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light_map_from

uisset 2× in templates and rigs

A texture drawn from a UI: its `source(factory="ui/scene")` or `html` child, rendered as the light map (baked light added onto the surface; `light-map-intensity` sets how much) of the `material` it sits in, or of the screen when it sits directly in a device tag.

light_map_from(flip_y=true)

Attributes

flip_ytrue / false2×

Where it goes

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