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Open Promoeyes

image

animations-transitionsset 49× in templates and rigs

A picture on a flat plane in the scene; with `href=""` and a `description` it is painted later.

image#wi-img(href="image:cards-img2.jpg" width=480 height=300 position="-350 500 0")

Attributes

heightnumber49×
hreftexte.g. image:cards-img2.jpgmedia:s2-bg49×
position"x y z"49×
widthnumber49×
colorcolour #rrggbb31×
descriptiontext24×
matchtexte.g. herofluxspark14×
morphtexte.g. particles13×
fittexte.g. cover7×
opacitynumber6×
rotation"x y z"2×
morph-seednumber1×
morph-staggernumber1×

Where it goes

Examples

image#wi-imgin animations-transitions/assembly-genericOpen and play →
image#wi-img(href="image:cards-img2.jpg" width=480 height=300 position="-350 500 0")
  assembly(preset=wind-sweep seed=11 shards=5x4)
    0.2 0
    3.6 1
    5 1
image#vo-imgin animations-transitions/assembly-genericOpen and play →
image#vo-img(href="image:cards-img2.jpg" width=480 height=300 position="-350 500 0")
  assembly(preset=vortex-assemble seed=4 shards=5x4)
    0.2 0
    3.6 1
    5 1
image#ra-imgin animations-transitions/assembly-genericOpen and play →
image#ra-img(href="image:cards-img2.jpg" width=480 height=300 position="-350 500 0")
  assembly(preset=rain-fall seed=21 shards=5x4)
    0.2 0
    3.6 1
    5 1

Used in

Templates that write image; each opens at its first use.