sphere
cameraset 369× in templates and rigs
A sphere mesh of radius `r` mm with a named material.
sphere#chaser(r=28.9 fill=#37e3ff metalness=0.1 roughness=0.22 emissive=#0a5c74 emissive-intensity=1.3)
Attributes
rnumber361×position"x y z"328×materialtexte.g. standardhousephysical284×emissive-intensitynumber186×fillcolour #rrggbb181×roughnessnumber147×metalnessnumber144×emissivecolour #rrggbb143×matchtexte.g. p1p4p5107×cast_shadowtrue / false88×height_segmentsnumber59×width_segmentsnumber59×receive_shadowtrue / false41×clearcoatnumber16×clearcoat-roughnessnumber14×colorcolour #rrggbb12×radiusnumber8×transmissionnumber6×iornumber5×thicknessnumber5×motionnumber4×opacitynumber4×rotationtexte.g. 20 40 070 0 3020 0 -154×envmap-intensitynumber3×frostnumber3×glossnumber3×speednumber3×attenuation-colorcolour #rrggbb2×attenuation-distancenumber2×gradient-mixnumber2×gradient-spreadnumber2×mappingtexte.g. sphere2×presettexte.g. glossysubtle2×base-colorcolour #rrggbb1×base-weightnumber1×gradient-strengthnumber1×iridescencenumber1×iridescence-iornumber1×parenttexte.g. coil1×scale"x y z"1×sheennumber1×sheen-colorcolour #rrggbb1×sheen-roughnessnumber1×tintcolour #rrggbb1×look_attextTurns the node every frame so its face (+z; a device's screen, a laptop's front) points at a target: a point `x y z` (mm, world), `#node-id` (that node, live) or `camera` (the lens, live). Its `rotation` and rotation keys are an offset on top of the aim.0×uptextWith `look_at`: the world direction kept as the node's up, `x y z` (default `0 1 0`).0×Where it goes
Examples
sphere#chaserin camera/camera-dof-bokeh2Open and play →sphere#chaser(r=28.9 fill=#37e3ff metalness=0.1 roughness=0.22 emissive=#0a5c74 emissive-intensity=1.3)
position
0 -357 195 -493
4.2 easeInOutCubic -34 128 34
8.4 easeInOutCubic 128 -17 374
scale
0 1.55 1.55 1.55
8.4 easeInOutCubic 0.6 0.6 0.6
sphere#chaserin camera/camera-dofOpen and play →sphere#chaser(r=28.9 fill=#37e3ff metalness=0.1 roughness=0.22 emissive=#0a5c74 emissive-intensity=1.3)
position
0 -357 195 -493
4.2 easeInOutCubic -34 128 34
8.4 easeInOutCubic 128 -17 374
scale
0 1.55 1.55 1.55
8.4 easeInOutCubic 0.6 0.6 0.6
sphere#gg4-gin effects/gradient-glassOpen and play →sphere#gg4-g(material=house r=44 position="102 -60 0")
frost
0 0.02
4 easeInOutQuad 0.55
8 easeInOutQuad 0.02
gloss
0 1
4 easeInOutQuad 0.2
8 easeInOutQuad 1
gradient-mix
0 1
4 easeInOutQuad 0.35
8 easeInOutQuad 1
Used in
Templates that write sphere; each opens at its first use.

