cards toed in 60°; a grey studio where five silver
iPhones fan out almost square to the lens; a calendar floor turned 45°; the white test track seen
from the far side; a black horizon that glows violet under the chrome mark.
Every picture is one of twelve generated UGC stills (media:sv-01 … sv-12).
LIGHT — low-key but lifted: hemisphere ≤ 0.2 + studio_small_04_2k at 0.3–0.6, one area key per set,
signal violet on the floor, the streak and the rails. film_grain output_transform=2, SSAA ×4.
SCREENS — wexlora-silver.screens.html (Tailwind only) → scripts/html-screens.mts → screens.json,
pasted below unchanged; only tracks added.
BEATS (scene · local seconds; each scene after the first starts with its 0.2 s incoming transition)
s1-link 2.6 HOOK high over the dot grid, a violet streak curves past the slab to the pill;
the link types (0.55 → 1.15), Go turns violet (1.35 / 1.45), the link lifts
out and AUDIENCE · PRODUCT · TONE pop (2.0); the lens dives in.
s2-trend 1.7 TREND a corridor of standing cards; TREND 24,862 → 25,000+; one card swings
out into violet brackets.
s3-formats 2.1 FORMATS five silver phones fan out almost square to the lens with their labels;
the fan falls away, POST stamps the hero.
s4-posted 1.5 POST the phone drops onto a calendar turned 45°, the days fill outward,
"Posted. Every day." and the four channels pop.
s5-views 2.0 PROOF 1M, 10M, 30M views stack on the glass; whip to 36.2M views · ONE VIDEO.
s6-loop 1.4 LEARN the white track from the far side, a violet lap runs it.
s7-mark 0.8 the two straights stand up as the twin-bar mark, black on white.
s8-end 2.2 CTA the chrome mark on a violet horizon, Wexlora · Set it. Grow it. · wexlora.example
promo#wexlora-silver(width=1920 height=1080 fps=30 gap-clock=run)
audio
tracks
track#music(asset="music:wexlora-silver-score" start=0 duration=15.7 volume=0.85)
track#sfx_1(asset="media:wexlora-silver-sfx" start=0 volume=0.9)
materials
// type: flat, unlit, so the hex prints as authored (transparent so it can fade)
basic#m-white(color=#ffffff transparent=true opacity=1)
basic#m-grey(color=#8d8d93 transparent=true opacity=1)
basic#m-accent(color=#6c4dff transparent=true opacity=1 toneMapped=false)
basic#m-ink(color=#0b0b0c transparent=true opacity=1)
basic#m-ink-soft(color=#9c9ca2 transparent=true opacity=1)
// the chips: polished nickel under a clear coat, dark type on them
physical#m-chip(color=#d4d4da metalness=0.55 roughness=0.3 clearcoat=1 clearcoat-roughness=0.08 envmap-intensity=1.4 transparent=true opacity=1)
// the end mark: mirror chrome
physical#m-chrome(color=#f2f2f6 metalness=0.5 roughness=0.18 clearcoat=1 clearcoat-roughness=0.04 envmap-intensity=2.4)
// calendar cells: black lacquer
physical#m-cell(color=#1c1c20 metalness=0.3 roughness=0.35 clearcoat=0.8 clearcoat-roughness=0.15 envmap-intensity=0.6)
standard#m-wall(color=#070708 roughness=0