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Open Promoeyes

sphere

cameraset 369× in templates and rigs

A sphere mesh of radius `r` mm with a named material.

sphere#chaser(r=28.9 fill=#37e3ff metalness=0.1 roughness=0.22 emissive=#0a5c74 emissive-intensity=1.3)

Attributes

rnumber361×
position"x y z"328×
materialtexte.g. standardhousephysical284×
emissive-intensitynumber186×
fillcolour #rrggbb181×
roughnessnumber147×
metalnessnumber144×
emissivecolour #rrggbb143×
matchtexte.g. p1p4p5107×
cast_shadowtrue / false88×
height_segmentsnumber59×
width_segmentsnumber59×
receive_shadowtrue / false41×
clearcoatnumber16×
clearcoat-roughnessnumber14×
colorcolour #rrggbb12×
radiusnumber8×
transmissionnumber6×
iornumber5×
thicknessnumber5×
motionnumber4×
opacitynumber4×
rotationtexte.g. 20 40 070 0 3020 0 -154×
envmap-intensitynumber3×
frostnumber3×
glossnumber3×
speednumber3×
attenuation-colorcolour #rrggbb2×
attenuation-distancenumber2×
gradient-mixnumber2×
gradient-spreadnumber2×
mappingtexte.g. sphere2×
presettexte.g. glossysubtle2×
base-colorcolour #rrggbb1×
base-weightnumber1×
gradient-strengthnumber1×
iridescencenumber1×
iridescence-iornumber1×
parenttexte.g. coil1×
scale"x y z"1×
sheennumber1×
sheen-colorcolour #rrggbb1×
sheen-roughnessnumber1×
tintcolour #rrggbb1×
look_attextTurns the node every frame so its face (+z; a device's screen, a laptop's front) points at a target: a point `x y z` (mm, world), `#node-id` (that node, live) or `camera` (the lens, live). Its `rotation` and rotation keys are an offset on top of the aim.0×
uptextWith `look_at`: the world direction kept as the node's up, `x y z` (default `0 1 0`).0×

Where it goes

Examples

sphere#chaserin camera/camera-dof-bokeh2Open and play →
sphere#chaser(r=28.9 fill=#37e3ff metalness=0.1 roughness=0.22 emissive=#0a5c74 emissive-intensity=1.3)
  position
    0 -357 195 -493
    4.2 easeInOutCubic -34 128 34
    8.4 easeInOutCubic 128 -17 374
  scale
    0 1.55 1.55 1.55
    8.4 easeInOutCubic 0.6 0.6 0.6
sphere#chaserin camera/camera-dofOpen and play →
sphere#chaser(r=28.9 fill=#37e3ff metalness=0.1 roughness=0.22 emissive=#0a5c74 emissive-intensity=1.3)
  position
    0 -357 195 -493
    4.2 easeInOutCubic -34 128 34
    8.4 easeInOutCubic 128 -17 374
  scale
    0 1.55 1.55 1.55
    8.4 easeInOutCubic 0.6 0.6 0.6
sphere#gg4-gin effects/gradient-glassOpen and play →
sphere#gg4-g(material=house r=44 position="102 -60 0")
  frost
    0 0.02
    4 easeInOutQuad 0.55
    8 easeInOutQuad 0.02
  gloss
    0 1
    4 easeInOutQuad 0.2
    8 easeInOutQuad 1
  gradient-mix
    0 1
    4 easeInOutQuad 0.35
    8 easeInOutQuad 1

Used in

Templates that write sphere; each opens at its first use.