frost
Animation channel of a mesh wearing a `gradient-glass` material: its frost (the glass's roughness) over time, 0 clear to 1 frosted (that mesh only).
frost
0 easeOut 0
1 1
Attributes
No attributes: its rows are `<time> [easing] <value>`.
Animation channel of a mesh wearing a `gradient-glass` material: its frost (the glass's roughness) over time, 0 clear to 1 frosted (that mesh only).
frost
0 easeOut 0
1 1
No attributes: its rows are `<time> [easing] <value>`.